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  • 23种设计模式中篇

    结构型设计模式 ,共7种

    (1)桥接模式

    (2)装饰者模式

    (3)组合模式

    (4)适配器模式

    (5)外观模式

    (6)享元模式

    (7)代理模式

    桥接模式【jdbc采用的就是这种模式】

    将抽象和实现部分的分离,更好的可扩展性,桥接模式要求正确识别出系统中两个独立变化的维度,因此其使用范围有一定的局限性

    //抽象的实现类
    public interface Memory {
    
        void addMemory();
    }
    
    //具体的实现类
    public class Memory6G  implements Memory{
    
        @Override
        public void addMemory() {
            System.out.println("安装了6G内存");
            
        }
    
    }
    
    //具体的实现类
    public class Memory8G  implements Memory{
    
        @Override
        public void addMemory() {
            System.out.println("安装了8G内存");
        }
    
    }
    
    //具体部分的抽象
    public abstract class Phone {
        
        protected  Memory memory;
    
        public void setMemory(Memory memory) {
            this.memory = memory;
        }
        
        protected abstract void buyPhone();
    }
    
    public class Huiwei extends Phone{
    
        
        @Override
        protected void buyPhone() {
            System.out.println("购买华为手机");
            memory.addMemory();
            
        }
    
    }
    
    public class Xiaomi extends  Phone {
    
        @Override
        protected void buyPhone() {
            System.out.println("购买小米手机");
            memory.addMemory();
        }
    
    }
    
    public class MainClass {
    
        public static void main(String[] args) {
            
            Phone  phone =   new Huiwei();
            phone.setMemory(new Memory6G());
            phone.buyPhone();
            System.out.println("===============");
            phone.setMemory(new Memory8G());
            phone.buyPhone();
            
        }
    }

    装饰者模式【jdk中有关流的操作】

    给已经存在的对象动态的添加功能

    //被装饰对象基类
    public abstract class Girl {
    
        String description = "no particular";
     
        public String getDescription(){
            return description;
        }
    
    }
    
    //具体被装饰对象
    public class AmericanGirl extends Girl {
    
        public AmericanGirl() {
            description = "American Girl";
        }
    
    }
    
    //装饰者抽象类
    public abstract class GirlDecorator extends Girl {
     
        public abstract String getDescription();
     
    }
    
    //具体装饰者
    public class Science extends GirlDecorator {
    
        private Girl girl;
    
        public Science(Girl girl) {
            this.girl = girl;
        }
    
        @Override
        public String getDescription() {
            return this.girl.getDescription() + "  Like Science";
        }
    
        public void caltulateStuff() {
            System.out.println("scientific calculation!");
        }
    }
    
    //具体装饰者
    public class Art extends GirlDecorator {
     
        private Girl girl;
     
        public Art(Girl girl){
            this.girl = girl;
        }
     
        @Override
        public String getDescription() {
            return this.girl.getDescription() + "  Like Art";
        }
     
        public void draw() {
            System.out.println("draw pictures!");
        }
    }
    
    public class MainClass {
     
        public static void main(String[] args) {
            //普通美国女孩
            Girl g1 = new AmericanGirl();
            System.out.println(g1.getDescription());
            
            //喜欢科学
            Girl g2 = new Science(g1);
            System.out.println(g2.getDescription());
     
            //喜欢艺术
            Girl g3 = new Art(g2);
            System.out.println(g3.getDescription());
        }
    }

    组合模式

    将对象组合成树形结构以表示“部分-整体”的层次结构。即对象包含对象,整体包含部分,组合模式使客户端可以使用一致的方法操作单个对象和组合对象

    /**
     * 节点公共抽象类
     */
    public abstract class Node {
    
        private String name;
    
        /**
         * 带参数的构造方法
         * @param name
         */
        public Node(String name){
            this.name = name;
        }
    
        /**
         * 获得节点信息
         * @return
         */
        public String getInfo(){
            return "名称:"+name;
        }
    }
    
    /**
     * 叶子节点(文件)
     */
    public class File extends Node {
        
        /**
         * 调用父类的构造方法
         * @param name
         */
        public File(String name) {
            super(name);
        }
    }
    
    /**
     * 分支节点(文件夹)
     */
    public class Folder extends Node{
    
        /**
         * 子集
         */
        private ArrayList children = new ArrayList();
    
        /**
         * 带参数的构造方法
         * @param name
         */
        public Folder(String name){
            super(name);
        }
    
        /**
         * 新增节点,有可能是文件也有可能是文件夹
         * @param node
         */
        public void add(Node node){
            this.children.add(node);
        }
    
        /**
         * 获得子集
         *
         * @return
         */
        public ArrayList getChildren() {
            return children;
        }
    }
    
    public class MainClass {
    
        public static void main(String[] args) {
    
            //定义根节点
            Folder root = new Folder("root");
    
            //定义二级节点的文件夹
            Folder imageFolder = new Folder("image-folder");
            Folder documentFolder = new Folder("document-folder");
            //定义二级节点的文件
            File systemFile = new File("system-file.bat");
    
            //定义三级节点的文件夹
            Folder pngFolder = new Folder("png-folder");
            Folder gifFolder = new Folder("gif-folder");
            //定义三级节点的文件
            File testHtml = new File("test.html");
            File testJS = new File("test.js");
    
            //填充一级文件夹
            root.add(imageFolder);
            root.add(documentFolder);
            root.add(systemFile);
            //填充二级图片文件夹
            imageFolder.add(pngFolder);
            imageFolder.add(gifFolder);
            //填充二级文档文件夹
            documentFolder.add(testHtml);
            documentFolder.add(testJS);
            System.out.println(root.getInfo());
            //打印出来
            getChildrenInfo(root.getChildren(), 1);
    
        }
    
        /**
         * 递归遍历文件
         * @param arrayList
         */
        @SuppressWarnings("rawtypes")
        private static void getChildrenInfo(ArrayList  arrayList , int level){
    
            int length = arrayList.size();
            for(int m = 0;m<length;m++){
                Object item = arrayList.get(m);
                //如果是叶子节点就直接打印出来名称
                if(item instanceof File){
                    System.out.println(printBlank(level)+ "文件  : " +  ((File) item).getInfo());
                }else {
                    //如果是分支节点就先打印分支节点的名称,再递归遍历子节点
                    System.out.println(printBlank(level)  + "文件夹  : " + ((Folder)item).getInfo());
                    getChildrenInfo(((Folder)item).getChildren() , level +1);
                }
    
            }
    
        }
    
        private static String printBlank(int level) {
            StringBuilder sb = new StringBuilder();
            for (int i = 0; i < level; i++) {
                sb.append("*");
            }
            return sb.toString();
        }
    
    }

     适配器模式

    系统需要使用现有的类,而此类的接口不符合系统的需要。适配器将一个对象包装起来用以改变其接口  

    //已经存在的类
    public class Phone {
        public void typecPhone() {
            System.out.println("信息从Typec口的手机输出。");
        }
    }
    
    //适配接口
    public interface Vga {
        void vgaInterface();
    }
    
    // 实现一个Type-c转VGA适配器,
    public class Typec2Vga implements Vga{
    
        private Phone phone;
        
        public Typec2Vga(Phone phone) {
            // TODO Auto-generated constructor stub
            this.phone = phone;
        }
        
        @Override
        public void vgaInterface() {
            // TODO Auto-generated method stub
            if(phone != null) {
                phone.typecPhone();
                System.out.println("接收到Type-c口信息,信息转换成VGA接口中...");
                System.out.println("信息已转换成VGA接口,显示屏可以对接。");
            }
        }
    }
    
    public class MainClass {
    
        
        public static void main(String[] args) {
            
            Phone phone = new Phone();
            Vga vga = new Typec2Vga(phone);
            vga.vgaInterface();
        }
    }

    外观模式

    为子系统中的一组接口提供了一个统一的访问接口,使得子系统更加容易使用

    public class CPU {
    
        public void  start() {
            System.out.println("CPU start");
        }
        
        public void shutdown() {
            System.out.println("CPU shutdown");
        }
    }
    
    public class Disk {
    
        public void  start() {
            System.out.println("Disk start");
        }
        
        public void shutdown() {
            System.out.println("Disk shutdown");
        }
    }
    
    public class Memory {
        
        public void  start() {
            System.out.println("Memory start");
        }
        
        public void shutdown() {
            System.out.println("Memory shutdown");
        }
    }
    
    //外观
    public class Computer {
    
        private CPU cpu;
        
        private Memory memory;
        
        private Disk disk;
    
        public Computer(CPU cpu, Memory memory, Disk disk) {
            super();
            this.cpu = cpu;
            this.memory = memory;
            this.disk = disk;
        }
        
        public void start() {
            cpu.start();
            memory.start();
            disk.start();
        }
    
    }
    
    public class MainClass {
    
        public static void main(String[] args) {
            
            CPU cpu = new CPU();
            Memory memory = new Memory();
            Disk disk = new Disk();
            Computer  computer = new Computer(cpu, memory, disk);
            computer.start();
            
        }
    
        
    }

    享元模式

    通过共享技术来有效的支持大量细粒度的对象,为了尽量不创建多余的对象【线程池技术就是采用的享元模式】

    public class FlyweightModel {
        /*
         * 享元模式—围棋落子
         */
        public static void main(String[] args) {
            String color = "";
            int x = 0;
            int y = 0;
            WQFlyweight wqFlyweight;
            for (int i = 0; i < 5; i++) {
                x = (int) (19 * Math.random());
                y = (int) (19 * Math.random());
                if (color.equals("")) {
                    color = "";
                } else {
                    color = "";
                }
                wqFlyweight = WQFlyweightFactory.getWQFlyweight(color);
                if (wqFlyweight != null) {
                    wqFlyweight.put(x, y);
                }
            }
        }
    }
    
    //享元模式实现围棋落子
    //1、抽象享元类(外部状态(x,y))
    interface WQFlyweight {
        void put(int x, int y);// 外部状态,棋子位置
    }
    
    //2、具体享元类(内部状态(黑,白))
    class WQConFlyweight implements WQFlyweight {
        private String color;
    
        public WQConFlyweight(String color) {
            this.color = color;
        }
    
        @Override
        public void put(int x, int y) {
            System.out.println(color + "子:落于" + "" + x + "," + y + "" + "位置");
        }
    }
    
    //3、享元工厂类
    class WQFlyweightFactory {
        // 确保内部状态实例只有两个
        private static WQFlyweight WHITE;
        private static WQFlyweight BLACK;
    
        private WQFlyweightFactory() {
        };
    
        public static WQFlyweight getWQFlyweight(String color) {
            if (color.equals("")) {
                if (WHITE == null) {
                    WHITE = new WQConFlyweight("");
                }
                return WHITE;
            } else if (color.equals("")) {
                if (BLACK == null) {
                    BLACK = new WQConFlyweight("");
                }
                return BLACK;
            }
            return null;
        }
    
    }

     代理模式

    客户端并不直接调用实际对象,而是通过调用代理来间接的调用实际对象

    public interface Subject {
        void visit();
    }
    
    public class RealSubject implements Subject {
    
        private String name = "byhieg";
        @Override
        public void visit() {
            System.out.println(name);
        }
    }
    
    public class DynamicProxy implements InvocationHandler {
        private Object object;
    
        public DynamicProxy(Object object) {
            this.object = object;
        }
    
        @Override
        public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
            Object result = method.invoke(object, args);
            return result;
        }
    }
    
    public class MainClass {
    
        public static void main(String[] args) {
            
            Subject realSubject = new RealSubject();
            DynamicProxy proxy = new DynamicProxy(realSubject);
            ClassLoader classLoader = realSubject.getClass().getClassLoader();
            Subject subject = (Subject) Proxy.newProxyInstance(classLoader, new  Class[]{Subject.class}, proxy);
            subject.visit();
            
        }
    }
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  • 原文地址:https://www.cnblogs.com/moris5013/p/11577599.html
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