zoukankan      html  css  js  c++  java
  • Hololens 手势事件执行顺序

    InteractionManager_SourcePressed

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    InteractionManager_SourceReleased

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    Recognizer_TappedEvent 1

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    线程 0x96c 已退出,返回值为 0 (0x0)。
    InteractionManager_SourcePressed

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    Recognizer_HoldStartedEvent

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    InteractionManager_SourceReleased

    (Filename: C:uildslaveunityuildartifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)


    点击时, 按下和释放之后, 触发点击
    按住时, 按下后触发按住, 然后触发释放

    另外

    InteractionManager_Update

    是会每一帧都执行的, 这个是常识, 我就没有单独列出来了, 不过我自己是测试了的

  • 相关阅读:
    Javascript异步编程的4种方法(阮一峰)
    vue 要点
    npm指南
    http请求状态及其含义表
    IOS 7层协议
    js模块化
    UITouch触摸事件
    UIGestureRecognizer手势识别
    UISegmentControl 、UIStepper
    UINavigationController
  • 原文地址:https://www.cnblogs.com/motorcycle-stone/p/5912024.html
Copyright © 2011-2022 走看看