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  • DOTween使用方法简单总结和DOTweenAnimation脚本源码

    一.简介

      1.DOTween是Unity游戏开发中常用的动画插件,拓展了Unity原有的常用组件,如TransformCamera等,使用方式如下:

            transform.DOMove(Vector3.one, .5f).SetDelay(1f).SetEase(Ease.Linear).OnComplete(() =>
             {
                 Debug.Log("doMove complete");
             });

      使用时直接使用组件调用相应的动画方法(DOMoveDOMoveX等),这些方法的返回值是一个Tweener对象,之后可以调用Tweener对象的各种方法为这个Tweener对象设置动画延迟动画曲线回调(设置方法设置完成后会将Tweener对象自身返回,所以可以连续使用"."对Tweener进行设置)等.DOTween的这些方法在DOTween的官方文档中有详细的说明.

      2.DOTweenAnimation组件是DOTweenPro提供的一个动画组件,添加到游戏物体上进行可视化动画设置,当然也可以使用代码添加和设置这个脚本.

      3.说明:本文使用的DOTween插件版本是DOTween Pro v0.9.290.

    二.DOTween的拓展方法

      导入的DOTween插件中DOMoveSetDelay等拓展方法在生成后的动态链接库dll文件中,所以我没有看到这些方法的具体实现.在DOTween官方文档中对所有拓展方法根据组件类型进行了分类列举,包括Unity组件的拓展方法(用于设置动画类型,返回值为Tweener对象)Tweener类的拓展方法(用于设置动画的曲线延迟是否循环各种回调函数等)等,DOTween - Documentation (demigiant.com).

      下面总结一下在官方文档中没有找到的一些组件拓展方法(也可能在某处有说明,至少我没有在文档中搜索到),这些方法可以对动画播放进行控制.

      

      

      

      

      

      

      

      

      

      

      

      这些方法都是Component的拓展方法,也就是说所有Unity的组件都能调用,它们主要用于控制调用组件上正在播放或已经播放的DOTween动画,其中返回值都是int值,代表动画个数.方法的作用详见摘要部分.

    三.DOTweenAnimation组件:

      在读取脚本源码的过程中,添加了一些注释,因此将添加了注释的脚本粘贴到这里

    // Author: Daniele Giardini - http://www.demigiant.com
    // Created: 2015/03/12 15:55
    
    using System;
    using System.Collections.Generic;
    using DG.Tweening.Core;
    using UnityEngine;
    using UnityEngine.Events;
    using UnityEngine.UI;
    
    #if DOTWEEN_TMP
        using TMPro;
    #endif
    
    #pragma warning disable 1591
    namespace DG.Tweening
    {
        /// <summary>
        /// Attach this to a GameObject to create a tween
        /// 在游戏物体上添加此脚本从而创建一个动画(相当于某个游戏物体的DOTween动画管理器)
        /// </summary>
        [AddComponentMenu("DOTween/DOTween Animation")]
        public class DOTweenAnimation : ABSAnimationComponent
        {
            public float delay;//延迟
            public float duration = 1;//持续时间,默认1s
            public Ease easeType = Ease.OutQuad;//曲线类型
            public AnimationCurve easeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));//曲线类型对应的曲线对象
            public LoopType loopType = LoopType.Restart;//循环方式
            public int loops = 1;//循环次数,默认1次(不循环)
            public string id = "";//id字符串
            public bool isRelative;
            public bool isFrom;//tween是否是FROM tween标识
            public bool isIndependentUpdate = false;
            public bool autoKill = true;//动画播放完成后是否自动销毁标记,默认自动销毁
    
            public bool isActive = true;//是否激活标记
            public bool isValid;//是否有效标记
            public Component target;//动画的目标组件
            public DOTweenAnimationType animationType;//动画类型(颜色淡入淡出动画移动动画旋转动画等)
            public bool autoPlay = true;//是否自动播放(默认true)
    
            public float endValueFloat;//float类型的动画终值(不同的动画类型会使用不同类型的动画终值)
            public Vector3 endValueV3;//vector3类型的动画终值
            public Color endValueColor = new Color(1, 1, 1, 1);//color类型的动画终值
            public string endValueString = "";//string类型的动画终值
            public Rect endValueRect = new Rect(0, 0, 0, 0);//Rect类型的动画终值
    
            public bool optionalBool0;//bool类型的模式选择(不同动画类型会使用不同类型的模式选择)
            public float optionalFloat0;//float类型的模式选择
            public int optionalInt0;//int类型的模式选择
            public RotateMode optionalRotationMode = RotateMode.Fast;//旋转模式选择
            public ScrambleMode optionalScrambleMode = ScrambleMode.None;//
            public string optionalString;//string类型的模式选择
    
            int _playCount = -1; // Used when calling DOPlayNext    播放下一条动画时使用,用于播放计数(当游戏物体上挂载了多个脚本时可以播放多个动画,这个变量可以作为当前播放的动画的指针)
    
            #region Unity Methods
    
            void Awake()
            {
                if (!isActive || !isValid) return;//校验组件是否激活或有效
                //awake时就调用了CreateTween方法,这个方法中创建tween对象时就直接播放了动画
                CreateTween();
            }
    
            void OnDestroy()
            {
                if (tween != null && tween.IsActive()) tween.Kill();//销毁组件时如果动画还在播放中,会强行结束这个动画
                tween = null;//置空tween
            }
    
            // Used also by DOTweenAnimationInspector when applying runtime changes and restarting  在DOTweenAnimationInspector(此脚本的编辑器脚本)中申请运行时间改变和重启时会使用此方法.
            /// <summary>
            /// 创建tween,会根据目标组件target的类型和动画类型直接调用相应的动画方法并播放动画
            /// </summary>
            public void CreateTween()
            {
                if (target == null) {
                    Debug.LogWarning(string.Format("{0} :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject);
                    return;
                }
    
                Type t = target.GetType();
    
    //            Component c;
                switch (animationType) {
                case DOTweenAnimationType.None:
                    break;
                case DOTweenAnimationType.Move:
                    if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOAnchorPos3D(endValueV3, duration, optionalBool0);
                    else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOMove(endValueV3, duration, optionalBool0);
                    else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DOMove(endValueV3, duration, optionalBool0);
                    else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DOMove(endValueV3, duration, optionalBool0);
    //                c = this.GetComponent<Rigidbody2D>();
    //                if (c != null) {
    //                    tween = ((Rigidbody2D)c).DOMove(endValueV3, duration, optionalBool0);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Rigidbody>();
    //                if (c != null) {
    //                    tween = ((Rigidbody)c).DOMove(endValueV3, duration, optionalBool0);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<RectTransform>();
    //                if (c != null) {
    //                    tween = ((RectTransform)c).DOAnchorPos3D(endValueV3, duration, optionalBool0);
    //                    goto SetupTween;
    //                }
    //                tween = transform.DOMove(endValueV3, duration, optionalBool0);
                    break;
                case DOTweenAnimationType.LocalMove:
                    tween = transform.DOLocalMove(endValueV3, duration, optionalBool0);
                    break;
                case DOTweenAnimationType.Rotate:
                    if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode);
                    else if (t.IsSameOrSubclassOf(typeof(Rigidbody2D))) tween = ((Rigidbody2D)target).DORotate(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Rigidbody))) tween = ((Rigidbody)target).DORotate(endValueV3, duration, optionalRotationMode);
    //                c = this.GetComponent<Rigidbody2D>();
    //                if (c != null) {
    //                    tween = ((Rigidbody2D)c).DORotate(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Rigidbody>();
    //                if (c != null) {
    //                    tween = ((Rigidbody)c).DORotate(endValueV3, duration, optionalRotationMode);
    //                    goto SetupTween;
    //                }
    //                tween = transform.DORotate(endValueV3, duration, optionalRotationMode);
                    break;
                case DOTweenAnimationType.LocalRotate:
                    tween = transform.DOLocalRotate(endValueV3, duration, optionalRotationMode);
                    break;
                case DOTweenAnimationType.Scale:
                    tween = transform.DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
                    break;
                case DOTweenAnimationType.Color:
                    isRelative = false;
                    if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOColor(endValueColor, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOColor(endValueColor, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOColor(endValueColor, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOColor(endValueColor, duration);
    #if DOTWEEN_TK2D
                    else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOColor(endValueColor, duration);
                    else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOColor(endValueColor, duration);
    //                c = this.GetComponent<tk2dBaseSprite>();
    //                if (c != null) {
    //                   tween = ((tk2dBaseSprite)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    #endif
    #if DOTWEEN_TMP
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOColor(endValueColor, duration);
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOColor(endValueColor, duration);
    //                c = this.GetComponent<TextMeshPro>();
    //                if (c != null) {
    //                   tween = ((TextMeshPro)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<TextMeshProUGUI>();
    //                if (c != null) {
    //                   tween = ((TextMeshProUGUI)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    #endif
    //                c = this.GetComponent<SpriteRenderer>();
    //                if (c != null) {
    //                    tween = ((SpriteRenderer)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Renderer>();
    //                if (c != null) {
    //                    tween = ((Renderer)c).material.DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Image>();
    //                if (c != null) {
    //                    tween = ((Image)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Text>();
    //                if (c != null) {
    //                    tween = ((Text)c).DOColor(endValueColor, duration);
    //                    goto SetupTween;
    //                }
                    break;
                case DOTweenAnimationType.Fade:
                    isRelative = false;
                    if (t.IsSameOrSubclassOf(typeof(SpriteRenderer))) tween = ((SpriteRenderer)target).DOFade(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Renderer))) tween = ((Renderer)target).material.DOFade(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Image))) tween = ((Image)target).DOFade(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOFade(endValueFloat, duration);
    #if DOTWEEN_TK2D
                    else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOFade(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(tk2dBaseSprite))) tween = ((tk2dBaseSprite)target).DOFade(endValueFloat, duration);
    //                c = this.GetComponent<tk2dBaseSprite>();
    //                if (c != null) {
    //                   tween = ((tk2dBaseSprite)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    #endif
    #if DOTWEEN_TMP
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOFade(endValueFloat, duration);
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOFade(endValueFloat, duration);
    //                c = this.GetComponent<TextMeshPro>();
    //                if (c != null) {
    //                   tween = ((TextMeshPro)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<TextMeshProUGUI>();
    //                if (c != null) {
    //                   tween = ((TextMeshProUGUI)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    #endif
    //                c = this.GetComponent<SpriteRenderer>();
    //                if (c != null) {
    //                    tween = ((SpriteRenderer)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Renderer>();
    //                if (c != null) {
    //                    tween = ((Renderer)c).material.DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Image>();
    //                if (c != null) {
    //                    tween = ((Image)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<Text>();
    //                if (c != null) {
    //                    tween = ((Text)c).DOFade(endValueFloat, duration);
    //                    goto SetupTween;
    //                }
                    break;
                case DOTweenAnimationType.Text:
                    if (t.IsSameOrSubclassOf(typeof(Text))) tween = ((Text)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                c = this.GetComponent<Text>();
    //                if (c != null) {
    //                    tween = ((Text)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                    goto SetupTween;
    //                }
    #if DOTWEEN_TK2D
                    else if (t.IsSameOrSubclassOf(typeof(tk2dTextMesh))) tween = ((tk2dTextMesh)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                c = this.GetComponent<tk2dTextMesh>();
    //                if (c != null) {
    //                   tween = ((tk2dTextMesh)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                    goto SetupTween;
    //                }
    #endif
    #if DOTWEEN_TMP
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshProUGUI))) tween = ((TextMeshProUGUI)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
                    else if (t.IsSameOrSubclassOf(typeof(TextMeshPro))) tween = ((TextMeshPro)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                c = this.GetComponent<TextMeshPro>();
    //                if (c != null) {
    //                   tween = ((TextMeshPro)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                    goto SetupTween;
    //                }
    //                c = this.GetComponent<TextMeshProUGUI>();
    //                if (c != null) {
    //                   tween = ((TextMeshProUGUI)c).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
    //                    goto SetupTween;
    //                }
    #endif
                    break;
                case DOTweenAnimationType.PunchPosition:
                    if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOPunchAnchorPos(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
                    else if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
    //                tween = transform.DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
                    break;
                case DOTweenAnimationType.PunchScale:
                    tween = transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0);
                    break;
                case DOTweenAnimationType.PunchRotation:
                    tween = transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0);
                    break;
                case DOTweenAnimationType.ShakePosition:
                    if (t.IsSameOrSubclassOf(typeof(RectTransform))) tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
                    if (t.IsSameOrSubclassOf(typeof(Transform))) tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
    //                tween = transform.DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
                    break;
                case DOTweenAnimationType.ShakeScale:
                    tween = transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0);
                    break;
                case DOTweenAnimationType.ShakeRotation:
                    tween = transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0);
                    break;
                case DOTweenAnimationType.CameraAspect:
                    tween = ((Camera)target).DOAspect(endValueFloat, duration);
                    break;
                case DOTweenAnimationType.CameraBackgroundColor:
                    tween = ((Camera)target).DOColor(endValueColor, duration);
                    break;
                case DOTweenAnimationType.CameraFieldOfView:
                    tween = ((Camera)target).DOFieldOfView(endValueFloat, duration);
                    break;
                case DOTweenAnimationType.CameraOrthoSize:
                    tween = ((Camera)target).DOOrthoSize(endValueFloat, duration);
                    break;
                case DOTweenAnimationType.CameraPixelRect:
                    tween = ((Camera)target).DOPixelRect(endValueRect, duration);
                    break;
                case DOTweenAnimationType.CameraRect:
                    tween = ((Camera)target).DORect(endValueRect, duration);
                    break;
                }
    
    //        SetupTween:
                if (tween == null) return;
    
                if (isFrom) {
                    ((Tweener)tween).From(isRelative);
                } else {
                    tween.SetRelative(isRelative);
                }
                tween.SetTarget(this.gameObject).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill)
                    .OnKill(()=> tween = null);
                if (easeType == Ease.INTERNAL_Custom) tween.SetEase(easeCurve);
                else tween.SetEase(easeType);
                if (!string.IsNullOrEmpty(id)) tween.SetId(id);
                tween.SetUpdate(isIndependentUpdate);
                
                //校验是否有各种回调
                if (hasOnStart) {
                    if (onStart != null) tween.OnStart(onStart.Invoke);
                } else onStart = null;
                if (hasOnPlay) {
                    if (onPlay != null) tween.OnPlay(onPlay.Invoke);
                } else onPlay = null;
                if (hasOnUpdate) {
                    if (onUpdate != null) tween.OnUpdate(onUpdate.Invoke);
                } else onUpdate = null;
                if (hasOnStepComplete) {
                    if (onStepComplete != null) tween.OnStepComplete(onStepComplete.Invoke);
                } else onStepComplete = null;
                if (hasOnComplete) {
                    if (onComplete != null) tween.OnComplete(onComplete.Invoke);
                } else onComplete = null;
    
                if (autoPlay) tween.Play();
                else tween.Pause();
            }
    
            #endregion
    
            #region Public Methods
    
            // These methods are here so they can be called directly via Unity's UGUI event system  在这里的这些方法能直接通过Unity的UGUI事件系统调用
    
            /// <summary>
            /// 播放
            /// </summary>
            public override void DOPlay()
            {
                DOTween.Play(this.gameObject);
            }
    
            /// <summary>
            /// 回播
            /// </summary>
            public override void DOPlayBackwards()
            {
                DOTween.PlayBackwards(this.gameObject);
            }
    
            /// <summary>
            /// 继续播放
            /// </summary>
            public override void DOPlayForward()
            {
                DOTween.PlayForward(this.gameObject);
            }
    
            /// <summary>
            /// 暂停
            /// </summary>
            public override void DOPause()
            {
                DOTween.Pause(this.gameObject);
            }
    
            /// <summary>
            /// 暂停或继续
            /// </summary>
            public override void DOTogglePause()
            {
                DOTween.TogglePause(this.gameObject);
            }
    
            /// <summary>
            /// 倒回(动画播放位置指针重新指向第一个动画播放前)
            /// </summary>
            public override void DORewind()
            {
                _playCount = -1;
                // Rewind using Components order (in case there are multiple animations on the same property)   倒回正在使用的组件列表(以免同一个物体上有复合动画)
                DOTweenAnimation[] anims = this.gameObject.GetComponents<DOTweenAnimation>();
                for (int i = anims.Length - 1; i > -1; --i) {
                    Tween t = anims[i].tween;
                    if (t != null && t.IsInitialized()) anims[i].tween.Rewind();
                }
                // DOTween.Rewind(this.gameObject);
            }
    
            /// <summary>
            /// Restarts the tween  重启tween动画
            /// </summary>
            /// <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.    如果为true,需要重新计算动画的起始位置
            /// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system)    当要在不同的位置大量播放相同的动画时置为true(如使用一个动画池)</param>
            public override void DORestart(bool fromHere = false)
            {
                _playCount = -1;
                if (tween == null) {
                    if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return;
                }
                if (fromHere && isRelative) ReEvaluateRelativeTween();
                DOTween.Restart(this.gameObject);
            }
    
            /// <summary>
            /// 完成动画
            /// </summary>
            public override void DOComplete()
            {
                DOTween.Complete(this.gameObject);
            }
    
            /// <summary>
            /// 强行结束动画
            /// </summary>
            public override void DOKill()
            {
                DOTween.Kill(this.gameObject);
                tween = null;
            }
    
            #region Specifics
    
            /// <summary>
            /// 通过id播放当前物体上的动画
            /// </summary>
            /// <param name="id"></param>
            public void DOPlayById(string id)
            {
                DOTween.Play(this.gameObject, id);
            }
            /// <summary>
            /// 播放所有相同id的动画(不限于当前游戏物体)
            /// </summary>
            /// <param name="id"></param>
            public void DOPlayAllById(string id)
            {
                DOTween.Play(id);
            }
            /// <summary>
            /// 播放下一个动画(游戏物体上挂载了多个此组件时)
            /// </summary>
            public void DOPlayNext()
            {
                DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
                while (_playCount < anims.Length - 1) {
                    _playCount++;
                    DOTweenAnimation anim = anims[_playCount];
                    if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) {
                        anim.tween.Play();
                        break;
                    }
                }
            }
    
            /// <summary>
            /// 倒回动画并重新开始播放动画
            /// </summary>
            public void DORewindAndPlayNext()
            {
                _playCount = -1;
                DOTween.Rewind(this.gameObject);
                DOPlayNext();
            }
    
            /// <summary>
            /// 重播此物体上指定id的动画
            /// </summary>
            /// <param name="id"></param>
            public void DORestartById(string id)
            {
                _playCount = -1;
                DOTween.Restart(this.gameObject, id);
            }
            /// <summary>
            /// 重播所有指定id的动画(不限于当前物体)
            /// </summary>
            /// <param name="id"></param>
            public void DORestartAllById(string id)
            {
                _playCount = -1;
                DOTween.Restart(id);
            }
            /// <summary>
            /// 获取当前的tween
            /// </summary>
            /// <returns></returns>
            public List<Tween> GetTweens()
            {
                return DOTween.TweensByTarget(this.gameObject);
            }
    
            #endregion
    
            #endregion
    
            #region Private
    
            // Re-evaluate relative position of path    重估路径的关联点(计算下一个tween动画的路径点并设置此路径点为move的终点)
            void ReEvaluateRelativeTween()
            {
                if (animationType == DOTweenAnimationType.Move) {
                    ((Tweener)tween).ChangeEndValue(transform.position + endValueV3, true);
                } else if (animationType == DOTweenAnimationType.LocalMove) {
                    ((Tweener)tween).ChangeEndValue(transform.localPosition + endValueV3, true);
                }
            }
    
            #endregion
        }
    
        public static class DOTweenAnimationExtensions
        {
            /// <summary>
            /// 计算组件是否是目标组件的子类或就是目标组件(拓展Type方法)
            /// </summary>
            /// <param name="t"></param>
            /// <param name="tBase"></param>
            /// <returns></returns>
            public static bool IsSameOrSubclassOf(this Type t, Type tBase)
            {
                return t.IsSubclassOf(tBase) || t == tBase;
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/movin2333/p/15201480.html
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