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  • C# 线程的挂起与唤醒 (AutoResetEvent,ManualResetEvent)

         如果说C#和C++有什么不同,博主不得不说,对于异步的支持程度是C#的一一个伟大的进步。

        其实早期的C++都没有异步,并发的概念。博主第一次使用C++创建异步程序的时候,是使用boost库的内容进行实现的。相对而言,C#对于异步的支持可以说是相当的好。相信很多名词大家都很耳熟能详,比如说Thread,BeginInvoke,Delegate,backgroundworker等等。。。其实楼主在使用了这么多的异步操作过程中,还是觉得backgroudworker比较好用。

        当然,我们今天要说的和上面的无关。讲述的是如何在线程中进行挂起唤醒操作。

        假设,有一个Thread现在需要挂起,等到合适的时候再唤醒那么这个线程(消费者模式)。如果大家需要用Suspend,Resume操作,我建议还是要思考再三。以下是msdn原话(https://msdn.microsoft.com/zh-cn/library/system.threading.thread.suspend(v=vs.110).aspx):

        Do not use the Suspend and Resume methods to synchronize the activities of threads. You have no way of knowing what code a thread is executing when you suspend it. If you suspend a thread while it holds locks during a security permission evaluation, other threads in the AppDomain might be blocked. If you suspend a thread while it is executing a class constructor, other threads in the AppDomain that attempt to use that class are blocked. Deadlocks can occur very easily.

         本篇文章要说的线程挂起与继续的方式其实是利用AutoResetEvent和ManualResetEvent的方法进行堵塞和继续的。


    在介绍AutoResetEvent和ManualResetEvent之前,先介绍一个概念,就是线程中Set()和Reset()的区别。


    set:指的是将一个事件设置为有信号,那么被这个事件堵塞的线程就会继续下去。

    reset:指的是将一个事件设置为无信号,那么尝试继续的事件就会被堵塞。


    一,AutoResetEvent类

         这个类的字面意思就能够解释一切:自动reset的事件,就是这个事件一旦set之后,如果某个线程堵塞被继续了,那么就会自动reset。下一次如果尝试继续,依然会被堵塞。

          其中AutoResetEvent类的构造函数有一个参数 是bool型。

         MSDN的解释是:

          Initializes a new instance of the AutoResetEvent class with a Boolean value indicating whether to set the initial state to signaled.

        如果这个参数是true,那么第一次尝试继续就不会被阻塞。如果这个参数是false,那么第一次尝试继续就会被堵塞。

        以下是测试代码,取自MSDN:

    using System;
    using System.Threading;
    
    // Visual Studio: Replace the default class in a Console project with 
    //                the following class.
    class Example
    {
        private static AutoResetEvent event_1 = new AutoResetEvent(true);
        private static AutoResetEvent event_2 = new AutoResetEvent(false);
    
        static void Main()
        {
            Console.WriteLine("Press Enter to create three threads and start them.
    " +
                              "The threads wait on AutoResetEvent #1, which was created
    " +
                              "in the signaled state, so the first thread is released.
    " +
                              "This puts AutoResetEvent #1 into the unsignaled state.");
            Console.ReadLine();
    
            for (int i = 1; i < 4; i++)
            {
                Thread t = new Thread(ThreadProc);
                t.Name = "Thread_" + i;
                t.Start();
            }
            Thread.Sleep(250);
    
            for (int i = 0; i < 2; i++)
            {
                Console.WriteLine("Press Enter to release another thread.");
                Console.ReadLine();
                event_1.Set();
                Thread.Sleep(250);
            }
    
            Console.WriteLine("
    All threads are now waiting on AutoResetEvent #2.");
            for (int i = 0; i < 3; i++)
            {
                Console.WriteLine("Press Enter to release a thread.");
                Console.ReadLine();
                event_2.Set();
                Thread.Sleep(250);
            }
    
            // Visual Studio: Uncomment the following line.
            //Console.Readline();
        }
    
        static void ThreadProc()
        {
            string name = Thread.CurrentThread.Name;
    
            Console.WriteLine("{0} waits on AutoResetEvent #1.", name);
            event_1.WaitOne();
            Console.WriteLine("{0} is released from AutoResetEvent #1.", name);
    
            Console.WriteLine("{0} waits on AutoResetEvent #2.", name);
            event_2.WaitOne();
            Console.WriteLine("{0} is released from AutoResetEvent #2.", name);
    
            Console.WriteLine("{0} ends.", name);
        }
    }

    其中,AutoResetEvent.WaitOne()这个方法就是线程中尝试继续。如果没有SET信号,那么就会一直阻塞,如果收到Set信号该线程就会继续。但是因为是AutoResetEvent,所以下一次waitOne依然会被阻塞。

    上面代码的输出结果是:

    Press Enter to create three threads and start them.
    The threads wait on AutoResetEvent #1, which was created
    in the signaled state, so the first thread is released.
    This puts AutoResetEvent #1 into the unsignaled state.
    
    Thread_1 waits on AutoResetEvent #1.
    Thread_1 is released from AutoResetEvent #1.
    Thread_1 waits on AutoResetEvent #2.
    Thread_3 waits on AutoResetEvent #1.
    Thread_2 waits on AutoResetEvent #1.
    Press Enter to release another thread.
    
    Thread_3 is released from AutoResetEvent #1.
    Thread_3 waits on AutoResetEvent #2.
    Press Enter to release another thread.
    
    Thread_2 is released from AutoResetEvent #1.
    Thread_2 waits on AutoResetEvent #2.
    
    All threads are now waiting on AutoResetEvent #2.
    Press Enter to release a thread.
    
    Thread_2 is released from AutoResetEvent #2.
    Thread_2 ends.
    Press Enter to release a thread.
    
    Thread_1 is released from AutoResetEvent #2.
    Thread_1 ends.
    Press Enter to release a thread.
    
    Thread_3 is released from AutoResetEvent #2.
    Thread_3 ends.

    二,ManualResetEvent

    ManualResetEvent和AutoResetEvent大部分概念都是相同的,最大的不同就是一个是自动reset一个是手动reset。也就是说,如果使用ManualResetEvent类,一旦Set之后,所有已经阻塞的线程(waitone())都会继续。而且之后调用waitone的线程也不会被堵塞,除非手动再次Reset。也就是说,这个类是手动开启关闭信号的事件。

    以下是测试代码,取自MSDN:

    using System;
    using System.Threading;
    
    public class Example
    {
        // mre is used to block and release threads manually. It is
        // created in the unsignaled state.
        private static ManualResetEvent mre = new ManualResetEvent(false);
    
        static void Main()
        {
            Console.WriteLine("
    Start 3 named threads that block on a ManualResetEvent:
    ");
    
            for(int i = 0; i <= 2; i++)
            {
                Thread t = new Thread(ThreadProc);
                t.Name = "Thread_" + i;
                t.Start();
            }
    
            Thread.Sleep(500);
            Console.WriteLine("
    When all three threads have started, press Enter to call Set()" +
                              "
    to release all the threads.
    ");
            Console.ReadLine();
    
            mre.Set();
    
            Thread.Sleep(500);
            Console.WriteLine("
    When a ManualResetEvent is signaled, threads that call WaitOne()" +
                              "
    do not block. Press Enter to show this.
    ");
            Console.ReadLine();
    
            for(int i = 3; i <= 4; i++)
            {
                Thread t = new Thread(ThreadProc);
                t.Name = "Thread_" + i;
                t.Start();
            }
    
            Thread.Sleep(500);
            Console.WriteLine("
    Press Enter to call Reset(), so that threads once again block" +
                              "
    when they call WaitOne().
    ");
            Console.ReadLine();
    
            mre.Reset();
    
            // Start a thread that waits on the ManualResetEvent.
            Thread t5 = new Thread(ThreadProc);
            t5.Name = "Thread_5";
            t5.Start();
    
            Thread.Sleep(500);
            Console.WriteLine("
    Press Enter to call Set() and conclude the demo.");
            Console.ReadLine();
    
            mre.Set();
    
            // If you run this example in Visual Studio, uncomment the following line:
            //Console.ReadLine();
        }
    
    
        private static void ThreadProc()
        {
            string name = Thread.CurrentThread.Name;
    
            Console.WriteLine(name + " starts and calls mre.WaitOne()");
    
            mre.WaitOne();
    
            Console.WriteLine(name + " ends.");
        }
    }
    

    输出结果是:
    Start 3 named threads that block on a ManualResetEvent:
    
    Thread_0 starts and calls mre.WaitOne()
    Thread_1 starts and calls mre.WaitOne()
    Thread_2 starts and calls mre.WaitOne()
    
    When all three threads have started, press Enter to call Set()
    to release all the threads.
    
    
    Thread_2 ends.
    Thread_0 ends.
    Thread_1 ends.
    
    When a ManualResetEvent is signaled, threads that call WaitOne()
    do not block. Press Enter to show this.
    
    
    Thread_3 starts and calls mre.WaitOne()
    Thread_3 ends.
    Thread_4 starts and calls mre.WaitOne()
    Thread_4 ends.
    
    Press Enter to call Reset(), so that threads once again block
    when they call WaitOne().
    
    
    Thread_5 starts and calls mre.WaitOne()
    
    Press Enter to call Set() and conclude the demo.
    
    Thread_5 ends.


    ManualResetEvent类的输出结果与AutoResetEvent输出结果最大的不同是在于:

    如果不手动Reset,一旦调用Set方法,那么ManualResetEvent.WaitOne()就不会堵塞。

    但是,AutoResetEvent会自动Reset,所以哪怕不手动Reset,每一次AutoResetEvent.WaitOne()都需要Set方法进行触发以继续线程。

    出处:https://blog.csdn.net/zuoshengting/article/details/74156833

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  • 原文地址:https://www.cnblogs.com/mq0036/p/14202385.html
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