/// <summary> /// This class allow you create a Cursor form a Bitmap /// </summary> internal class BitmapCursor : SafeHandle { public override bool IsInvalid { get { return handle == (IntPtr)(-1); } } public static Cursor CreateBmpCursor(Bitmap cursorBitmap) { var c = new BitmapCursor(cursorBitmap); return CursorInteropHelper.Create(c); } public static Bitmap BitmapSourceToBitmap(BitmapSource source) { using (var stream = new MemoryStream()) { var e = new BmpBitmapEncoder(); e.Frames.Add(BitmapFrame.Create(source)); e.Save(stream); var bmp = new Bitmap(stream); return bmp; } } protected BitmapCursor(Bitmap cursorBitmap) : base((IntPtr)(-1), true) { handle = cursorBitmap.GetHicon(); } protected override bool ReleaseHandle() { bool result = DestroyIcon(handle); handle = (IntPtr)(-1); return result; } private static Cursor CreateMyCursor() { const int w = 25; const int h = 25; const int f = 4; var bmp = new Bitmap(w, h); Graphics g = Graphics.FromImage(bmp); g.SmoothingMode = SmoothingMode.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; var pen = new Pen(Brushes.Black, 2.0F); g.DrawEllipse(pen, new Rectangle(f, f, w - 2 * f, w - 2 * f)); g.Flush(); g.Dispose(); pen.Dispose(); return BitmapCursor.CreateBmpCursor(bmp); } [DllImport("user32")] private static extern bool DestroyIcon(IntPtr hIcon); }
WPF 中每个光标通过一个System.Windows.Input.Cursor表示,获取Cursor对象的最简单方法是使用Cursor类(位于System.Windows.Input名称空间)的静态属性。
如:
this.Cursor=Cursors.wait; 或<Button Cursor="wait">help</Button>
但是有一个例外,通过使用ForceCursor属性,父元素会覆盖子元素的光标位置,当把该属性设置为true时,会忽略子元素的Cursor属性,并且父元素的光标会被应用到内部的所有内容。
为了移除应用程序范围的光标覆盖设置,需要将Mouse.OverrideCursor属性设置为null。