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  • Unity3d 扩展自定义类Inspector

    public class MyClass : MonoBehaviour {
    
        public int A;
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
    }
    using UnityEngine;
    using System.Collections;
    using UnityEditor;
    
    [CanEditMultipleObjects()]
    [CustomEditor(typeof(MyClass), true)]
    public class MyClassEditor : Editor
    {
    
    	SerializedProperty A;
    
    	// Use this for initialization
    	void Start () {
    	
    	}
    	
    	void OnEnable()
    	{
    		this.A = base.serializedObject.FindProperty("A");
    	}
    
    	// Update is called once per frame
    	public override void OnInspectorGUI()
    	{
    		//base.DrawDefaultInspector();
    
    		serializedObject.Update();
    
    		EditorGUILayout.PropertyField(A);
    
    
    		EditorGUILayout.BeginHorizontal();
    		if (GUILayout.Button("Set 10", GUILayout.Width(60)))
    		{
    			(target as MyClass).A = 10;
    		}
    
    		else if (GUILayout.Button("Set 20", GUILayout.Width(60)))
    		{
    			(target as MyClass).A = 20;
    		}
    		EditorGUILayout.EndHorizontal();
    	}
    }
    

      

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  • 原文地址:https://www.cnblogs.com/mrblue/p/4661489.html
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