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  • Lingo01 术语

    Dean's:http://www.deansdirectortutorials.com/Lingo/definitions.htm

    参数Arguments

    go [whichframe] 

    set [what] to [what] 

    命令Commands

     beep tells Director to make a beep sound. 

    注释Comments

    -- hiScore records the highest score achieved in the game
    global hiScore
     

    条件语句Conditional statements

    if soundBusy(1) then go the frame 

    常量Constant

    for example:       FALSE, EMPTY 
    member(1).text = "empty"        puts the word 'empty' into the text cast member.
    member(1).text = EMPTY         clears everything (all text) from the cast member
     

    事件Events 

    exitFrame is when the playback head exits a frame
    mouseUp is when the mouse button is released
     

    表达式Expression

    for example 1 + 1 

    函数Function

    lingo的有一些内置的表达式,譬如 go to the frame 中的the frame得到的是当前帧序号。

     the time returns the current time
     the name of member returns the cast member's name
     the key returns the key that was pressed last. 
     

    函数...

    处理程序Handlers

    on eventName 

    关键字Keywords 

    ...

    列表List (线性列表Linear List和属性列表 Property List) 

    lingo弱类型。列表内的元素无需考虑类型。列表可嵌套。

    另,可给列表的项命名,这种叫属性列表。

    e.g. ["Jack":95, "Jill":50, "Peter":65, "Sarah":75]  

    普通列表就是线性列表。

    e.g. ["Advanced Multimedia", "Computer-Aided Design", "Digital Design Techniques"] 

    循环Loop

    Example 1
    repeat while the mouseDown
      nothing
    end repeat

    Example 2
    repeat with x = 1 to 10
      sprite(x).visible = 1
    end repeat 

    You can exit a loop by using - exit repeat.
     

    You can skip a particular loop and jump to next step by using - next repeat.  

    repeat with x = 6 to 10
      if (x mod 2) = 1 then next repeat
      sprite(x).visible = 1
    end repeat
     

    * case 

    case the rollover of 
     1: member("Message").text = "You have moved the mouse over sprite 1."
     2: member("Message").text = "You have moved the mouse over sprite 2."
     3: member("Message").text = "You have moved the mouse over sprite 3."
    otherwise 
     member("Message").text = "The mouse is not over sprite 1, 2 or 3."
    end case 
     

    消息Messages 

    Director用法消息的方式来通知脚本事件的发生。

    方法Methods

    它和函数的区别实际上就是,C++的成员函数和普通函数的区别。

    操作符Operators

    calculations (+, - , /, *), assignment of values (=, to, into) or comparison (<, >, =, <>) 

    Logical Operator 

    AND, OR, NOT. 

    Concatenation operators, &&和&都是。用来连接字符串的

    For example:
    put "dean" && "utian"
    -- "dean utian"
     

    参数Parameters 

    非要说和Argument的区别,可能是Param在指函数和方法定义时出现的变量;Arg是指调用时的。。

    没有多大意思。

    也有点意思,这样一来,me(类似this), 很显然就是param,不是arg。 

    属性Properties

    就是成员变量。 

    符号Symbols

    用户定义的常量,像c++的宏定义,又像枚举。 

    以#开头,后边直接是名。

    director内部应该是用整数来实现字符串的易读性。

    符号中不能有标点和空格。 

    For example, the statement 
    userLevel = #beginner 
    runs more quickly than the statement 
    userLevel = "beginner"
     

    字符串和符号可互转,用symbol()

     string() 。
    For example
    x = symbol("beginner") 
    put x 
    -- #novice


    x = string(#beginner) 
    put x 

    -- "beginner"  

    变量Variable

    Variables exist entirely in RAM. 

    Local variable, 当前handler

    Global variable, 全部movie,global

    Property variable, 对象上,property

    3种赋值的方法,=是王道。

    put value into variable -- old, dated approach
    set variable to value -- verbose approach
    variable = value -- best approach
     

    数据类型DataTypes

    integer, float, string, symbol, boolean, list

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  • 原文地址:https://www.cnblogs.com/mumuliang/p/2225006.html
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