// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp" using namespace std; using namespace cv; void Show_Image(Mat&, const string &); #endif // PS_ALGORITHM_H_INCLUDED /* This program will generate "Shade" effect. */ #include "PS_Algorithm.h" #include <time.h> using namespace std; using namespace cv; int main(void) { string Img_name("4.jpg"); Mat Image_in; Image_in=imread(Img_name); Show_Image(Image_in, Img_name); Mat Image_out(Image_in.size(), CV_32FC3); Image_in.convertTo(Image_out, CV_32FC3); Mat Map(50, 255, CV_32FC3); float val; Mat temp; // build the mapping talbe for (int i=0; i<Map.cols; i++) { val=i/255.0; temp=Map.col(i); temp.setTo(Scalar(3*val,3*val-1,3*val-2)); } Show_Image(Map, "Map"); MatIterator_<Vec3f> pixel_begin, pixel_end; pixel_begin=Image_out.begin<Vec3f>(); pixel_end =Image_out.end<Vec3f>(); // I=0.299*R+0.587*G+0.144*B for( ; pixel_begin!=pixel_end; pixel_begin++) { val=(*pixel_begin)[0]*0.144; val=val+(*pixel_begin)[1]*0.587; val=val+(*pixel_begin)[2]*0.299; val=val/255.0; (*pixel_begin)[0]=3*val; (*pixel_begin)[1]=3*val-1; (*pixel_begin)[2]=3*val-2; } Show_Image(Image_out, "out"); imwrite("out.jpg", Image_out*255); waitKey(); cout<<"All is well."<<endl; } // define the show image #include "PS_Algorithm.h" #include <iostream> #include <string> using namespace std; using namespace cv; void Show_Image(Mat& Image, const string& str) { namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE); imshow(str.c_str(), Image); }
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