XmlDocument xml = new XmlDocument(); private void Form1_Load(object sender, EventArgs e) { CreateXML(); TreeNode tn = new TreeNode("魔兽"); treeView1.Nodes.Add(tn); xml.Load(@"D:XMLFile.xml"); XmlNode nod = xml.DocumentElement; int i = 0; foreach (XmlNode xn in nod.ChildNodes) { treeView1.TopNode.Nodes.Add(xn.Attributes["two"].Value); foreach (XmlNode xn2 in xn.ChildNodes) { treeView1.TopNode.Nodes[i].Nodes.Add(xn2.InnerText); } i++; } } public void CreateXML() { //创建xml文件 XmlDeclaration dec = xml.CreateXmlDeclaration("1.0", "utf-8", null); xml.AppendChild(dec); //添加树形字段 XmlElement one = xml.CreateElement("one"); XmlElement two = xml.CreateElement("two"); XmlElement two1 = xml.CreateElement("two"); XmlElement three = xml.CreateElement("three"); XmlElement threeDL = xml.CreateElement("three"); XmlElement three1 = xml.CreateElement("three"); XmlElement three10 = xml.CreateElement("three"); //添加树形结构关系 xml.AppendChild(one); one.AppendChild(two); one.AppendChild(two1); two.AppendChild(three); two.AppendChild(threeDL); two1.AppendChild(three1); two1.AppendChild(three10); //添加属性 two.SetAttribute("two", "不死"); two1.SetAttribute("two", "暗夜"); //添加内容 three.InnerText = "DK"; threeDL.InnerText = "DL"; three1.InnerText = "DH"; three10.InnerText = "WD"; xml.Save(@"D:XMLFile.xml"); }
转:http://www.jb51.net/article/43892.htm