
#ifndef MYTHREAD_H
#define MYTHREAD_H
#include<QThread>
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(QObject *parent = 0);
void run();
bool Stop;
signals:
void NumberChanged(int);
public slots:
};
#endif // MYTHREAD_H
#ifndef DIALOG_H
#define DIALOG_H
#include "mythread.h"
#include <QDialog>
#include<QLabel>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
MyThread *mThread;
private:
Ui::Dialog *ui;
public slots:
void onNumberChanged(int);
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
};
#endif // DIALOG_H
#include "dialog.h"
#include "ui_dialog.h"
#include<QLabel>
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
mThread = new MyThread(this);
connect(mThread,SIGNAL(NumberChanged(int)),this, SLOT(onNumberChanged(int)));
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::onNumberChanged(int Number)
{
ui->label->setText(QString::number(Number));
}
void Dialog::on_pushButton_clicked()
{
//started
mThread->start();
}
void Dialog::on_pushButton_2_clicked()
{
mThread->Stop = true;
}
#include "dialog.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Dialog w;
w.show();
return a.exec();
}
#include "mythread.h"
#include <QThread>
MyThread::MyThread(QObject *parent) : QThread(parent)
{
}
void MyThread::run()
{
this->Stop = false;
for(int i = 0; i < 10000;i++)
{
QMutex mutex;
mutex.lock();
if(this->Stop) break;
mutex.unlock();
emit NumberChanged(i);
this->msleep(1000);
}
}