using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace 摇奖机 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { this.Text = "抽奖机"; button1.Text = "开始"; Control.CheckForIllegalCrossThreadCalls = false; } private void button1_Click(object sender, EventArgs e) { if(b == false) { b = true; button1.Text = "停止"; Thread th = new Thread(PlayGame); th.IsBackground = true; th.Start(); //PlayGame(); } else { b = false; button1.Text = "开始"; } } bool b = false; private void PlayGame() { //随机数的使用 Random r = new Random(); while(b) { //在[0-9]整数 label1.Text = r.Next(0, 10).ToString(); label2.Text = r.Next(0, 10).ToString(); label3.Text = r.Next(0, 10).ToString(); Thread.Sleep(100); } } } }