using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace 摇奖机
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.Text = "抽奖机";
button1.Text = "开始";
Control.CheckForIllegalCrossThreadCalls = false;
}
private void button1_Click(object sender, EventArgs e)
{
if(b == false)
{
b = true;
button1.Text = "停止";
Thread th = new Thread(PlayGame);
th.IsBackground = true;
th.Start();
//PlayGame();
}
else
{
b = false;
button1.Text = "开始";
}
}
bool b = false;
private void PlayGame()
{
//随机数的使用
Random r = new Random();
while(b)
{
//在[0-9]整数
label1.Text = r.Next(0, 10).ToString();
label2.Text = r.Next(0, 10).ToString();
label3.Text = r.Next(0, 10).ToString();
Thread.Sleep(100);
}
}
}
}