http://www.xuanyusong.com/archives/3587
void Start () { Font font = Resources.Load<Font>("FZCQJW"); int fontsize=35; string text = "宣雨松MOMO"; font.RequestCharactersInTexture(text,fontsize,FontStyle.Normal); CharacterInfo characterInfo; float width=0f; for(int i=0; i<text.Length;i++){ font.GetCharacterInfo(text[i],out characterInfo,fontsize); //width+=characterInfo.width; unity5.x提示此方法将来要废弃 width+=characterInfo.advance; } Debug.Log("width : " + width); }