using UnityEngine;
using System.Collections;
using UnityEditor;
public class NewBehaviourScript : Editor {
[MenuItem("Tools/Build Google Project")]
static public void BuildAssetBundles(){
BuildPipeline.BuildPlayer(new string[]{ "Assets/Untitled.unity"} , Application.dataPath + "/../", BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer);
}
}