轴需要单独设置
using UnityEngine; using System.Collections; using UnityEngine.UI; public class OutputKey : MonoBehaviour { public Text textEvent; public Text textKeyCode; public Text textJoystick; void Start () { } float x; float y; void Update () { x = Input.GetAxis ("JoystickX"); y = Input.GetAxis ("JoystickY"); } void OnGUI() { if(Input.anyKeyDown) { Event e = Event.current; string s = e.keyCode.ToString(); if(e.type==EventType.Repaint || e.type==EventType.Layout){ } else{ textEvent.text = "Event:"+e.ToString(); } textKeyCode.text = "Keycode:"+s; } textJoystick.text = "Joystick x:" + x + " y:" + y; } }