MiniJSON.cs
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; namespace MiniJSON { public static class Json { /// <summary> /// Parses the string json into a value /// </summary> /// <param name="json">A JSON string.</param> /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns> public static object Deserialize(string json) { // save the string for debug information if (json == null) { return null; } return Parser.Parse(json); } sealed class Parser : IDisposable { const string WHITE_SPACE = " "; const string WORD_BREAK = " {}[],:""; enum TOKEN { NONE, CURLY_OPEN, CURLY_CLOSE, SQUARED_OPEN, SQUARED_CLOSE, COLON, COMMA, STRING, NUMBER, TRUE, FALSE, NULL }; StringReader json; Parser(string jsonString) { json = new StringReader(jsonString); } public static object Parse(string jsonString) { using (var instance = new Parser(jsonString)) { return instance.ParseValue(); } } public void Dispose() { json.Dispose(); json = null; } Dictionary<string, object> ParseObject() { Dictionary<string, object> table = new Dictionary<string, object>(); // ditch opening brace json.Read(); // { while (true) { switch (NextToken) { case TOKEN.NONE: return null; case TOKEN.COMMA: continue; case TOKEN.CURLY_CLOSE: return table; default: // name string name = ParseString(); if (name == null) { return null; } // : if (NextToken != TOKEN.COLON) { return null; } // ditch the colon json.Read(); // value table[name] = ParseValue(); break; } } } List<object> ParseArray() { List<object> array = new List<object>(); // ditch opening bracket json.Read(); // [ var parsing = true; while (parsing) { TOKEN nextToken = NextToken; switch (nextToken) { case TOKEN.NONE: return null; case TOKEN.COMMA: continue; case TOKEN.SQUARED_CLOSE: parsing = false; break; default: object value = ParseByToken(nextToken); array.Add(value); break; } } return array; } object ParseValue() { TOKEN nextToken = NextToken; return ParseByToken(nextToken); } object ParseByToken(TOKEN token) { switch (token) { case TOKEN.STRING: return ParseString(); case TOKEN.NUMBER: return ParseNumber(); case TOKEN.CURLY_OPEN: return ParseObject(); case TOKEN.SQUARED_OPEN: return ParseArray(); case TOKEN.TRUE: return true; case TOKEN.FALSE: return false; case TOKEN.NULL: return null; default: return null; } } string ParseString() { StringBuilder s = new StringBuilder(); char c; // ditch opening quote json.Read(); bool parsing = true; while (parsing) { if (json.Peek() == -1) { parsing = false; break; } c = NextChar; switch (c) { case '"': parsing = false; break; case '\': if (json.Peek() == -1) { parsing = false; break; } c = NextChar; switch (c) { case '"': case '\': case '/': s.Append(c); break; case 'b': s.Append(''); break; case 'f': s.Append('f'); break; case 'n': s.Append(' '); break; case 'r': s.Append(' '); break; case 't': s.Append(' '); break; case 'u': var hex = new StringBuilder(); for (int i = 0; i < 4; i++) { hex.Append(NextChar); } s.Append((char)Convert.ToInt32(hex.ToString(), 16)); break; } break; default: s.Append(c); break; } } return s.ToString(); } object ParseNumber() { string number = NextWord; if (number.IndexOf('.') == -1) { long parsedInt; Int64.TryParse(number, out parsedInt); return parsedInt; } double parsedDouble; Double.TryParse(number, out parsedDouble); return parsedDouble; } void EatWhitespace() { while (WHITE_SPACE.IndexOf(PeekChar) != -1) { json.Read(); if (json.Peek() == -1) { break; } } } char PeekChar { get { return Convert.ToChar(json.Peek()); } } char NextChar { get { return Convert.ToChar(json.Read()); } } string NextWord { get { StringBuilder word = new StringBuilder(); while (WORD_BREAK.IndexOf(PeekChar) == -1) { word.Append(NextChar); if (json.Peek() == -1) { break; } } return word.ToString(); } } TOKEN NextToken { get { EatWhitespace(); if (json.Peek() == -1) { return TOKEN.NONE; } char c = PeekChar; switch (c) { case '{': return TOKEN.CURLY_OPEN; case '}': json.Read(); return TOKEN.CURLY_CLOSE; case '[': return TOKEN.SQUARED_OPEN; case ']': json.Read(); return TOKEN.SQUARED_CLOSE; case ',': json.Read(); return TOKEN.COMMA; case '"': return TOKEN.STRING; case ':': return TOKEN.COLON; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case '-': return TOKEN.NUMBER; } string word = NextWord; switch (word) { case "false": return TOKEN.FALSE; case "true": return TOKEN.TRUE; case "null": return TOKEN.NULL; } return TOKEN.NONE; } } } /// <summary> /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string /// </summary> /// <param name="json">A Dictionary<string, object> / List<object></param> /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns> public static string Serialize(object obj) { return Serializer.Serialize(obj); } sealed class Serializer { StringBuilder builder; Serializer() { builder = new StringBuilder(); } public static string Serialize(object obj) { var instance = new Serializer(); instance.SerializeValue(obj); return instance.builder.ToString(); } void SerializeValue(object value) { IList asList; IDictionary asDict; string asStr; if (value == null) { builder.Append("null"); } else if ((asStr = value as string) != null) { SerializeString(asStr); } else if (value is bool) { builder.Append(value.ToString().ToLower()); } else if ((asList = value as IList) != null) { SerializeArray(asList); } else if ((asDict = value as IDictionary) != null) { SerializeObject(asDict); } else if (value is char) { SerializeString(value.ToString()); } else { SerializeOther(value); } } void SerializeObject(IDictionary obj) { bool first = true; builder.Append('{'); foreach (object e in obj.Keys) { if (!first) { builder.Append(','); } SerializeString(e.ToString()); builder.Append(':'); SerializeValue(obj[e]); first = false; } builder.Append('}'); } void SerializeArray(IList anArray) { builder.Append('['); bool first = true; foreach (object obj in anArray) { if (!first) { builder.Append(','); } SerializeValue(obj); first = false; } builder.Append(']'); } void SerializeString(string str) { builder.Append('"'); char[] charArray = str.ToCharArray(); foreach (var c in charArray) { switch (c) { case '"': builder.Append("\""); break; case '\': builder.Append("\\"); break; case '': builder.Append("\b"); break; case 'f': builder.Append("\f"); break; case ' ': builder.Append("\n"); break; case ' ': builder.Append("\r"); break; case ' ': builder.Append("\t"); break; default: int codepoint = Convert.ToInt32(c); if ((codepoint >= 32) && (codepoint <= 126)) { builder.Append(c); } else { builder.Append("\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0')); } break; } } builder.Append('"'); } void SerializeOther(object value) { if (value is float || value is int || value is uint || value is long || value is double || value is sbyte || value is byte || value is short || value is ushort || value is ulong || value is decimal) { builder.Append(value.ToString()); } else { SerializeString(value.ToString()); } } } } }
UserJsonDeserialize.cs
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// 用户反序列化类 /// </summary> public class UserJsonDeserialize { private List<UserModel> userList = new List<UserModel>(); /// <summary> /// 用户实体集合 /// </summary> public List<UserModel> UserList { get { return userList; } set { userList = value; } } /// <summary> /// 用户反序列化类构造函数 /// </summary> /// <param name="jsonData">Json格式的字符串</param> public UserJsonDeserialize(string jsonData) { ParseJson(jsonData); } /// <summary> /// 解析Json /// </summary> /// <param name="jsonData">Json格式的字符串</param> private void ParseJson(string jsonData) { Dictionary<string, object> jsonObject = MiniJSON.Json.Deserialize(jsonData) as Dictionary<string, object>; List<object> userInfoListTemp = jsonObject["users"] as List<object>; foreach (var i in userInfoListTemp) { Dictionary<string, object> item = i as Dictionary<string, object>; UserModel u = new UserModel() { Id = int.Parse(item["id"].ToString()), UserId = item["userId"].ToString(), UserPwd = item["userPwd"].ToString(), Name = item["name"].ToString(), BackgroundAtlasName = item["backgroundAtlasName"].ToString(), SelfBackgroundSpriteName = item["selfBackgroundSpriteName"].ToString(), OtherBackgroundSpriteName = item["otherBackgroundSpriteName"].ToString(), HeadAtlasName = item["headAtlasName"].ToString(), HeadSpriteName = item["headSpriteName"].ToString(), HerosmallAtlasName = item["hero-smallAtlasName"].ToString(), HerosmallSpriteName = item["hero-smallSpriteName"].ToString(), BtnRightWidgetAtlasName = item["btnRightWidgetAtlasName"].ToString(), SelfBtnRightWidgetSpriteName = item["selfBtnRightWidgetSpriteName"].ToString(), OtherBtnRightWidgetSpriteName = item["otherBtnRightWidgetSpriteName"].ToString(), Level = int.Parse(item["level"].ToString()), HighScore = int.Parse(item["highScore"].ToString()), Sign = item["sign"].ToString(), Gold = int.Parse(item["gold"].ToString()), Rune = int.Parse(item["rune"].ToString()), Physical = int.Parse(item["physical"].ToString()), CheckPoint = int.Parse(item["checkPoint"].ToString()),//N_INFO 初始化关卡点 Friends = item["friends"] as List<object>, CheckPointStars = item["checkPointStars"] as List<object> }; userList.Add(u); } } }