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  • unity2d 动画

    1 资源test.jpg(如下)放入Resources文件夹



    2 切割图片

    点击图片,在inspector中,选择Texture Type为Sprite(2D and UI),然后点击Sprite Editor,在弹出界面中点击Slice自动切割图片




    3 Hierarchy中新建一个Sprite,然后添加个脚本,脚本中代码如下

    using UnityEngine;
    using System.Collections;
    
    public class TSpriteAnimator : MonoBehaviour {
    	//
    	float framePerSecond = 60f;
    	SpriteRenderer sr;
    	Sprite[] sp;
    
    	void Start () {
    		sr = renderer as SpriteRenderer;
    		sp = Resources.LoadAll<Sprite>("test");
    	}
    
    	void Update () {
    		float f = Time.timeSinceLevelLoad;
    		int index = (int)(f*framePerSecond);
    		index = index % sp.Length;
    		sr.sprite = sp[index];
    	}
    }
    



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  • 原文地址:https://www.cnblogs.com/nafio/p/9137525.html
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