zoukankan      html  css  js  c++  java
  • ECharts三维图表

    不说废话,直接上代码:
    -------------------------------------------------------
    引用:
    <script src="Chart.js"></script>
    <script src="echarts.js"></script>
    <script src="echarts-gl.min.js"></script>
    -------------------------------------------------------
    html代码:
    -------------------------------------------------------
    <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ECharts</title> <!-- 引入 echarts.js --> <script src="Chart.js"></script> <script src="echarts.js"></script> <script src="echarts-gl.min.js"></script> </head> <body> <!-- 为ECharts准备一个具备大小(宽高)的Dom --> <div id="main" style=" 800px; height: 600px; padding: 100px 100px 0 350px"></div> <script type="text/javascript"> // 基于准备好的dom,初始化echarts实例 var myChart = echarts.init(document.getElementById('main')); var xdata = ['12a', '1a', '2a', '3a', '4a', '5a', '6a', '7a', '8a', '9a', '10a', '11a', '12p', '1p', '2p', '3p', '4p', '5p', '6p', '7p', '8p', '9p', '10p', '11p']; var ydata = ['Saturday', 'Friday', 'Thursday', 'Wednesday', 'Tuesday', 'Monday', 'Sunday']; var data = [[0, 0, 5], [0, 1, 1], [0, 2, 0], [0, 3, 0], [0, 4, 0], [0, 5, 0], [0, 6, 0], [0, 7, 0], [0, 8, 0], [0, 9, 0], [0, 10, 0], [0, 11, 2], [0, 12, 4], [0, 13, 1], [0, 14, 1], [0, 15, 3], [0, 16, 4], [0, 17, 6], [0, 18, 4], [0, 19, 4], [0, 20, 3], [0, 21, 3], [0, 22, 2], [0, 23, 5], [1, 0, 7], [1, 1, 0], [1, 2, 0], [1, 3, 0], [1, 4, 0], [1, 5, 0], [1, 6, 0], [1, 7, 0], [1, 8, 0], [1, 9, 0], [1, 10, 5], [1, 11, 2], [1, 12, 2], [1, 13, 6], [1, 14, 9], [1, 15, 11], [1, 16, 6], [1, 17, 7], [1, 18, 8], [1, 19, 12], [1, 20, 5], [1, 21, 5], [1, 22, 7], [1, 23, 2], [2, 0, 1], [2, 1, 1], [2, 2, 0], [2, 3, 0], [2, 4, 0], [2, 5, 0], [2, 6, 0], [2, 7, 0], [2, 8, 0], [2, 9, 0], [2, 10, 3], [2, 11, 2], [2, 12, 1], [2, 13, 9], [2, 14, 8], [2, 15, 10], [2, 16, 6], [2, 17, 5], [2, 18, 5], [2, 19, 5], [2, 20, 7], [2, 21, 4], [2, 22, 2], [2, 23, 4], [3, 0, 7], [3, 1, 3], [3, 2, 0], [3, 3, 0], [3, 4, 0], [3, 5, 0], [3, 6, 0], [3, 7, 0], [3, 8, 1], [3, 9, 0], [3, 10, 5], [3, 11, 4], [3, 12, 7], [3, 13, 14], [3, 14, 13], [3, 15, 12], [3, 16, 9], [3, 17, 5], [3, 18, 5], [3, 19, 10], [3, 20, 6], [3, 21, 4], [3, 22, 4], [3, 23, 1], [4, 0, 1], [4, 1, 3], [4, 2, 0], [4, 3, 0], [4, 4, 0], [4, 5, 1], [4, 6, 0], [4, 7, 0], [4, 8, 0], [4, 9, 2], [4, 10, 4], [4, 11, 4], [4, 12, 2], [4, 13, 4], [4, 14, 4], [4, 15, 14], [4, 16, 12], [4, 17, 1], [4, 18, 8], [4, 19, 5], [4, 20, 3], [4, 21, 7], [4, 22, 3], [4, 23, 0], [5, 0, 2], [5, 1, 1], [5, 2, 0], [5, 3, 3], [5, 4, 0], [5, 5, 0], [5, 6, 0], [5, 7, 0], [5, 8, 2], [5, 9, 0], [5, 10, 4], [5, 11, 1], [5, 12, 5], [5, 13, 10], [5, 14, 5], [5, 15, 7], [5, 16, 11], [5, 17, 6], [5, 18, 0], [5, 19, 5], [5, 20, 3], [5, 21, 4], [5, 22, 2], [5, 23, 0], [6, 0, 1], [6, 1, 0], [6, 2, 0], [6, 3, 0], [6, 4, 0], [6, 5, 0], [6, 6, 0], [6, 7, 0], [6, 8, 0], [6, 9, 0], [6, 10, 1], [6, 11, 0], [6, 12, 2], [6, 13, 1], [6, 14, 3], [6, 15, 4], [6, 16, 0], [6, 17, 0], [6, 18, 0], [6, 19, 0], [6, 20, 1], [6, 21, 2], [6, 22, 2], [6, 23, 6]]; var option = { tooltip: {}, visualMap: { max: 20, inRange: { color: ['#313695', '#4575b4', '#74add1', '#abd9e9', '#e0f3f8', '#ffffbf', '#fee090', '#fdae61', '#f46d43', '#d73027', '#a50026'] } }, xAxis3D: { type: 'category', data: xdata }, yAxis3D: { type: 'category', data: ydata }, zAxis3D: { type: 'value' }, grid3D: { boxWidth: 200, boxDepth: 80, light: { main: { intensity: 1.2 }, ambient: { intensity: 0.3 } } }, series: [{ type: 'bar3D', data: data.map(function (item) { return { value: [item[1], item[0], item[2]] } }), shading: 'color', label: { show: false, textStyle: { fontSize: 16, borderWidth: 1 } }, itemStyle: { opacity: 0.4 }, emphasis: { label: { textStyle: { fontSize: 20, color: '#900' } }, itemStyle: { color: '#900' } } }] }; // 使用刚指定的配置项和数据显示图表。 myChart.setOption(option); </script> </body> </html>


    ----------------------------

    引用的js可以网上可以找到
    分享到: 更多
  • 相关阅读:
    Activity的singleTask启动模式
    蓝图Tips
    UE4 C++ Tips
    UE4的抛物线
    透明材质
    在UE4 C++构造函数里的常规操作
    UE4的反射关键词
    UE4字符串的各种转换
    UE4Launch遇到的问题
    在UE4C++中的宏
  • 原文地址:https://www.cnblogs.com/nanmuhigh/p/7210320.html
Copyright © 2011-2022 走看看