public static class CheckHit { public static bool CheckCollision(FrameworkElement control1, FrameworkElement controlElem1, FrameworkElement control2, FrameworkElement controlElem2) { // first see if sprite rectangles collide Rect rect1 = UserControlBounds(control1); Rect rect2 = UserControlBounds(control2); rect1.Intersect(rect2); if (rect1 == Rect.Empty) { // no collision - GET OUT! return false; } else { bool bCollision = false; Point ptCheck = new Point(); // NOTE that creating the writeablebitmap is a bit intense // so we will do this once and store results in Tag property // in a real game, you might abstract this into a Sprite class. if (controlElem1 is Image) controlElem1.Tag = GetWriteableBitmap(control1); if (controlElem2 is Image) controlElem2.Tag = GetWriteableBitmap(control2); // now we do a more accurate pixel hit test for (int x = Convert.ToInt32(rect1.X); x < Convert.ToInt32(rect1.X + rect1.Width); x++) { for (int y = Convert.ToInt32(rect1.Y); y < Convert.ToInt32(rect1.Y + rect1.Height); y++) { ptCheck.X = x; ptCheck.Y = y; if (CheckCollisionPoint(ptCheck, control1, controlElem1)) if (CheckCollisionPoint(ptCheck, control2, controlElem2)) { bCollision = true; break; } } if (bCollision) break; } return bCollision; } } private static bool CheckCollisionPoint(Point pt, FrameworkElement control, FrameworkElement controlElem) { if (controlElem is Image) { // NOTE that we saved the WB in the Tag object for performance. // in a real app, you would abstract this in your sprite class. WriteableBitmap wb = controlElem.Tag as WriteableBitmap; int width = wb.PixelWidth; double offSetX = Convert.ToDouble(control.GetValue(Canvas.LeftProperty)); double offSetY = Convert.ToDouble(control.GetValue(Canvas.TopProperty)); pt.X = pt.X - offSetX; pt.Y = pt.Y - offSetY; int offset = Convert.ToInt32((width * pt.Y) + pt.X); return (wb.Pixels[offset] != 0); } else { List<UIElement> hits = System.Windows.Media.VisualTreeHelper.FindElementsInHostCoordinates(pt, controlElem) as List<UIElement>; return (hits.Contains(controlElem)); } } private static WriteableBitmap GetWriteableBitmap(FrameworkElement control) { WriteableBitmap wb = new WriteableBitmap((int)control.Width, (int)control.Height); wb.Render(control, new TranslateTransform()); wb.Invalidate(); return wb; } private static Rect UserControlBounds(FrameworkElement control) { Point ptTopLeft = new Point(Convert.ToDouble(control.GetValue(Canvas.LeftProperty)), Convert.ToDouble(control.GetValue(Canvas.TopProperty))); Point ptBottomRight = new Point(Convert.ToDouble(control.GetValue(Canvas.LeftProperty)) + control.Width, Convert.ToDouble(control.GetValue(Canvas.TopProperty)) + control.Height); return new Rect(ptTopLeft, ptBottomRight); } }