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  • M端的飞行宝石代码(启发性代码)

    #include "sc_gossip.h"
     
    #include "Item.h"
     
    #include "Player.h"
     
    #include "SpellAuras.h"
     
    #include "GossipDef.h"
     
    #include "Chat.h"
     
    bool GossipHello_ItemUse_flying_mount(Player *player, Item* _Item, SpellCastTargets const& targets)
     
    {
     
            player->CLEAR_GOSSIP_MENU();
     
            if (!player->isDead() && !player->isInCombat())
     
            {
     
            player->ADD_GOSSIP_ITEM( 1, " |CFF0000FF【大芒果系统WWW.MangosCn.COM】|CFF009933 ", 1, GOSSIP_ACTION_INFO_DEF + 10);
     
            player->ADD_GOSSIP_ITEM( 8, "【普通陆地坐骑】 普通陆地坐骑 " , 1, GOSSIP_ACTION_INFO_DEF + 1);
     
        player->ADD_GOSSIP_ITEM( 4, "【高级陆地坐骑】 高级陆地坐骑 "        , 1, GOSSIP_ACTION_INFO_DEF + 2);
     
        player->ADD_GOSSIP_ITEM( 4, "【普通飞行坐骑】 普通飞行坐骑 "       , 1, GOSSIP_ACTION_INFO_DEF + 3);
     
        player->ADD_GOSSIP_ITEM( 4, "【高级飞行坐骑】 高级飞行坐骑 "       , 1, GOSSIP_ACTION_INFO_DEF + 4);
     
            player->ADD_GOSSIP_ITEM( 4, "【特殊最新坐骑】 特殊最新坐骑 "     , 1, GOSSIP_ACTION_INFO_DEF + 5);
     
            player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
            return true;
     
            }
     
            else
     
            {
     
                    return true;
     
            }
     
    }  
     
     
    void SendDefaultMenu_ItemUse_flying_mount(Player *player, Item *_Item, uint32 action ,SpellCastTargets const& targets)
     
    {
     
            switch(action) {
     
                    //【普通陆地坐骑】
     
                    case GOSSIP_ACTION_INFO_DEF + 1 :
     
                    player->ADD_GOSSIP_ITEM( 0, " ·普通坐骑1 " , 2, GOSSIP_ACTION_INFO_DEF + 1);
     
                    player->ADD_GOSSIP_ITEM( 0, " ·普通坐骑2 " , 2, GOSSIP_ACTION_INFO_DEF + 2);
     
                    player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 2, GOSSIP_ACTION_INFO_DEF + 99);
     
                    player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
                    break;
     
                    //【高级陆地坐骑】
     
                    case GOSSIP_ACTION_INFO_DEF + 2 :
     
                    player->ADD_GOSSIP_ITEM( 0, " ·高级坐骑1 " , 3, GOSSIP_ACTION_INFO_DEF + 1);
     
                    player->ADD_GOSSIP_ITEM( 0, " ·高级坐骑2 " , 3, GOSSIP_ACTION_INFO_DEF + 2);
     
                    player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 3, GOSSIP_ACTION_INFO_DEF + 99);
     
                    player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
                    break;
     
                    //【普通飞行坐骑】
     
                    case GOSSIP_ACTION_INFO_DEF + 3 :
     
                    player->ADD_GOSSIP_ITEM( 0, " ·普通飞行坐骑1 " , 4, GOSSIP_ACTION_INFO_DEF + 1);
     
                    player->ADD_GOSSIP_ITEM( 0, " ·普通飞行坐骑2 " , 4, GOSSIP_ACTION_INFO_DEF + 2);
     
                    player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 4, GOSSIP_ACTION_INFO_DEF + 99);
     
                    player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
                    break;
     
                    //【高级飞行坐骑】
     
                    case GOSSIP_ACTION_INFO_DEF + 4 :
     
                    player->ADD_GOSSIP_ITEM( 0, " ·高级飞行坐骑1 " , 5, GOSSIP_ACTION_INFO_DEF + 1);
     
                    player->ADD_GOSSIP_ITEM( 0, " ·高级飞行坐骑2 " , 5, GOSSIP_ACTION_INFO_DEF + 2);
     
                    player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 5, GOSSIP_ACTION_INFO_DEF + 99);
     
                    player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
                    break;
     
                    //【特殊最新坐骑】
     
                case GOSSIP_ACTION_INFO_DEF + 5 :
     
                    player->ADD_GOSSIP_ITEM( 0, " ·特殊最新坐骑1 " , 6, GOSSIP_ACTION_INFO_DEF + 1);
     
                    player->ADD_GOSSIP_ITEM( 0, " ·特殊最新坐骑2 " , 6, GOSSIP_ACTION_INFO_DEF + 2);
     
                    player->ADD_GOSSIP_ITEM( 7, "·返回上一级菜单 ", 6, GOSSIP_ACTION_INFO_DEF + 99);
     
                    player->SEND_GOSSIP_MENU(999999,_Item->GetGUID());
     
                    break;
     
            }
     
     
    }
     
     
    bool GossipSelect_ItemUse_flying_mount(Player *player, Item *_Item, uint32 sender, uint32 action ,SpellCastTargets const& targets)
     
    {
     
            int icount = 0;
     
            //uint32 price_city;
     
            switch(sender) {
     
                    // 主选单
     
              case 1 :
     
                      SendDefaultMenu_ItemUse_flying_mount(player, _Item, action,targets);
     
                      break;
     
              case 2 ://普通陆地坐骑
     
                      switch(action) {
     
                       case GOSSIP_ACTION_INFO_DEF + 1 :
     
                                       if (!player->IsMounted()) //判断是否在飞行状态
     
                                   {
     
                                player->FlyingMount(player,34790);
     
                                break;   //执行飞行命令
     
                                   }
     
                                   else
     
                                   {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
     
                                   }
     
                       case GOSSIP_ACTION_INFO_DEF + 2 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                    {
     
                                player->FlyingMount(player,34896);
     
                                break;   //执行飞行命令
     
                                    }
     
                                   else
     
                                    {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                    }
     
                                            break;
     
                                    case GOSSIP_ACTION_INFO_DEF + 99 :
     
                                            {
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                            break;
     
                                    }
     
                               }
     
                              break;
     
              case 3 ://高级陆地坐骑
     
                      switch(action) {
     
                       case GOSSIP_ACTION_INFO_DEF + 1 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                   {
     
                                player->FlyingMount(player,39315);
     
                                break;   //执行飞行命令
     
                                   }
     
                                   else
     
                                   {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
     
                                   }
     
                       case GOSSIP_ACTION_INFO_DEF + 2 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                    {
     
                                player->FlyingMount(player,36702);
     
                                break;   //执行飞行命令
     
                                    }
     
                                   else
     
                                    {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                    }
     
                                            break;
     
                                    case GOSSIP_ACTION_INFO_DEF + 99 :
     
                                            {
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                            break;
     
                                    }
     
                               }
     
                              break;
     
              case 4 ://普通飞行坐骑
     
                      switch(action) {
     
                       case GOSSIP_ACTION_INFO_DEF + 1 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                   {
     
                                player->FlyingMount(player,32235);
     
                                break;   //执行飞行命令
     
                                   }
     
                                   else
     
                                   {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
     
                                   }
     
                       case GOSSIP_ACTION_INFO_DEF + 2 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                    {
     
                                player->FlyingMount(player,32244);
     
                                break;   //执行飞行命令
     
                                    }
     
                                   else
     
                                    {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                    }
     
                                            break;
     
                                    case GOSSIP_ACTION_INFO_DEF + 99 :
     
                                            {
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                            break;
     
                                    }
     
                               }
     
                              break;
     
               case 5 ://高级飞行坐骑
     
                      switch(action) {
     
                       case GOSSIP_ACTION_INFO_DEF + 1 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                   {
     
                                player->FlyingMount(player,37015);
     
                                break;   //执行飞行命令
     
                                   }
     
                                   else
     
                                   {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
     
                                   }
     
                       case GOSSIP_ACTION_INFO_DEF + 2 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                    {
     
                                player->FlyingMount(player,32345);
     
                                break;   //执行飞行命令
     
                                    }
     
                                   else
     
                                    {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                    }
     
                                            break;
     
                                    case GOSSIP_ACTION_INFO_DEF + 99 :
     
                                            {
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                            break;
     
                                    }
     
                               }
     
                              break;
     
               case 6 ://特殊最新坐骑
     
                      switch(action) {
     
                       case GOSSIP_ACTION_INFO_DEF + 1 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                   {
     
                                player->FlyingMount(player,34767);
     
                                break;   //执行飞行命令
     
                                   }
     
                                   else
     
                                   {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets); //返回菜单
     
                                   }
     
                       case GOSSIP_ACTION_INFO_DEF + 2 :
     
                                if (!player->IsMounted()) //判断是否在飞行状态
     
                                    {
     
                                player->FlyingMount(player,33943);
     
                                break;   //执行飞行命令
     
                                    }
     
                                   else
     
                                    {
     
                                        player->GetSession()->SendAreaTriggerMessage("你正在使用-行驶工具");
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                    }
     
                                            break;
     
                                    case GOSSIP_ACTION_INFO_DEF + 99 :
     
                                            {
     
                                        GossipHello_ItemUse_flying_mount(player,_Item,targets);//返回菜单
     
                                            break;
     
                                    }
     
                               }
     
                              break;
     
      }
     
      return true;
     
    }
     
    void AddSC_flying_mount()
     
    {
     
        Script *newscript;
     
     
        newscript = new Script;
     
        newscript->Name="flying_mount";
     
            newscript->pItemUse = GossipHello_ItemUse_flying_mount;
     
        newscript->pGossipSelect_Item = GossipSelect_ItemUse_flying_mount;
     
        m_scripts[nrscripts++] = newscript;
     
    }
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  • 原文地址:https://www.cnblogs.com/needly/p/3751544.html
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