下面是一个涉及到积分系统交易的GM命令的函数参考。函数默认是MANGOS服务端的。不过你可以通过修改来支持T端的 GetAccountJf() 这个函数是自己增加的,主要是一个活的自己角色或则账号的积分数量的函数,。这里就不交代了 //普通玩家积分交易系统 bool ChatHandler::HandleTradeCommand(const char * args) { if (!*args) return false; Player *target = getSelectedPlayer(); if(!target) { SendSysMessage(LANG_PLAYER_NOT_FOUND); return true; } uint32 guidtrade = 0; if(target == m_session->GetPlayer()) { SendSysMessage(LANG_COMMAND_TRADESELF); return true; guidtrade = m_session->GetPlayer()->GetSession()->GetAccountId(); //获得自己的ID号 } uint32 guid = 0; //定义设置的用户ID if(target) { guid = target->GetSession()->GetAccountId(); //获得该玩家的注册ID号 } uint32 amount = (uint32)atoi(args); uint32 amountself = player->GetAccountJf(guidtrade); uint32 amountother = m_session->GetPlayer()->GetAccountJf(m_session->GetPlayer()->GetSession()->GetAccountId()); if (amount < 0 || amount > amountself) { SendSysMessage(LANG_BAD_VALUE); return true; } uint32 amountpointadd = amountother + amount; loginDatabase.PExecute("UPDATE `account` SET `jf` = '%u' WHERE `id` = '%u'",amountpointless,guidtrade); //交易发送方最后点数 loginDatabase.CommitTransaction(); loginDatabase.PExecute("UPDATE `account` SET `jf` = '%u' WHERE `id` = '%u'",amountpointadd,guid); //被交易方最后点数 loginDatabase.CommitTransaction(); PSendSysMessage(LANG_COMMAND_MODIFY_INTEGRAL, target->GetName(), amount); return true; }//普通玩家积分交易系统