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  • T端带配置文件的魔兽世界BOSS被杀世界公告

    这个代码是Trinity的内核代码。
    
    主要功能,。就是BOSS被杀死后,世界BOSS向所有的私服玩家都公告一次。公告的内容在SQL里面配置
    
    适合使用在变态魔兽世界私服中。可以实现BOSS击杀公告。你也可以根据此代码扩展更改,实现击杀boss获得奖励什么的
    
    
     # HG changeset patch 
    # User aa@aa-HP
    # Date 1367859811 -10800
    # Node ID cfa885e9e6e4c4e37f6799a45918b946546830a4
    # Parent  0af922d0404643f4ebaac4d2b786c43aaf190967
    # Project: DoomCore
    Добавил систему анонс при убийстве босса
     
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/Entities/Unit/Unit.cpp
    --- a/src/server/game/Entities/Unit/Unit.cpp    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/Entities/Unit/Unit.cpp    Mon May 06 20:03:31 2013 +0300
    @@ -15354,6 +15354,9 @@
             // Call creature just died function
             if (creature->IsAIEnabled)
                 creature->AI()->JustDied(this);
    +            
    +            if (creature)
    +            sScriptMgr->AllCreatureJustDied(creature);
     
             if (TempSummon* summon = creature->ToTempSummon())
                 if (Unit* summoner = summon->GetSummoner())
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/Miscellaneous/Language.h
    --- a/src/server/game/Miscellaneous/Language.h    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/Miscellaneous/Language.h    Mon May 06 20:03:31 2013 +0300
    @@ -1175,6 +1175,10 @@
         // Use for custom patches             11000-11999
         LANG_AUTO_BROADCAST                 = 11000,
         LANG_INVALID_REALMID                = 11001,
    +    
    +    // Boss kill announce 
    +    LANG_BOSS_KILL_HISTORY_NORMAL       = 11008,
    +    LANG_BOSS_KILL_HISTORY_HEROIC       = 11009,
     
         // NOT RESERVED IDS                   12000-1999999999
         // `db_script_string` table index     2000000000-2000009999 (MIN_DB_SCRIPT_STRING_ID-MAX_DB_SCRIPT_STRING_ID)
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/Scripting/ScriptLoader.cpp
    --- a/src/server/game/Scripting/ScriptLoader.cpp    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/Scripting/ScriptLoader.cpp    Mon May 06 20:03:31 2013 +0300
    @@ -1315,6 +1315,8 @@
     void AddSC_npc_title();
     //Top 5 Class Killers
     void AddSC_Top5_Killers();
    +//Boss Kill Announcer
    +void AddSC_boss_kill_history();
     #endif
     
     void AddCustomScripts()
    @@ -1333,6 +1335,7 @@
         AddSC_title_granter();
         AddSC_npc_title();
         AddSC_Top5_Killers();
    +    AddSC_boss_kill_history();
         
     #endif
     }
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/Scripting/ScriptMgr.cpp
    --- a/src/server/game/Scripting/ScriptMgr.cpp    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/Scripting/ScriptMgr.cpp    Mon May 06 20:03:31 2013 +0300
    @@ -217,6 +217,7 @@
         SCR_CLEAR(PlayerScript);
         SCR_CLEAR(GuildScript);
         SCR_CLEAR(GroupScript);
    +    SCR_CLEAR(AllCreatureScript);
         SCR_CLEAR(UnitScript);
     
         #undef SCR_CLEAR
    @@ -796,6 +797,11 @@
         tmpscript->OnUpdate(creature, diff);
     }
     
    +void ScriptMgr::AllCreatureJustDied(Creature* creature)
    +{
    +    FOREACH_SCRIPT(AllCreatureScript)->AllCreatureJustDied(creature);
    +}
    +
     bool ScriptMgr::OnGossipHello(Player* player, GameObject* go)
     {
         ASSERT(player);
    @@ -1432,6 +1438,12 @@
         ScriptRegistry<CreatureScript>::AddScript(this);
     }
     
    +AllCreatureScript::AllCreatureScript(const char* name)
    +    : ScriptObject(name)
    +{
    +    ScriptRegistry<AllCreatureScript>::AddScript(this);
    +}
    +
     GameObjectScript::GameObjectScript(const char* name)
         : ScriptObject(name)
     {
    @@ -1536,6 +1548,7 @@
     template class ScriptRegistry<BattlegroundMapScript>;
     template class ScriptRegistry<ItemScript>;
     template class ScriptRegistry<CreatureScript>;
    +template class ScriptRegistry<AllCreatureScript>;
     template class ScriptRegistry<GameObjectScript>;
     template class ScriptRegistry<AreaTriggerScript>;
     template class ScriptRegistry<BattlegroundScript>;
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/Scripting/ScriptMgr.h
    --- a/src/server/game/Scripting/ScriptMgr.h    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/Scripting/ScriptMgr.h    Mon May 06 20:03:31 2013 +0300
    @@ -450,6 +450,18 @@
             virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
     };
     
    +class AllCreatureScript : public ScriptObject
    +{
    +    protected:
    +
    +        AllCreatureScript(const char* name);
    +
    +    public:
    +               
    +        // Called when creature dying
    +        virtual void AllCreatureJustDied(Creature* /*creature*/) { }
    +};
    +
     class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
     {
         protected:
    @@ -928,6 +940,10 @@
             uint32 GetDialogStatus(Player* player, Creature* creature);
             CreatureAI* GetCreatureAI(Creature* creature);
             void OnCreatureUpdate(Creature* creature, uint32 diff);
    +         
    +         public: /* AllCreatureScript */
    +
    +        void AllCreatureJustDied(Creature* creature);
     
         public: /* GameObjectScript */
     
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/World/World.cpp
    --- a/src/server/game/World/World.cpp    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/World/World.cpp    Mon May 06 20:03:31 2013 +0300
    @@ -1197,6 +1197,14 @@
         
          // Management for LFG EveryWhere
         m_bool_configs[CONFIG_ON_LFG_EVERY_WHERE]  = ConfigMgr::GetBoolDefault("LFG.Everywhere", true);
    +    
    +     //Boss kill history system
    +    m_bool_configs[CONFIG_BOSS_KILL_HISTORY_ENABLE] = ConfigMgr::GetBoolDefault("Boss.Kill.History.Enable", true);
    +    m_int_configs[CONFIG_BOSS_KILL_HISTORY_GUILD_GROUP_10_COUNT] = ConfigMgr::GetIntDefault("Boss.Kill.History.Guild.Group.10",8);
    +    m_int_configs[CONFIG_BOSS_KILL_HISTORY_GUILD_GROUP_25_COUNT] = ConfigMgr::GetIntDefault("Boss.Kill.History.Guild.Group.25",20);
    +    m_int_configs[CONFIG_BOSS_KILL_HISTORY_REWARD_ENABLE] = ConfigMgr::GetBoolDefault("Boss.Kill.History.Reward.Enable", false);
    +    m_int_configs[CONFIG_BOSS_KILL_HISTORY_REWARD_ITEM] = ConfigMgr::GetIntDefault("Boss.Kill.History.Reward.Item.Id",49426);
    +    m_int_configs[CONFIG_BOSS_KILL_HISTORY_REWARD_ITEM_COUNT] = ConfigMgr::GetIntDefault("Boss.Kill.History.Reward.Item.Count",10);
     
         // AutoBroadcast
         m_bool_configs[CONFIG_AUTOBROADCAST] = ConfigMgr::GetBoolDefault("AutoBroadcast.On", false);
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/game/World/World.h
    --- a/src/server/game/World/World.h    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/game/World/World.h    Mon May 06 20:03:31 2013 +0300
    @@ -160,6 +160,8 @@
         CONFIG_UI_QUESTLEVELS_IN_DIALOGS,     // Should we add quest levels to the title in the NPC dialogs?
         CONFIG_EVENT_ANNOUNCE,
         CONFIG_ON_LFG_EVERY_WHERE,
    +    CONFIG_BOSS_KILL_HISTORY_REWARD_ENABLE,
    +    CONFIG_BOSS_KILL_HISTORY_ENABLE,
         BOOL_CONFIG_VALUE_COUNT
     };
     
    @@ -322,6 +324,10 @@
         CONFIG_WINTERGRASP_BATTLETIME,
         CONFIG_WINTERGRASP_NOBATTLETIME,
         CONFIG_WINTERGRASP_RESTART_AFTER_CRASH,
    +    CONFIG_BOSS_KILL_HISTORY_GUILD_GROUP_10_COUNT,
    +    CONFIG_BOSS_KILL_HISTORY_GUILD_GROUP_25_COUNT,
    +    CONFIG_BOSS_KILL_HISTORY_REWARD_ITEM,
    +    CONFIG_BOSS_KILL_HISTORY_REWARD_ITEM_COUNT,
         INT_CONFIG_VALUE_COUNT
     };
     
    diff -r 0af922d04046 -r cfa885e9e6e4 src/server/worldserver/worldserver.conf.dist
    --- a/src/server/worldserver/worldserver.conf.dist    Mon May 06 19:16:04 2013 +0300
    +++ b/src/server/worldserver/worldserver.conf.dist    Mon May 06 20:03:31 2013 +0300
    @@ -2778,4 +2778,65 @@
     Channel.CityOnlyFlag = 1
     
     #
    +###################################################################################################
    +
    +###################################################################################################
    +# BOSS KILL HISTORY SYSTEM
    +#
    +#    Boss.Kill.History.Enable
    +#        Description: Enables the boss kill history system.
    +#        Important:   When you kiliing the boss, if you're in guild the world receive announcement,
    +#                     that your guild killed this boss, on whisch difficult and the count of kills.
    +#        Default:     1 - (Enabled)
    +#                     0 - (Disabled)
    +#
    +
    +Boss.Kill.History.Enable = 1
    +
    +#
    +#    Boss.Kill.History.Reward.Enable
    +#        Description: Enables or disables the reward system for BKH.
    +#        Default:     0 - (Disabled)
    +#                     1 - (Enabled)
    +#
    +
    +Boss.Kill.History.Reward.Enable = 0
    +
    +#
    +#    Boss.Kill.History.Reward.Item.Id
    +#        Description: ID of the item, which all of party members will be rewarded on guild kill.
    +#        Default:     1 - (Enabled)
    +#                     0 - (Disabled)
    +#
    +
    +Boss.Kill.History.Reward.Item.Id = 49426
    +
    +#
    +#    Boss.Kill.History.Reward.Item.Count
    +#        Description: Count of the items, which all of party members will be rewarded on guild kill.
    +#        Default:     1 - (Enabled)
    +#                     0 - (Disabled)
    +#
    +
    +Boss.Kill.History.Reward.Item.Count = 10
    +
    +#
    +#    Boss.Kill.History.Guild.Group.10
    +#        Description: How many liverymen have to be in group
    +#        Default:     8
    +#                     
    +#   
    +
    +Boss.Kill.History.Guild.Group.10 = 8
    +
    +#
    +#    Boss.Kill.History.Guild.Group.25
    +#        Description: How many liverymen have to be in group
    +#        Default:     20
    +#                     
    +#   
    +
    +Boss.Kill.History.Guild.Group.25 = 20
    +
    +#
     ###################################################################################################
     No newline at end of file
    
    
    上面是C++代码文件
    
    下面是SQL文件代码
    
    
    DELETE FROM `trinity_string` WHERE `entry` IN (12010, 12011);
    INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc8`) VALUES
    (12010, '|cFF00FFFF%s - %s (Normal, %u peoples) defeated by guild "%s", in %u person(s)|r', '|cFF00FFFF%s - %s (Обычный режим на %u человек) повержен гильдией "%s", составом в %u человек.|r'),
    (12011, '|cFF00FFFF%s - %s (Heroic, %u peoples) defeated by guild "%s", in %u person(s)|r', '|cFF00FFFF%s - %s (Героический режим на %u человек) повержен гильдией "%s", составом в %u человек(а)|r');
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  • 原文地址:https://www.cnblogs.com/needly/p/3752626.html
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