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  • 【repost】JavaScript运动框架之速度时间版本

    一、JavaScript运动框架之速度版


    1.1 运动框架的实现思路


    运动,其实就是在一段时间内改变 left 、 right 、 width 、 height 、 opactiy 的值,到达目的地之后停止

    • 位移 top,left
    • 折叠 width,height
    • 淡入淡出 opacity
    • 时间有关系
      • setInterval
      • setTimeout
    • 用javascript直接获取行间样式很容易,但如果要获取非行间样式那我们只能借助函数了。我这里编写了一个名为getStyle的函数,专门处理取非行间的样式
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    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }

    1.2 一些案例演示


    1.2.1 运动之速

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    <div id="box"></div>
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    #box {
    100px;
    height: 100px;
    background: red;
    position: relative;
    left: 0;
    }
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    var box = document.getElementById("box");
    var speed = 0; //步长
    var target = 600;
    var timer = null;
    timer = setInterval(function(){
    var curr = parseInt(getStyle(box,"left")); //去除getStyle(box,"left")的单位
    if(curr == target){
    clearInterval(timer);
    speed = 0;
    alert("运动结束");
    }else{
    speed +=10;
    box.style.left = speed + "px";
    }
     
     
    },1000/30);
     
    //监控left的值的变化 怎么样拿到left的值
    //alert(getComputedStyle(box)["width"]);
    //alert(box.currentStyle["left"]);
    // currentStyle --IE
    // getComputedStyle -- 非IE
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }

    在线演示

    1.2.2 运动速度之封装1

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    <div id="ball"></div>
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    #ball {
    100px;
    height: 100px;
    background: blue;
    }
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    var ball = document.getElementById("ball");
     
    ball.onmouseover = function(){
    //同时变换 用的最多
    //move(this,"width",500,10);
    //move(this,"height",500,10);
    move(ball,{"width":400,"height":300},10);
    }
    ball.onmouseout = function(){
    //move(this,"width",100,-10);
    //move(this,"height",100,-10);
    move(ball,{"width":100,"height":100},-10);
    }
    function move(obj,json,speed){
    clearInterval(obj.timer);
    var mark = true;
    obj.timer = setInterval(function(){
    for(var attr in json){
    var curr = parseInt(getStyle(obj,attr));
    var target = json[attr];
    if(curr != target){
    obj.style[attr] = curr+speed+"px";
    mark = false;
    }
    }
    if(mark){
    clearInterval(obj.timer);
    }
    },1000/30);
    }
     
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }
    • 需要注意的地方
      • 当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
      • 当需要两个以上的时候,需要考虑是否可写一行代码变换多个属性
      • 变换不一致的时候,定时器被提前清除

    在线演示

    1.2.3 运动速度之封装2–增加opacity
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    <div id="ball"></div>
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    #ball {
    position: relative;
    left: 0;
    top: 0;
    100px;
    height: 100px;
    background: blue;
    opacity: 1;
    }
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    var ball = document.getElementById("ball");
    ball.onmouseover = function(){
    move(ball,{"width":300,"height":300,"opacity":0.3});
    }
    // ball.onmouseout = function(){
    // move(ball,{"width":100,"height":100},-10);
    // }
    function move(obj,json){
    clearInterval(obj.timer);
    var mark = true;
    obj.timer = setInterval(function(){
    for(var attr in json){
    var curr = null;
    var target = json[attr];
    var speed = null;
    if(attr == "opacity"){
    curr = getStyle(obj,attr)*100;
    speed = (target*100-curr)*0.15;
    }else {
    curr = parseInt(getStyle(obj,attr));
    speed = (target - curr)*0.15;
    }
    speed = speed>0 ? Math.ceil(speed):Math.floor(speed);
    if(curr != target){
    if(attr == "opacity"){
    obj.style[attr] = (curr+speed)/100;
    }else {
    obj.style[attr] = curr+speed+"px";
    }
     
    mark = false;
    }
    }
    if(mark){
    clearInterval(obj.timer);
    }
    },1000/30);
    }
     
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }

    在线演示

    • 需要注意的地方
      • 当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
      • 当需要两个以上的时候,需要考虑是否可写一行代码变换多个属性
      • 变换不一致的时候,定时器被提前清除
      • 速度speed不要写死

    1.3 运动框架之应用

    1.3.1 分享按钮
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    <div id="ball"></div>
    <div id="box1">
    <div id="box2">分享到</div>
    </div>
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    var box1 = document.getElementById("box1");
    var ball = document.getElementById("ball");
     
    box1.onmouseover = function(){
    move(this,"left",0,10);
    }
    box1.onmouseout = function(){
    move(this,"left",-100,-10);
    }
    //问题一:当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
    ball.onmouseover = function(){
    //同时变换 用的最多
    //move(this,"width",500,10);
    //move(this,"height",500,10);
    //列队在执行
    move(ball,"width",500,10,function(){
    move(ball,"height",500,10);
    });
    }
    ball.onmouseout = function(){
    //move(this,"width",100,-10);
    //move(this,"height",100,-10);
    move(ball,"width",100,-10,function(){
    move(ball,"height",100,-10);
    });
    }
    var timer = null;
    function move(obj,attr,target,speed,callback){
    clearInterval(timer); //obj.timer缓存到各自的obj下
    timer = setInterval(function(){
    var curr = parseInt(getStyle(obj,attr));
    if(curr == target){
    clearInterval(timer);
    callback && callback();
    }else {
    obj.style[attr] = curr+speed+"px";
    }
    },1000/30);
    }
     
     
     
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }

    在线演示

    1.3.2运动框架之轮播图应用
    1.3.2.1 焦点轮播–左右-无缝-速度版实现

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    <div id="box">
    <ul id="imgBox">
    <li>![](//upload-images.jianshu.io/upload_images/1480597-c72819402fb928e8.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)</li>
    <li>![](//upload-images.jianshu.io/upload_images/1480597-6830ca74fe1e6fcd.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)</li>
    <li>![](//upload-images.jianshu.io/upload_images/1480597-5d38376e63ffd0b0.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)</li>
    <li>![](//upload-images.jianshu.io/upload_images/1480597-2aa932ffbba4091e.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)</li>
    <li>![](//upload-images.jianshu.io/upload_images/1480597-c72819402fb928e8.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)</li>
    </ul>
    <ol id="btn">
    <li class="active">1</li>
    <li>2</li>
    <li>3</li>
    <li>4</li>
    </ol>
    </div>
    <script src="http://7xq6al.com1.z0.glb.clouddn.com/Animate.min.js"></script>
    <script type="text/javascript">
    var box = document.querySelector("#box");
    var imgUl = document.querySelector("#imgBox");
    var btns = document.querySelector("#btn").querySelectorAll("li");
    var len = btns.length;
    var lenImg = imgUl.querySelectorAll("li").length;
    var index = 0; //控制img的索引
    var cindex = 0;//控制按钮的索引
    var timer = null;
     
    for (var i=0;i<len;i++) {
    (function(index){
    btns[index].onmouseover = function(){
    for (var j=0;j<len;j++){
    btns[j].className = "";
    }
    cindex = index;//保持索引同步
    animateSpeed(imgUl,{"left":-970*index});
    this.className = "active";
    }
    })(i);
    }
    function autoPlay(){
    index++;
    cindex++;
    cindex %=len;//限制长度
    for (var j=0;j<len;j++){
    btns[j].className = "";
    }
    animateSpeed(imgUl,{"left":-970*index},function(){
     
    if(index == lenImg-1){
    this.style.left = 0;
    index = 0;
    }
    });
    btns[cindex].className = "active";
    }
    timer = setInterval(autoPlay,2000);
    box.onmouseover = function(){
    clearInterval(timer);
    }
    box.onmouseout = function(){
    timer = setInterval(autoPlay,2000);
    }
    </script>
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    *{
    padding: 0;
    margin: 0;
    }
    body{
    font-size: 14px;
    font-family: "微软雅黑";
    }
    ul,li{
    list-style: none;
    }
    #box {
    position: relative;
    970px;
    height: 350px;
    margin: 30px auto;
    overflow: hidden;
    }
    #imgBox {
    1000%;/*自动计算百分比*/
    position: absolute;
    left: 0;
    }
    #imgBox li{
    970px;
    height: 350px;
    float: left;
    }
     
    #imgBox li img {
    970px;
    height: 350px;
    }
    #btn {
    120px;
    position: absolute;
    right: 10px;
    bottom: 10px;
    }
    #btn li {
    20px;
    height: 20px;
    line-height: 20px;
    border-radius: 50%;
    text-align: center;
    cursor: pointer;
    background: #fff;
    margin: 0 2px;
    float: left;
    }
    #btn li.active {
    background: #F17A5C;
    color: #fff;
    }
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    //速度版本
    (function(win){
    function move(obj,json,callback){
    clearInterval(obj.timer);
    obj.timer = setInterval(function(){
    var mark = true;
    for(var attr in json){
    var cur = null;
    if(attr == "opacity"){
    cur = getStyle(obj,attr)*100;
    }else{
    //如果没写 默认填充成0
    cur = parseInt(getStyle(obj,attr))||0;
    }
    var target = json[attr];
    var speed = (target - cur)*0.2;
    speed = speed>0?Math.ceil(speed):Math.floor(speed);
    if(cur != target){
    if(attr == "opacity"){
    //IE opacity兼容问题
    obj.style.filter = "alpha(opacity="+(cur+speed)+")";
    obj.style[attr] = (cur + speed)/100;
    }else{
    obj.style[attr] = cur + speed + "px";
    }
    mark = false;
     
    };
    }
    if(mark){
    clearInterval(obj.timer);
    callback && callback.call(obj);
    }
    },1000/30);
    }
    win.animateSpeed = move;
    })(window);
     
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }
     
    function getId(id){
    return document.getElementById(id);
    }

    二、JavaScript运动框架之时间版


    2.1 关于运动


    • 速度的运动 通过速度来控制元素的 位移 / 折叠 / 淡入淡出
    • 时间的运动 通过时间来控制元素的 位移 / 折叠 / 淡入淡出(jQuery)
    • 时间的运动 基于一些数学公式 匀速运动 在路程的每一个点 速度都一样
    2.2 一些案例演示

    2.3 运动框架之时间版本-借助animate一些函数实现–综合完整版


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    <div id="box2"></div>
    <div id="box3"></div>
    <div id="box4"></div>
    <div id="box5"></div>
    <script type="text/javascript">
     
    //时间版本
    getId("box2").onclick = function(){
    animateTime(getId("box2"),{
    "left":500,
    "opacity":100
    },1000,"elasticOut",function(){
    this.innerHTML = "我是时间版本";
    });
    }
    getId("box3").onclick = function(){
    animateTime(getId("box3"),{
    "left":500,
    "opacity":100
    },1000,"backIn",function(){
    this.innerHTML = "我是时间版本";
    });
    }
    getId("box4").onclick = function(){
    animateTime(getId("box4"),{
    "left":500,
    "opacity":100
    },1000,"bounceIn",function(){
    this.innerHTML = "我是时间版本";
    });
    }
    getId("box5").onclick = function(){
    animateTime(getId("box5"),{
    "left":500,
    "opacity":100
    },1000,"bounceBoth",function(){
    this.innerHTML = "我是时间版本";
    });
    }
     
     
     
    </script>
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    #box1,#box2,#box3,#box4,#box5 {
    position: relative;
    100px;
    height: 100px;
    line-height: 100px;
    text-align: center;
    background: red;
    color: #fff;
    font-size: 12px;
    opacity: 0.5;
    filter:alpha(opcity=20);/**兼容IE*/
    margin: 10px;
     
    }
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    /*t b c d
    t current time :nTime-sTime
    b begining time :curr
    c chang in value :变化量end-curr
    d duration :持续时间 time */
    /**
    *
    * @param {Object} obj 元素对象
    * @param {Object} json 多个属性
    * @param {Object} time 变化时间
    * @param {Object} prop 运动函数
    * @param {Object} callback 回调函数
    */
    //时间版本
    (function(win){
    function move(obj,json,time,prop,callback){
    //一般定时器结束后最好清除
    clearInterval(obj.timer);
    var curr = {};
    var end = {};
    //通过for in 在上车前把所有东西装到包里
    for(var attr in json){
    if(attr == "opacity"){//opacity特殊东西特殊对待
    curr[attr] = getStyle(obj,attr)*100;//化为整数好计算
    }else{
    curr[attr] = parseInt(getStyle(obj,attr))||0;
    }
    end[attr] = json[attr];
     
    }
     
     
    //如果没写默认值 默认就是0 不然在IE出问题
    //var curr = parseInt(getStyle(obj,attr))||0;
    //var end = target;
    var sTime = new Date();//开始时间T0
    //开始变换了
    obj.timer = setInterval(function(){
    var nTime = new Date();//当前时间Tt
    var t = nTime -sTime;
    var d = time;
    //St = (Tt-T0)/Time*(S-S0)+S0
    //(nTime-sTime)/time 比例最多为1
    /*var prop = (nTime-sTime)/time; */
    if(t >=d){
    t = d;
    clearInterval(obj.timer);
    callback && callback.call(obj);
    }
    for(var attr in json){
    var b = curr[attr];
    var c = end[attr] - b;
    if(attr == "opacity"){
    //var s = prop*(end[attr]-curr[attr])+curr[attr];
    var s = Tween[prop](t,b,c,d);
    obj.style[attr] = s/100;
    obj.style.filter = "alpha(opacity="+s+")";
    }else{
    //var s = prop*(end[attr]-curr[attr])+curr[attr];
    var s = Tween[prop](t,b,c,d);
    obj.style[attr] = s+"px";
    }
     
    }
     
     
    },13);
    var Tween = {
    linear: function (t, b, c, d){ //匀速
    return c*t/d + b; // t/d = prop;
    },
    easeIn: function(t, b, c, d){ //加速曲线
    return c*(t/=d)*t + b;
    },
    easeOut: function(t, b, c, d){ //减速曲线
    return -c *(t/=d)*(t-2) + b;
    },
    easeBoth: function(t, b, c, d){ //加速减速曲线
    if ((t/=d/2) < 1) {
    return c/2*t*t + b;
    }
    return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInStrong: function(t, b, c, d){ //加加速曲线
    return c*(t/=d)*t*t*t + b;
    },
    easeOutStrong: function(t, b, c, d){ //减减速曲线
    return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeBothStrong: function(t, b, c, d){ //加加速减减速曲线
    if ((t/=d/2) < 1) {
    return c/2*t*t*t*t + b;
    }
    return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    elasticIn: function(t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入)
    if (t === 0) {
    return b;
    }
    if ( (t /= d) == 1 ) {
    return b+c;
    }
    if (!p) {
    p=d*0.3;
    }
    if (!a || a < Math.abs(c)) {
    a = c;
    var s = p/4;
    } else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    elasticOut: function(t, b, c, d, a, p){ //正弦增强曲线(弹动渐出)
    if (t === 0) {
    return b;
    }
    if ( (t /= d) == 1 ) {
    return b+c;
    }
    if (!p) {
    p=d*0.3;
    }
    if (!a || a < Math.abs(c)) {
    a = c;
    var s = p / 4;
    } else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    elasticBoth: function(t, b, c, d, a, p){
    if (t === 0) {
    return b;
    }
    if ( (t /= d/2) == 2 ) {
    return b+c;
    }
    if (!p) {
    p = d*(0.3*1.5);
    }
    if ( !a || a < Math.abs(c) ) {
    a = c;
    var s = p/4;
    }
    else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    if (t < 1) {
    return - 0.5*(a*Math.pow(2,10*(t-=1)) *
    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    }
    return a*Math.pow(2,-10*(t-=1)) *
    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
    },
    backIn: function(t, b, c, d, s){ //回退加速(回退渐入)
    if (typeof s == 'undefined') {
    s = 1.70158;
    }
    return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    backOut: function(t, b, c, d, s){
    if (typeof s == 'undefined') {
    s = 3.70158; //回缩的距离
    }
    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    backBoth: function(t, b, c, d, s){
    if (typeof s == 'undefined') {
    s = 1.70158;
    }
    if ((t /= d/2 ) < 1) {
    return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
    }
    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    bounceIn: function(t, b, c, d){ //弹球减振(弹球渐出)
    return c - Tween['bounceOut'](d-t, 0, c, d) + b;
    },
    bounceOut: function(t, b, c, d){
    if ((t/=d) < (1/2.75)) {
    return c*(7.5625*t*t) + b;
    } else if (t < (2/2.75)) {
    return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
    } else if (t < (2.5/2.75)) {
    return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
    }
    return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
    },
    bounceBoth: function(t, b, c, d){
    if (t < d/2) {
    return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
    }
    return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
    }
    };
    }
    win.animateTime = move;
    })(window);

    在线演示

    三、运动框架之时间速度版完整封装

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    /*t b c d
    t current time :nTime-sTime
    b begining time :curr
    c chang in value :变化量end-curr
    d duration :持续时间 time */
    /**
    *
    * @param {Object} obj 元素对象
    * @param {Object} json 多个属性
    * @param {Object} time 变化时间
    * @param {Object} prop 运动函数
    * @param {Object} callback 回调函数
    */
    //时间版本
    (function(win){
    function move(obj,json,time,prop,callback){
    //一般定时器结束后最好清除
    clearInterval(obj.timer);
    var curr = {};
    var end = {};
    //通过for in 在上车前把所有东西装到包里
    for(var attr in json){
    if(attr == "opacity"){//opacity特殊东西特殊对待
    curr[attr] = getStyle(obj,attr)*100;//化为整数好计算
    }else{
    curr[attr] = parseInt(getStyle(obj,attr))||0;
    }
    end[attr] = json[attr];
     
    }
     
     
    //如果没写默认值 默认就是0 不然在IE出问题
    //var curr = parseInt(getStyle(obj,attr))||0;
    //var end = target;
    var sTime = new Date();//开始时间T0
    //开始变换了
    obj.timer = setInterval(function(){
    var nTime = new Date();//当前时间Tt
    var t = nTime -sTime;
    var d = time;
    //St = (Tt-T0)/Time*(S-S0)+S0
    //(nTime-sTime)/time 比例最多为1
    /*var prop = (nTime-sTime)/time; */
    if(t >=d){
    t = d;
    clearInterval(obj.timer);
    callback && callback.call(obj);
    }
    for(var attr in json){
    var b = curr[attr];
    var c = end[attr] - b;
    if(attr == "opacity"){
    //var s = prop*(end[attr]-curr[attr])+curr[attr];
    var s = Tween[prop](t,b,c,d);
    obj.style[attr] = s/100;
    obj.style.filter = "alpha(opacity="+s+")";
    }else{
    //var s = prop*(end[attr]-curr[attr])+curr[attr];
    var s = Tween[prop](t,b,c,d);
    obj.style[attr] = s+"px";
    }
     
    }
     
     
    },13);
    var Tween = {
    linear: function (t, b, c, d){ //匀速
    return c*t/d + b; // t/d = prop;
    },
    easeIn: function(t, b, c, d){ //加速曲线
    return c*(t/=d)*t + b;
    },
    easeOut: function(t, b, c, d){ //减速曲线
    return -c *(t/=d)*(t-2) + b;
    },
    easeBoth: function(t, b, c, d){ //加速减速曲线
    if ((t/=d/2) < 1) {
    return c/2*t*t + b;
    }
    return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInStrong: function(t, b, c, d){ //加加速曲线
    return c*(t/=d)*t*t*t + b;
    },
    easeOutStrong: function(t, b, c, d){ //减减速曲线
    return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeBothStrong: function(t, b, c, d){ //加加速减减速曲线
    if ((t/=d/2) < 1) {
    return c/2*t*t*t*t + b;
    }
    return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    elasticIn: function(t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入)
    if (t === 0) {
    return b;
    }
    if ( (t /= d) == 1 ) {
    return b+c;
    }
    if (!p) {
    p=d*0.3;
    }
    if (!a || a < Math.abs(c)) {
    a = c;
    var s = p/4;
    } else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    elasticOut: function(t, b, c, d, a, p){ //正弦增强曲线(弹动渐出)
    if (t === 0) {
    return b;
    }
    if ( (t /= d) == 1 ) {
    return b+c;
    }
    if (!p) {
    p=d*0.3;
    }
    if (!a || a < Math.abs(c)) {
    a = c;
    var s = p / 4;
    } else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    elasticBoth: function(t, b, c, d, a, p){
    if (t === 0) {
    return b;
    }
    if ( (t /= d/2) == 2 ) {
    return b+c;
    }
    if (!p) {
    p = d*(0.3*1.5);
    }
    if ( !a || a < Math.abs(c) ) {
    a = c;
    var s = p/4;
    }
    else {
    var s = p/(2*Math.PI) * Math.asin (c/a);
    }
    if (t < 1) {
    return - 0.5*(a*Math.pow(2,10*(t-=1)) *
    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    }
    return a*Math.pow(2,-10*(t-=1)) *
    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
    },
    backIn: function(t, b, c, d, s){ //回退加速(回退渐入)
    if (typeof s == 'undefined') {
    s = 1.70158;
    }
    return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    backOut: function(t, b, c, d, s){
    if (typeof s == 'undefined') {
    s = 3.70158; //回缩的距离
    }
    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    backBoth: function(t, b, c, d, s){
    if (typeof s == 'undefined') {
    s = 1.70158;
    }
    if ((t /= d/2 ) < 1) {
    return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
    }
    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    bounceIn: function(t, b, c, d){ //弹球减振(弹球渐出)
    return c - Tween['bounceOut'](d-t, 0, c, d) + b;
    },
    bounceOut: function(t, b, c, d){
    if ((t/=d) < (1/2.75)) {
    return c*(7.5625*t*t) + b;
    } else if (t < (2/2.75)) {
    return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
    } else if (t < (2.5/2.75)) {
    return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
    }
    return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
    },
    bounceBoth: function(t, b, c, d){
    if (t < d/2) {
    return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
    }
    return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
    }
    };
    }
    win.animateTime = move;
    })(window);
     
     
    //速度版本
    (function(win){
    function move(obj,json,callback){
    clearInterval(obj.timer);
    obj.timer = setInterval(function(){
    var mark = true;
    for(var attr in json){
    var cur = null;
    if(attr == "opacity"){
    cur = getStyle(obj,attr)*100;
    }else{
    //如果没写 默认填充成0
    cur = parseInt(getStyle(obj,attr))||0;
    }
    var target = json[attr];
    var speed = (target - cur)*0.2;
    speed = speed>0?Math.ceil(speed):Math.floor(speed);
    if(cur != target){
    if(attr == "opacity"){
    //IE opacity兼容问题
    obj.style.filter = "alpha(opacity="+(cur+speed)+")";
    obj.style[attr] = (cur + speed)/100;
    }else{
    obj.style[attr] = cur + speed + "px";
    }
    mark = false;
     
    };
    }
    if(mark){
    clearInterval(obj.timer);
    callback && callback.call(obj);
    }
    },1000/30);
    }
    win.animateSpeed = move;
    })(window);
     
     
    function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
    }
     
    function getId(id){
    return document.getElementById(id);
    }

    from:http://blog.poetries.top/2017/01/12/js-animate/?utm_source=tuicool&utm_medium=referral

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  • 原文地址:https://www.cnblogs.com/neil080320/p/6279268.html
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