1 //爆炸粒子效果 2 CCParticleSystem* particleSystem = CCParticleExplosion::create(); 3 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png")); 4 this->addChild(particleSystem); 5 6 //火焰粒子效果 7 CCParticleSystem* particleSystem = CCParticleFire::create(); 8 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 9 this->addChild(particleSystem); 10 11 //烟花粒子效果 12 CCParticleSystem* particleSystem = CCParticleFireworks::create(); 13 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 14 this->addChild(particleSystem); 15 16 //星系粒子效果 17 CCParticleSystem* particleSystem = CCParticleGalaxy::create(); 18 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 19 this->addChild(particleSystem); 20 21 //流星粒子效果 22 CCParticleSystem* particleSystem = CCParticleMeteor::create(); 23 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 24 this->addChild(particleSystem); 25 26 //下雨粒子效果 27 CCParticleSystem* particleSystem = CCParticleRain::create(); 28 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 29 this->addChild(particleSystem); 30 31 //烟雾粒子效果 32 CCParticleSystem* particleSystem = CCParticleSmoke::create(); 33 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 34 this->addChild(particleSystem); 35 36 //下雪粒子效果 37 CCParticleSystem* particleSystem = CCParticleSnow::create(); 38 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png")); 39 this->addChild(particleSystem); 40 41 //漩涡粒子效果 42 CCParticleSystem* particleSystem = CCParticleSpiral::create(); 43 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 44 this->addChild(particleSystem); 45 46 //太阳粒子效果 47 CCParticleSystem* particleSystem = CCParticleSun::create(); 48 particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); 49 this->addChild(particleSystem);