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  • cocos2d-x onMouseMove中CCTouch *pTouch参数的细节

    /****************************************************************************
    Copyright (c) 2010 cocos2d-x.org
    
    http://www.cocos2d-x.org
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    ****************************************************************************/
    
    #ifndef __CC_TOUCH_H__
    #define __CC_TOUCH_H__
    
    #include "cocoa/CCObject.h"
    #include "cocoa/CCGeometry.h"
    
    NS_CC_BEGIN
    
    /**
     * @addtogroup input
     * @{
     */
    
    class CC_DLL CCTouch : public CCObject
    {
    public:
        CCTouch() 
            : m_nId(0)
        {}
    
        /** returns the current touch location in OpenGL coordinates */
        CCPoint getLocation() const;
        /** returns the previous touch location in OpenGL coordinates */
        CCPoint getPreviousLocation() const;
        /** returns the delta of 2 current touches locations in screen coordinates */
        CCPoint getDelta() const;
        /** returns the current touch location in screen coordinates */
        CCPoint getLocationInView() const;
        /** returns the previous touch location in screen coordinates */
        CCPoint getPreviousLocationInView() const;
    
        /** returns the current touch location in screen coordinates
         @deprecated: use CCTouch::getLocationInView() instead. 
         CCTouch::getLocation() is recommended, it will return OpenGL coordinate.
        */
        CC_DEPRECATED_ATTRIBUTE CCPoint locationInView()  { return m_point; }
        
        /** returns the current previous location in screen coordinates
         @deprecated: use CCTouch::getPreviousLocationInView() instead. 
         CCTouch::getPreviousLocation() is recommended, it will return OpenGL coordinate.
         */
        CC_DEPRECATED_ATTRIBUTE CCPoint previousLocationInView() { return m_prevPoint; }
        
        void setTouchInfo(int id, float x, float y)
        {
            m_nId = id;
            m_prevPoint = m_point;
            m_point.x   = x;
            m_point.y   = y;
        }
    
        int getID() const
        {
            return m_nId;
        }
    
    private:
        int m_nId;
        CCPoint m_point;
        CCPoint m_prevPoint;
    };
    
    class CC_DLL CCEvent : public CCObject
    {
    };
    
    // end of input group
    /// @}
    
    NS_CC_END
    
    #endif  // __PLATFORM_TOUCH_H__
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  • 原文地址:https://www.cnblogs.com/newlist/p/3145653.html
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