CCSet *m_pPausedTargets;类的成员变量
void CCNode::schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
void PauseResumeActions::onEnter() { ActionsDemo::onEnter(); this->centerSprites(2); m_tamara->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360))); m_grossini->runAction(CCRepeatForever::create(CCRotateBy::create(3, -360))); m_kathia->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360))); //所有动作在第三秒暂停 this->schedule(schedule_selector(PauseResumeActions::pause), 3, false, 0); //所有动作在第五秒重新开始 this->schedule(schedule_selector(PauseResumeActions::resume), 5, false, 0); }
void PauseResumeActions::pause(float dt) { CCLog("Pausing"); CCDirector *director = CCDirector::sharedDirector(); CC_SAFE_RELEASE(m_pPausedTargets); m_pPausedTargets = director->getActionManager()->pauseAllRunningActions(); CC_SAFE_RETAIN(m_pPausedTargets); } void PauseResumeActions::resume(float dt) { CCLog("Resuming"); CCDirector *director = CCDirector::sharedDirector(); director->getActionManager()->resumeTargets(m_pPausedTargets); }