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  • CCNotificationCenter(二)---NotificationCenterTest

    //类的定义
    
    #ifndef __NOTIFICATIONCENTERTEST_H__
    #define __NOTIFICATIONCENTERTEST_H__
    
    #include "cocos2d.h"
    
    class NotificationCenterTest : public cocos2d::CCLayer
    {
    public:
        NotificationCenterTest();
        void toExtensionsMainLayer(cocos2d::CCObject* sender);
        void toggleSwitch(cocos2d::CCObject *sender);
        void connectToSwitch(cocos2d::CCObject *sender);
    private:
        bool m_bShowImage;
    };
    
    void runNotificationCenterTest();
    
    #endif /* __NOTIFICATIONCENTERTEST_H__ */
    //将当前层替换成活动层
    void runNotificationCenterTest()
    {
        CCScene* pScene = CCScene::create();
        NotificationCenterTest* pLayer = new NotificationCenterTest();
        pScene->addChild(pLayer);
        CCDirector::sharedDirector()->replaceScene(pScene);
        pLayer->release();
    }
    //继承精灵类,写一个符合需求的精灵类
    class Light : public CCSprite
    {
    public:
        Light();
        ~Light();
    //静态方法,初始化精灵
        static Light* lightWithFile(const char* name);
    //设置开还是关
        void setIsConnectToSwitch(bool bConnectToSwitch);
    //改变obj的状态
        void switchStateChanged(CCObject* obj);
    //改变图片的亮度
        void updateLightState();
    
    private:
    //是否是连接状态
        bool m_bConnected;
    //是否是开启状态
        static bool s_bSwitchOn;
    };
    //析构的时候要释放掉,否则会造成内存泄露
    Light::~Light()
    {
        CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, MSG_SWITCH_STATE);
    }
    //参数是图片名
    Light* Light::lightWithFile(const char* name)
    {
        Light* pLight = new Light();
        pLight->initWithFile(name);
        pLight->autorelease();
        return pLight;
    }
    NotificationCenterTest::NotificationCenterTest()
    : m_bShowImage(false)
    {
        CCSize s = CCDirector::sharedDirector()->getWinSize();
    //创建返回按钮
        CCMenuItemFont* pBackItem = CCMenuItemFont::create("Back", this,
            menu_selector(NotificationCenterTest::toExtensionsMainLayer));
        pBackItem->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
        CCMenu* pBackMenu = CCMenu::create(pBackItem, NULL);
        pBackMenu->setPosition( CCPointZero );
        addChild(pBackMenu);
    //创建总体开关按钮
        CCLabelTTF *label1 = CCLabelTTF::create("switch off", "Marker Felt", 26);
        CCLabelTTF *label2 = CCLabelTTF::create("switch on", "Marker Felt", 26);
        CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
        CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
        CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(NotificationCenterTest::toggleSwitch), item1, item2, NULL);
        // turn on
        item->setSelectedIndex(1);//默认选中的是第二个按钮选项
        CCMenu *menu = CCMenu::create(item, NULL);
        menu->setPosition(ccp(s.width/2+100, s.height/2));
        addChild(menu);
    
        CCMenu *menuConnect = CCMenu::create();
        menuConnect->setPosition(CCPointZero);
        addChild(menuConnect);
    //创建三个按钮
        for (int i = 1; i <= 3; i++)
        {
    //创建精灵
            Light* light = Light::lightWithFile("Images/Pea.png");
            light->setTag(kTagLight+i);
            light->setPosition(ccp(100, s.height/4*i));
            addChild(light);
    //创建按钮点击的切换选项
            CCLabelTTF *label1 = CCLabelTTF::create("not connected", "Marker Felt", 26);
            CCLabelTTF *label2 = CCLabelTTF::create("connected", "Marker Felt", 26);
            CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
            CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
            CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(NotificationCenterTest::connectToSwitch), item1, item2, NULL);
            item->setTag(kTagConnect+i);
            item->setPosition(ccp(light->getPosition().x, light->getPosition().y+50));
    //加到菜单
            menuConnect->addChild(item, 0);
            if (i == 2)
            {
    //最后一个菜单项默认是显示第二种
                item->setSelectedIndex(1);
            }
            bool bConnected = item->getSelectedIndex() == 1 ? true : false;
    //为真的话,就监听消息,否则释放消息
            light->setIsConnectToSwitch(bConnected);
        }
    //发送MSG_SWITCH_STATE消息
        CCNotificationCenter::sharedNotificationCenter()->postNotification(MSG_SWITCH_STATE, (CCObject*)item->getSelectedIndex());
    }
    void Light::setIsConnectToSwitch(bool bConnectToSwitch)
    {
        m_bConnected = bConnectToSwitch;
        if (m_bConnected)
        {
    //设置MSG_SWITCH_STATE的监听
            CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(Light::switchStateChanged), MSG_SWITCH_STATE, NULL);
        }
        else
        {
            CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, MSG_SWITCH_STATE);
        }
        updateLightState();
    }
    //监听接收到消息时所触发的函数
    void Light::switchStateChanged(CCObject* obj)
    {
    //判断参数是否为空,空就为false,否则为true
        s_bSwitchOn = obj == 0x00 ? false : true;
    //改变精灵的状体
        updateLightState();
    }
    //改变精灵的状体
    void Light::updateLightState()
    {
    //如果开关的开着的,按钮也是出于连接状体,则设置透明度为255,值越大
    //透明度越低,图像越明显
        if (s_bSwitchOn && m_bConnected)
        {
    //this指向的是个精灵类,所以这里是直接对精灵进行操作的
            this->setOpacity(255);
        }
        else
        {
            this->setOpacity(50);
        }
    }
    //返回主菜单
    void NotificationCenterTest::toExtensionsMainLayer(cocos2d::CCObject* sender)
    {
        ExtensionsTestScene* pScene = new ExtensionsTestScene();
        pScene->runThisTest();
        pScene->release();
    }
    //点击是否连接按钮
    void NotificationCenterTest::toggleSwitch(CCObject *sender)
    {
        CCMenuItemToggle* item = (CCMenuItemToggle*)sender;
    //获取当前按钮的选择项
        int index = item->getSelectedIndex();
    //发送MSG_SWITCH_STATE消息,并将index传递过去
        CCNotificationCenter::sharedNotificationCenter()->postNotification(MSG_SWITCH_STATE, (CCObject*)index);
    }
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  • 原文地址:https://www.cnblogs.com/newlist/p/3243159.html
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