zoukankan      html  css  js  c++  java
  • CCObject

    /****************************************************************************
    Copyright (c) 2010 cocos2d-x.org
    
    http://www.cocos2d-x.org
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    ****************************************************************************/
    
    #ifndef __CCOBJECT_H__
    #define __CCOBJECT_H__
    
    #include "CCDataVisitor.h"
    
    #ifdef EMSCRIPTEN
    #include <GLES2/gl2.h>
    #endif // EMSCRIPTEN
    
    NS_CC_BEGIN
    
    /**
     * @addtogroup base_nodes
     * @{
     */
    
    class CCZone;
    class CCObject;
    class CCNode;
    class CCEvent;
    
    class CC_DLL CCCopying
    {
    public:
        virtual CCObject* copyWithZone(CCZone* pZone);
    };
    
    class CC_DLL CCObject : public CCCopying
    {
    public:
        // object id, CCScriptSupport need public m_uID
        unsigned int        m_uID;
        // Lua reference id
        int                 m_nLuaID;
    protected:
        // count of references
        unsigned int        m_uReference;
        // count of autorelease
        unsigned int        m_uAutoReleaseCount;
    public:
        CCObject(void);
        virtual ~CCObject(void);
        
        void release(void);
        void retain(void);
        CCObject* autorelease(void);
        CCObject* copy(void);
        bool isSingleReference(void) const;
        unsigned int retainCount(void) const;
        virtual bool isEqual(const CCObject* pObject);
    
        virtual void acceptVisitor(CCDataVisitor &visitor);
    
        virtual void update(float dt) {CC_UNUSED_PARAM(dt);};
        
        friend class CCAutoreleasePool;
    };
    
    
    typedef void (CCObject::*SEL_SCHEDULE)(float);
    typedef void (CCObject::*SEL_CallFunc)();
    typedef void (CCObject::*SEL_CallFuncN)(CCNode*);
    typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*);
    typedef void (CCObject::*SEL_CallFuncO)(CCObject*);
    typedef void (CCObject::*SEL_MenuHandler)(CCObject*);
    typedef void (CCObject::*SEL_EventHandler)(CCEvent*);
    typedef int (CCObject::*SEL_Compare)(CCObject*);
    
    #define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
    #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
    #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
    #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
    #define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
    #define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
    #define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
    #define compare_selector(_SELECTOR) (SEL_Compare)(&_SELECTOR)
    
    // end of base_nodes group
    /// @}
    
    NS_CC_END
    
    #endif // __CCOBJECT_H__
    /****************************************************************************
    Copyright (c) 2010 cocos2d-x.org
    
    http://www.cocos2d-x.org
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    ****************************************************************************/
    
    
    #include "CCObject.h"
    #include "CCAutoreleasePool.h"
    #include "ccMacros.h"
    #include "script_support/CCScriptSupport.h"
    
    NS_CC_BEGIN
    
    CCObject* CCCopying::copyWithZone(CCZone *pZone)
    {
        CC_UNUSED_PARAM(pZone);
        CCAssert(0, "not implement");
        return 0;
    }
    
    CCObject::CCObject(void)
    : m_nLuaID(0)
    , m_uReference(1) // when the object is created, the reference count of it is 1
    , m_uAutoReleaseCount(0)
    {
        static unsigned int uObjectCount = 0;
    
        m_uID = ++uObjectCount;
    }
    
    CCObject::~CCObject(void)
    {
        // if the object is managed, we should remove it
        // from pool manager
        if (m_uAutoReleaseCount > 0)
        {
            CCPoolManager::sharedPoolManager()->removeObject(this);
        }
    
        // if the object is referenced by Lua engine, remove it
        if (m_nLuaID)
        {
            CCScriptEngineManager::sharedManager()->getScriptEngine()->removeScriptObjectByCCObject(this);
        }
        else
        {
            CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
            if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
            {
                pEngine->removeScriptObjectByCCObject(this);
            }
        }
    }
    
    CCObject* CCObject::copy()
    {
        return copyWithZone(0);
    }
    
    void CCObject::release(void)
    {
        CCAssert(m_uReference > 0, "reference count should greater than 0");
        --m_uReference;
    
        if (m_uReference == 0)
        {
            delete this;
        }
    }
    
    void CCObject::retain(void)
    {
        CCAssert(m_uReference > 0, "reference count should greater than 0");
    
        ++m_uReference;
    }
    
    CCObject* CCObject::autorelease(void)
    {
        CCPoolManager::sharedPoolManager()->addObject(this);
        return this;
    }
    
    bool CCObject::isSingleReference(void) const
    {
        return m_uReference == 1;
    }
    
    unsigned int CCObject::retainCount(void) const
    {
        return m_uReference;
    }
    
    bool CCObject::isEqual(const CCObject *pObject)
    {
        return this == pObject;
    }
    
    void CCObject::acceptVisitor(CCDataVisitor &visitor)
    {
        visitor.visitObject(this);
    }
    
    NS_CC_END
  • 相关阅读:
    Javascript事件处理进阶
    Restful API设计指南
    Git&GitHub
    Linux补充
    堡垒机
    Python发送邮件
    js获取当前页面url网址信息
    高并发的秒杀系统
    CMDB开发
    Tornado
  • 原文地址:https://www.cnblogs.com/newlist/p/3417143.html
Copyright © 2011-2022 走看看