threejs 透明贴图的方法
function init() { //设置渲染窗口的大小 var canvaswidth=window.innerWidth; var canvasheight=window.innerHeight; renderer = new THREE.WebGLRenderer({ alpha: true }); renderer.setSize(canvaswidth, canvasheight); document.body.appendChild(renderer.domElement); // camera = new THREE.PerspectiveCamera(70, canvaswidth / canvasheight, 1, 1000); camera.position.z = 500; scene = new THREE.Scene(); var geometry = new THREE.PlaneGeometry(100, 100, 1, 1); // A begin geometry.vertices[0].uv = new THREE.Vector2(0, 0); geometry.vertices[1].uv = new THREE.Vector2(1, 0); geometry.vertices[2].uv = new THREE.Vector2(1, 1); geometry.vertices[3].uv = new THREE.Vector2(0, 1); // A end // B begin // 纹理坐标怎么弄 var texture1 = THREE.ImageUtils.loadTexture("/moban/images/tietu.png", null, function(t) {}); var material = new THREE.MeshBasicMaterial({ map: texture1,transparent: true,side:THREE.DoubleSide }); mesh = new THREE.Mesh(geometry, material); mesh.position.z = 0; mesh.position.x = 0; mesh.position.y = 0; mesh.rotation.x = 0; mesh.rotation.y = 0; mesh.rotation.z = 0; scene.add(mesh); //用于自适应 window.addEventListener('resize', onWindowResize, false); var tm = new TimelineMax(); // tm.to(camera.position, 3, {z:100,delay:0,repeat: 2, yoyo: true,ease: Linear.easeNone});// // tm.to(camera.rotation, 13, {z:100,delay:0,repeat: 2, yoyo: true,ease: Linear.easeNone});// }
renderer = new THREE.WebGLRenderer({ alpha: true });
var material = new THREE.MeshBasicMaterial({ map: texture1,transparent: true,side:THREE.DoubleSide });
1个画布支持透明 1个是贴图支持