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  • Building Tablet PC Applications ROB JARRETT

    Building Tablet PC Applications

    ROB JARRETT

    Tablet PC 开发,有需要PDF的留下邮箱

    目录
    This text was added by using code.Building Tablet PC Applications......................................1
    ROB JARRETT ...............................................................................................................1
    PHILIP SU......................................................................................................................1
    Chapter 3. Introduction to the Tablet PC Platform SDK.....................................................9
    A Sort of Homecoming .............................................................................................................10
    Finding the Right Operating System for the Job.......................................................17
    Managed APIs .....................................................................................................................18
    Ink Controls .........................................................................................................................20
    COM Automation APIs ......................................................................................................21
    Sample Applications .........................................................................................................23
    Installing the Tablet PC Platform SDK..................................................................................26
    System Requirements.......................................................................................................27
    Getting the SDK..................................................................................................................28
    Setting Up Your Environment.........................................................................................29
    SETTING UP YOUR VISUAL STUDIO .NET ENVIRONMENT ..............31
    NOTE .............................................................................................................................31
    Anatomy of the Tablet PC Platform SDK .....................................................................37
    NOTE .............................................................................................................................37
    Overview of the Managed API.................................................................................................40
    All That You Can’t Leave Behind ...................................................................................45
    Design Goals of the API ...................................................................................................46
    THE PRIME DIRECTIVE .......................................................................................49
    WHAT’S COVERED BY THE MANAGED API..............................................49
    WHAT’S NOT COVERED BY THE MANAGED API ...................................52
    NOTE .............................................................................................................................54
    Managed API Object Survey............................................................................................58
    TABLET INPUT API................................................................................................59
    Ink Data Management API................................................................................................64
    Ink Recognition API...........................................................................................................67
    Ink Control Comparison with Managed API ........................................................................70
    Welcome to the Great Adventure...........................................................................................74
    Chapter 4. Tablet PC Platform SDK: Tablet Input..............................................................75
    Sample Applications .................................................................................................................76
    Capturing Input from the Pen .................................................................................................77
    NOTE .............................................................................................................................77
    Requirement #1—Mouse Emulation..............................................................................78
    NOTE .............................................................................................................................78
    Requirement #2—Digital Ink............................................................................................79
    Requirement #3—Pen-Based Actions ..........................................................................81
    3 / 891
    NOTE .............................................................................................................................82
    Summing Up the Requirements .....................................................................................83
    .Anatomy of the Tablet PC’s Tablet Input Subsystem......................................................83
    Tablet Hardware..................................................................................................................85
    NOTE .............................................................................................................................86
    Chock-full of HID-y Goodness ........................................................................................86
    NOTE .............................................................................................................................87
    The Center of the TIS Universe: Wisptis.exe ..............................................................88
    NOTE .............................................................................................................................89
    GETTING INPUT FROM THE DRIVER............................................................90
    PERFORMING MOUSE EMULATION ..............................................................91
    DETECTING PEN-BASED ACTIONS ..............................................................96
    NOTE .............................................................................................................................97
    DISPATCHING EVENTS .......................................................................................98
    MAKING SENSE OF IT ALL .............................................................................101
    Winlogon Desktop Support ...........................................................................................103
    What About Ink?...............................................................................................................104
    Platform SDK Support for Tablet Input ..............................................................................104
    Getting Ink from a Tablet................................................................................................105
    SAY HELLO TO THE INKCOLLECTOR .......................................................105
    NOTE ...........................................................................................................................106
    SAMPLE APPLICATION: "HELLOINKCOLLECTOR"............................106
    NOTE ...........................................................................................................................110
    When Ink Is Not Enough.................................................................................................111
    NOTE ...........................................................................................................................112
    SAMPLE APPLICATION: HELLOINKOVERLAY ......................................113
    CHANGING THE ERASER MODE ..................................................................122
    THE INKCONTROL CLASS IN
    THE BUILDINGTABLETAPPS LIBRARY ....................................................123
    INKOVERLAY’S ATTACH MODE ...................................................................124
    NOTE ...........................................................................................................................126
    NOTE ...........................................................................................................................127
    InkCollector Events .........................................................................................................127
    NOTE ...........................................................................................................................128
    INK STROKE EVENTS ........................................................................................129
    PEN MOVEMENT EVENTS ................................................................................130
    NOTE ...........................................................................................................................135
    MOUSE TRIGGER EVENTS ..............................................................................135
    TABLET HARDWARE EVENTS .......................................................................137
    NOTE ...........................................................................................................................137
    RENDERING EVENTS (INKOVERLAY ONLY) ..........................................138
    INK EDITING EVENTS (INKOVERLAY ONLY) .........................................139
    SAMPLE APPLICATION: INPUTWATCHER ..............................................143
    ANALYZING THE EVENTS................................................................................166
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    TIP ................................................................................................................................170
    InkOverlay Events............................................................................................................173
    Specifying the Tablet Data to Capture—Packet Properties ..................................174
    TIP ................................................................................................................................175
    SAMPLE APPLICATION: PACKETPROPERTYWATCHER .................180
    TIP ................................................................................................................................180
    INK COORDINATES .............................................................................................198
    Extending InkOverlay Behaviors .................................................................................198
    Sample Application: TopOfPenErase .........................................................................200
    Sample Application: ModelessSwitch ........................................................................207
    Getting Introspective...............................................................................................................213
    Tablets Collection ............................................................................................................214
    Tablet Class .......................................................................................................................215
    SAMPLE APPLICATION: DEVICEWALKER ..............................................218
    Common Properties on InkCollector and InkOverlay.............................................227
    Best Practices for InkCollector and InkOverlay...............................................................232
    NewPackets and NewInAirPackets Events................................................................232
    Choosing Desired Packet Properties..........................................................................233
    Gesture Recognition .......................................................................................................233
    Mouse Events....................................................................................................................234
    Summary ....................................................................................................................................235
    Chapter 5. Tablet PC Platform SDK: Ink Data Management, Part I .............................236
    Ink and Stroke Objects ...........................................................................................................238
    NOTE ...........................................................................................................................239
    Introduction to the Ink, Stroke, and Strokes Classes.............................................242
    THE INK CLASS ....................................................................................................243
    THE STROKE CLASS ..........................................................................................245
    THE STROKES CLASS .......................................................................................246
    SAMPLE APPLICATION—STROKEIDVIEWER ........................................248
    ANALYSIS OF STROKE ID BEHAVIOR ......................................................258
    NOTE ...........................................................................................................................260
    Using Strokes Collections .............................................................................................260
    COLLECTION FUNCTIONALITY .....................................................................261
    RECEIVING NOTIFICATION OF STROKE ADDITION OR REMOVAL
    .......................................................................................................................................263
    SAMPLE APPLICATION—INKSELECTOR .................................................264
    Creation, Deletion, and Ownership of Stroke Objects ...........................................276
    ADDING INK ............................................................................................................278
    NOTE ...........................................................................................................................279
    DELETING INK .......................................................................................................280
    RECEIVING NOTIFICATION OF INK ADDITION AND DELETION ...283
    SAMPLE APPLICATION—INKCOPY ............................................................284
    SAMPLE APPLICATION—INKFACTORY....................................................294
    Rendering Digital Ink...............................................................................................................304
    5 / 891
    Renderer Class .................................................................................................................305
    CREATING AND MAINTAINING RENDERER OBJECTS .....................307
    DRAWING INK ........................................................................................................308
    SAMPLE APPLICATION—INKLAYERS .......................................................309
    CONVERTING BETWEEN INK SPACE AND PIXELS ............................317
    RENDERER TRANSFORMS—SCROLLING AND ZOOMING ..............318
    SAMPLE APPLICATION—INKMAGNIFY ....................................................323
    Adding Style—The DrawingAttributes Class............................................................339
    ANTIALIASED.........................................................................................................342
    FITTOCURVE PROPERTY.................................................................................343
    NOTE ...........................................................................................................................345
    IGNOREPRESSURE PROPERTY ...................................................................345
    PENTIP ATTRIBUTE ............................................................................................346
    RASTEROPERATION PROPERTY.................................................................347
    USING THE DRAWINGATTRIBUTES PROPERTY ..................................348
    NOTE ...........................................................................................................................348
    SAMPLE APPLICATION—INKFORMATTER .............................................351
    Special Rendering Effects .............................................................................................369
    RENDERING SELECTION STATE..................................................................370
    GLOWING INK ........................................................................................................373
    TRULY TRANSPARENT INK ............................................................................375
    PERFORMANCE IMPLICATIONS OF THESE METHODS ....................375
    Summary ....................................................................................................................................376
    Chapter 6. Tablet PC Platform SDK: Ink Data Management, Part II ............................378
    Stroke Geometry ......................................................................................................................379
    Computing the Bounding Box of a Stroke ................................................................379
    THE GETBOUNDINGBOX METHOD..............................................................380
    THE RENDERER CLASS’S MEASURE METHOD....................................383
    CODE SNIPPET—DRAWBOUNDINGBOXES ............................................384
    Retrieving the Points of a Stroke .................................................................................385
    POLYLINE POINTS ..............................................................................................386
    NOTE ...........................................................................................................................387
    BÉZIER CONTROL POINTS .............................................................................387
    CODE SNIPPET—DRAWPOINTS (DRAWS BÉZIER OR POLYLINE
    POINTS OF INK) ....................................................................................................389
    Computing Intersections of a Stroke..........................................................................391
    CODE SNIPPET—DRAWINTERSECTIONS ................................................397
    Retrieving and Setting the Packet Data of a Stroke................................................403
    NOTE ...........................................................................................................................404
    CODE SNIPPET—PRESSUREADJUST .......................................................406
    Retrieving the Cusps of a Stroke .................................................................................408
    CODE SNIPPET—DRAWCUSPS.....................................................................409
    Putting It Together—the StrokeDataViewer Example.............................................412
    SAMPLE APPLICATION—STROKEDATAVIEWER.................................412
    6 / 891
    Transforming Strokes .....................................................................................................433
    SAMPLE APPLICATION—STROKEWARPER ...........................................436
    Targeting and Hit-Testing Ink Strokes................................................................................444
    Different Types of Hit-Testing.......................................................................................444
    POINT-BASED ........................................................................................................445
    RECTANGLE-BASED ..........................................................................................445
    LASSO-BASED ......................................................................................................446
    PERCENTAGE-BASED ENCLOSURE ..........................................................446
    Hit-Testing Functions......................................................................................................450
    NOTE ...........................................................................................................................451
    COMPUTING THE NEAREST POINT ............................................................452
    SAMPLE APPLICATION—INSERTREMOVESPACE ..............................453
    SAMPLE APPLICATION—REALTIMELASSO ...........................................466
    Splitting and Trimming Ink ....................................................................................................499
    Splitting Strokes...............................................................................................................500
    NOTE ...........................................................................................................................501
    Clipping/Trimming Strokes............................................................................................501
    SAMPLE APPLICATION—STROKECHOPPER.........................................502
    NOTE ...........................................................................................................................522
    NOTE ...........................................................................................................................524
    Serialization, the Clipboard, and Drag and Drop .............................................................524
    Serialization .......................................................................................................................524
    PERSISTING STROKES COLLECTIONS ....................................................529
    EXTENDED PROPERTY DATA .......................................................................530
    SAMPLE APPLICATION—INKPERSIST ......................................................531
    NOTE ...........................................................................................................................541
    Using the Clipboard.........................................................................................................541
    SAMPLE APPLICATION—INKCLIPPY.........................................................547
    Implementing Drag and Drop........................................................................................555
    SAMPLE APPLICATION—INKDRAGDROP ...............................................556
    Summary ....................................................................................................................................563
    Chapter 7. Tablet PC Platform SDK: Ink Recognition.....................................................564
    Recognizer Architecture ........................................................................................................566
    Text vs. Object Recognition ..........................................................................................567
    Synchronous vs. Asynchronous Recognition .........................................................568
    PARTIAL RECOGNITION ...................................................................................570
    WHEN TO USE FOREGROUND AND BACKGROUND RECOGNITION
    .......................................................................................................................................571
    Recognition Results........................................................................................................572
    Performing Simple Recognition...........................................................................................574
    Recognizing Text..............................................................................................................575
    SAMPLE APPLICATION—BASICRECO ......................................................575
    Recognizing Application Gestures..............................................................................580
    SPECIFYING APPLICATION GESTURES TO RECOGNIZE................581
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    RECEIVING APPLICATION GESTURE EVENTS .....................................593
    SAMPLE APPLICATION—GESTUREPAD ..................................................594
    Using the Recognition Classes ............................................................................................606
    Obtaining a Recognizer to Use.....................................................................................608
    Initiating a Recognition Session ..................................................................................610
    THE RECOGNITION MODE...............................................................................611
    PREFIX AND SUFFIX STRINGS .....................................................................614
    THE CHARACTER AUTO-COMPLETE MODE ..........................................614
    NOTE ...........................................................................................................................616
    Supplying Strokes to the Recognizer .........................................................................617
    Getting Results I: Easy Synchronous Recognition.................................................620
    NOTE ...........................................................................................................................621
    SAMPLE APPLICATION—INTERMEDIATERECO...................................621
    Getting Results II: Electric Boogaloo (a.k.a. Harder Synchronous Recognition)
    ..............................................................................................................................................627
    SAMPLE APPLICATION—ADVANCEDRECO ...........................................628
    NOTE ...........................................................................................................................641
    Getting Results III: The Final Chapter (a.k.a. Asynchronous Recognition)......642
    SAMPLE APPLICATION—ASYNCRECO.....................................................644
    Working with Recognition Results..............................................................................655
    THE RECOGNITIONALTERNATE CLASS ..................................................657
    SAMPLE APPLICATION—WORDSELECT .................................................662
    SAMPLE APPLICATION—CORRECTIONUI ..............................................675
    Storing Recognition Results .........................................................................................695
    Recognition Properties...................................................................................................698
    Improving Recognition Results....................................................................................703
    FACTOIDS—CONTENT HINT...........................................................................703
    WORD LISTS—CONTENT HINT .....................................................................712
    DETERMINING IF A WORD IS SUPPORTED ............................................712
    GUIDES—SPATIAL HINT...................................................................................713
    Summary ....................................................................................................................................714
    Chapter 8. Ink Controls...........................................................................................................716
    Achtung Baby ...........................................................................................................................717
    IMPORTANT .............................................................................................................719
    InkEdit .........................................................................................................................................720
    InkEdit Basics ...................................................................................................................721
    BASIC PROPERTIES ...........................................................................................728
    MOUSE-RELATED PROPERTIES ..................................................................733
    NOTE ...........................................................................................................................734
    BASIC PROPERTIES EXAMPLE ....................................................................736
    Working with Ink...............................................................................................................742
    ACCESSING INK WITH SELINKS ..................................................................742
    TOGGLING INK DISPLAY WITH SELINKSDISPLAYMODE ................744
    Recognizing Ink and Gestures .....................................................................................746
    8 / 891
    CHANGING RECOGNITION ..............................................................................746
    RECOGNITION TIMING ......................................................................................752
    GESTURES IN INKEDIT .....................................................................................756
    NOTE ...........................................................................................................................763
    InkEdit Parting Thoughts ...............................................................................................763
    InkPicture ...................................................................................................................................767
    NOTE ...........................................................................................................................768
    Summary ....................................................................................................................................783
    Part III. Advanced Tablet PC Topics ........................................................................................785
    Chapter 9. Updating Existing Applications .......................................................................785
    Even Better than the Real Thing ..........................................................................................786
    User Benefits of Integration ..........................................................................................787
    PEN-FRIENDLY USER INTERFACES...........................................................787
    DIGITAL INK FEATURES ..................................................................................790
    Business Benefits of Integration .................................................................................793
    Technical Considerations ......................................................................................................795
    Application Design ..........................................................................................................795
    INKCOLLECTOR AND INKOVERLAY ..........................................................796
    STORAGE .................................................................................................................798
    CLIPBOARD ............................................................................................................801
    NOTE ...........................................................................................................................802
    UNDO..........................................................................................................................803
    INK ARCHITECTURE...........................................................................................809
    ACCESSIBILITY.....................................................................................................811
    Performance ......................................................................................................................812
    SPEED OF COMMON OPERATIONS ............................................................813
    NOTE ...........................................................................................................................833
    MEMORY AND STORAGE OF INK ................................................................841
    NOTE ...........................................................................................................................842
    NOTE ...........................................................................................................................850
    InkPadJunior .............................................................................................................................855
    Summary ....................................................................................................................................867
    Part IV. Appendixes....................................................................................................................868
    Appendix A. BuildingTabletApps Library Reference......................................................868
    The InkInputPanel Class ........................................................................................................870
    InkInputPanel ....................................................................................................................870
    The InkControl and InkControl2 Classes...........................................................................870
    NOTE ...........................................................................................................................871
    InkControl...........................................................................................................................871
    InkControl2 ........................................................................................................................871
    InkOverlay ..........................................................................................................................872
    InkInputPanel ....................................................................................................................872
    The FormatInkDlg Class.........................................................................................................872
    FormatInkDlg.....................................................................................................................873
    9 / 891
    DrawingAttributes ............................................................................................................873
    Add NoteThe InkEx Class.........................................................................................................874
    AddStrokesAtRectangle.................................................................................................874
    The RendererEx Class ............................................................................................................874
    InkSpaceToPixel...............................................................................................................875
    PixelToInkSpace...............................................................................................................875
    DrawSelected ....................................................................................................................875
    DrawStrokeIds...................................................................................................................876
    DrawBoundingBoxes ......................................................................................................876
    DrawPoints.........................................................................................................................877
    DrawIntersections............................................................................................................878
    DrawCusps.........................................................................................................................879
    The LassoUI Class ...................................................................................................................879
    LassoUI...............................................................................................................................880
    Start .....................................................................................................................................880
    Continue .............................................................................................................................881
    Render.................................................................................................................................881
    Points ..................................................................................................................................881
    BoundingRect ...................................................................................................................882
    DotSpacing ........................................................................................................................882
    DotSize................................................................................................................................882
    DotBrush ............................................................................................................................883
    The CopyAsTextDlg Class.....................................................................................................883
    CopyAsTextDlg.................................................................................................................883
    RecognitionResult ...........................................................................................................884
    Appendix B. Tablet PC Hardware Guidelines ...................................................................884
    Windows XP Tablet PC Edition Hardware Requirements..............................................885
    Digitizer: .............................................................................................................................885
    Power States: ....................................................................................................................887
    Viewing Mode:...................................................................................................................889
    Removal from Dock:........................................................................................................890
    Legacy-Free:......................................................................................................................890
    CTRL+ALT+DEL or Equivalent Functionality: ..........................................................891

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  • 原文地址:https://www.cnblogs.com/nightnine/p/6652273.html
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