定义
定义对象间的一种一对多的依赖关系,等一个对象的状态发生变化时,所有依赖于它的对象都得到通知并自动更新
c#代码,没有严格按照四人帮的Uml
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns
{
/// <summary>
/// The 'Subject' abstract class
/// 目标对象,它知道观察它的观察者,并提供注册和删除观察者的接口
/// </summary>
abstract class Subject
{
//用来保存,观察者的对象
private List<Observer> _observers = new List<Observer>();
//注册观察者对象
public void Attach(Observer observer)
{
_observers.Add(observer);
}
//删除观察者对象
public void Detach(Observer observer)
{
_observers.Remove(observer);
}
//通知
public void Notify()
{
foreach (Observer o in _observers)
{
o.Update(this);
}
}
}
/// <summary>
/// The 'ConcreteSubject' class
/// 具体的目标对象,维护目标对象的状态
/// 当自己的状态发生变化时,负责通知各个观察者
/// </summary>
class ConcreteSubject : Subject
{
private string _subjectState;
// Gets or sets subject state
public string SubjectState
{
get
{
return _subjectState;
}
set
{
_subjectState = value;
//状态发生变化,通知各个观察者
this.Notify();
}
}
}
/// <summary>
/// The 'Observer' abstract class
/// 观察者,定义个接口,给那些在目标发生改变的时候被通知的对象
/// </summary>
abstract class Observer
{
public abstract void Update(Subject subject);
}
/// <summary>
/// The 'ConcreteObserver' class
/// 具体的观察者,实现更新的方法,使自身的状态也目标状态保持一致
/// </summary>
class ConcreteObserver : Observer
{
private string _name;
private string _observerState;
// Constructor
public ConcreteObserver(string name)
{
this._name = name;
}
public override void Update(Subject subject)
{
_observerState = ((ConcreteSubject)subject).SubjectState;
Console.WriteLine("Observer {0}'s new state is {1}",
_name, _observerState);
}
}
class Program
{
static void Main(string[] args)
{
// Configure Observer pattern
ConcreteSubject s = new ConcreteSubject();
s.Attach(new ConcreteObserver("X"));
s.Attach(new ConcreteObserver("Y"));
s.Attach(new ConcreteObserver("Z"));
// Change subject and notify observers
s.SubjectState = "ABC";
// Wait for user
Console.ReadKey();
// Change subject and notify observers
s.SubjectState = "CBA";
// Wait for user
Console.ReadKey();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DesignPatterns
{
/// <summary>
/// The 'Subject' abstract class
/// 目标对象,它知道观察它的观察者,并提供注册和删除观察者的接口
/// </summary>
abstract class Subject
{
//用来保存,观察者的对象
private List<Observer> _observers = new List<Observer>();
//注册观察者对象
public void Attach(Observer observer)
{
_observers.Add(observer);
}
//删除观察者对象
public void Detach(Observer observer)
{
_observers.Remove(observer);
}
//通知
public void Notify()
{
foreach (Observer o in _observers)
{
o.Update(this);
}
}
}
/// <summary>
/// The 'ConcreteSubject' class
/// 具体的目标对象,维护目标对象的状态
/// 当自己的状态发生变化时,负责通知各个观察者
/// </summary>
class ConcreteSubject : Subject
{
private string _subjectState;
// Gets or sets subject state
public string SubjectState
{
get
{
return _subjectState;
}
set
{
_subjectState = value;
//状态发生变化,通知各个观察者
this.Notify();
}
}
}
/// <summary>
/// The 'Observer' abstract class
/// 观察者,定义个接口,给那些在目标发生改变的时候被通知的对象
/// </summary>
abstract class Observer
{
public abstract void Update(Subject subject);
}
/// <summary>
/// The 'ConcreteObserver' class
/// 具体的观察者,实现更新的方法,使自身的状态也目标状态保持一致
/// </summary>
class ConcreteObserver : Observer
{
private string _name;
private string _observerState;
// Constructor
public ConcreteObserver(string name)
{
this._name = name;
}
public override void Update(Subject subject)
{
_observerState = ((ConcreteSubject)subject).SubjectState;
Console.WriteLine("Observer {0}'s new state is {1}",
_name, _observerState);
}
}
class Program
{
static void Main(string[] args)
{
// Configure Observer pattern
ConcreteSubject s = new ConcreteSubject();
s.Attach(new ConcreteObserver("X"));
s.Attach(new ConcreteObserver("Y"));
s.Attach(new ConcreteObserver("Z"));
// Change subject and notify observers
s.SubjectState = "ABC";
// Wait for user
Console.ReadKey();
// Change subject and notify observers
s.SubjectState = "CBA";
// Wait for user
Console.ReadKey();
}
}
}
python 代码
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
class Subject(object):
def __init__(self):
self._observers = []
def attach(self, observer):
if not observer in self._observers:
self._observers.append(observer)
def detach(self, observer):
try:
self._observers.remove(observer)
except ValueError:
pass
def notify(self, modifier=None):
for observer in self._observers:
if modifier != observer:
observer.update(self)
# Example usage
class Data(Subject):
def __init__(self, name=''):
super(Data,self).__init__()
self.name = name
self._data = 0
@property
def data(self):
return self._data
@data.setter
def data(self,value):
self._data = value
self.notify()
class HexViewer:
def update(self, subject):
print 'HexViewer: Subject %s has data 0x%x' % (subject.name, subject.data)
class DecimalViewer:
def update(self, subject):
print 'DecimalViewer: Subject %s has data %d' % (subject.name, subject.data)
# Example usage...
def main():
data1 = Data('Data 1')
data2 = Data('Data 2')
view1 = DecimalViewer()
view2 = HexViewer()
data1.attach(view1)
data1.attach(view2)
data2.attach(view2)
data2.attach(view1)
print "Setting Data 1 = 10"
data1.data = 10
print "Setting Data 2 = 15"
data2.data = 15
print "Setting Data 1 = 3"
data1.data = 3
print "Setting Data 2 = 5"
data2.data = 5
print "Detach HexViewer from data1 and data2."
data1.detach(view2)
data2.detach(view2)
print "Setting Data 1 = 10"
data1.data=10
print "Setting Data 2 = 15"
data2.data=15
if __name__ == '__main__':
main()
def __init__(self):
self._observers = []
def attach(self, observer):
if not observer in self._observers:
self._observers.append(observer)
def detach(self, observer):
try:
self._observers.remove(observer)
except ValueError:
pass
def notify(self, modifier=None):
for observer in self._observers:
if modifier != observer:
observer.update(self)
# Example usage
class Data(Subject):
def __init__(self, name=''):
super(Data,self).__init__()
self.name = name
self._data = 0
@property
def data(self):
return self._data
@data.setter
def data(self,value):
self._data = value
self.notify()
class HexViewer:
def update(self, subject):
print 'HexViewer: Subject %s has data 0x%x' % (subject.name, subject.data)
class DecimalViewer:
def update(self, subject):
print 'DecimalViewer: Subject %s has data %d' % (subject.name, subject.data)
# Example usage...
def main():
data1 = Data('Data 1')
data2 = Data('Data 2')
view1 = DecimalViewer()
view2 = HexViewer()
data1.attach(view1)
data1.attach(view2)
data2.attach(view2)
data2.attach(view1)
print "Setting Data 1 = 10"
data1.data = 10
print "Setting Data 2 = 15"
data2.data = 15
print "Setting Data 1 = 3"
data1.data = 3
print "Setting Data 2 = 5"
data2.data = 5
print "Detach HexViewer from data1 and data2."
data1.detach(view2)
data2.detach(view2)
print "Setting Data 1 = 10"
data1.data=10
print "Setting Data 2 = 15"
data2.data=15
if __name__ == '__main__':
main()