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  • unity3d之切换场景不销毁物体

     1 using System.Collections;
     2 using System.Collections.Generic;
     3 using UnityEngine;
     4 /// <summary>
     5 /// 背景音乐脚本
     6 /// </summary>
     7 public class AudioBackground : MonoBehaviour {
     8 
     9     static AudioBackground StaticObject;
    10 
    11     private bool LastMusicOn = true;
    12 
    13     void Start()
    14     {
    15 
    16     }
    17     public static AudioBackground instance
    18     {
    19         get
    20         {
    21             if (StaticObject == null)
    22             {
    23                 StaticObject = FindObjectOfType<AudioBackground>();
    24                 DontDestroyOnLoad(StaticObject.gameObject);
    25             }
    26             return StaticObject;
    27         }
    28     }
    29     void Awake()
    30     {
    31         if (StaticObject == null)
    32         {
    33             StaticObject = this;
    34             DontDestroyOnLoad(this);
    35         }
    36         else if (this != StaticObject)
    37         {
    38             Destroy(gameObject);
    39         }
    40 
    41     }
    42     void Update()
    43     {
    44         if (MainController.musicOn != LastMusicOn)
    45         {
    46             LastMusicOn = MainController.musicOn;
    47             OnMusicChanged();
    48         }
    49     }
    50     private void OnMusicChanged()
    51     {
    52         if (MainController.musicOn)
    53         {
    54             gameObject.GetComponent<AudioSource>().Play();
    55         }
    56         else
    57         {
    58             gameObject.GetComponent<AudioSource>().Pause();
    59         }
    60     }
    61 }
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  • 原文地址:https://www.cnblogs.com/ninomiya/p/6834762.html
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