NX9+VS2012 #include <uf.h> #include <uf_ui.h> #include <uf_obj.h> static int init_proc(UF_UI_selection_p_t select, void* user_data) { int errorCode = 0; int num_triples = 1; UF_UI_mask_t mask_triples[1] = { {UF_solid_type, 0, 0}//定义选择面类型 }; errorCode = UF_UI_set_sel_mask(select, UF_UI_SEL_MASK_CLEAR_AND_ENABLE_SPECIFIC, num_triples, mask_triples); if (errorCode == 0) { return UF_UI_SEL_SUCCESS; } else { return UF_UI_SEL_FAILURE; } } void MyClass::do_it() { // TODO: add your code here UF_initialize(); char sCue[] = "请选择"; char sTitle[] = "选择"; int iScope = UF_UI_SEL_SCOPE_WORK_PART; int iResponse = 0; tag_t tObject = NULL_TAG; double adCursor[3]; tag_t tView = NULL_TAG; UF_UI_select_with_single_dialog(sCue, sTitle, iScope, init_proc, NULL, &iResponse, &tObject, adCursor, &tView); if (iResponse == UF_UI_OK || iResponse == UF_UI_OBJECT_SELECTED || iResponse == UF_UI_OBJECT_SELECTED_BY_NAME) { //取消高亮 UF_DISP_set_highlight(tObject, 0); //将对象移动到不可见图层 UF_OBJ_set_layer_allow_hidden(tObject, 257); } UF_terminate(); } Caesar卢尚宇 2021年3月8日