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  • glPushAttrib里的各个BIT都save了些什么

    Description

    glPushAttrib takes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask. mask is typically constructed by ORing several of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save all stackable states.

    The symbolic mask constants and their associated GL state are as follows (the second column lists which attributes are saved):

    GL_ACCUM_BUFFER_BITAccumulation buffer clear value
      
    GL_COLOR_BUFFER_BITGL_ALPHA_TEST enable bit
     Alpha test function and reference value
     GL_BLEND enable bit
     Blending source and destination functions
     Constant blend color
     Blending equation
     GL_DITHER enable bit
     GL_DRAW_BUFFER setting
     GL_COLOR_LOGIC_OP enable bit
     GL_INDEX_LOGIC_OP enable bit
     Logic op function
     Color mode and index mode clear values
     Color mode and index mode writemasks
      
    GL_CURRENT_BITCurrent RGBA color
     Current color index
     Current normal vector
     Current texture coordinates
     Current raster position
     GL_CURRENT_RASTER_POSITION_VALID flag
     RGBA color associated with current raster position
     Color index associated with current raster position
     Texture coordinates associated with current raster position
     GL_EDGE_FLAG flag
      
    GL_DEPTH_BUFFER_BITGL_DEPTH_TEST enable bit
     Depth buffer test function
     Depth buffer clear value
     GL_DEPTH_WRITEMASK enable bit
      
    GL_ENABLE_BITGL_ALPHA_TEST flag
     GL_AUTO_NORMAL flag
     GL_BLEND flag
     Enable bits for the user-definable clipping planes
     GL_COLOR_MATERIAL
     GL_CULL_FACE flag
     GL_DEPTH_TEST flag
     GL_DITHER flag
     GL_FOG flag
     GL_LIGHTi where 0<= i<GL_MAX_LIGHTS
     GL_LIGHTING flag
     GL_LINE_SMOOTH flag
     GL_LINE_STIPPLE flag
     GL_COLOR_LOGIC_OP flag
     GL_INDEX_LOGIC_OP flag
     GL_MAP1_x where x is a map type
     GL_MAP2_x where x is a map type
     GL_NORMALIZE flag
     GL_POINT_SMOOTH flag
     GL_POLYGON_OFFSET_LINE flag
     GL_POLYGON_OFFSET_FILL flag
     GL_POLYGON_OFFSET_POINT flag
     GL_POLYGON_SMOOTH flag
     GL_POLYGON_STIPPLE flag
     GL_SCISSOR_TEST flag
     GL_STENCIL_TEST flag
     GL_TEXTURE_1D flag
     GL_TEXTURE_2D flag
     GL_TEXTURE_3D flag
     Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
      
    GL_EVAL_BITGL_MAP1_x enable bits, where x is a map type
     GL_MAP2_x enable bits, where x is a map type
     1D grid endpoints and divisions
     2D grid endpoints and divisions
     GL_AUTO_NORMAL enable bit
      
    GL_FOG_BITGL_FOG enable bit
     Fog color
     Fog density
     Linear fog start
     Linear fog end
     Fog index
     GL_FOG_MODE value
      
    GL_HINT_BITGL_PERSPECTIVE_CORRECTION_HINT setting
     GL_POINT_SMOOTH_HINT setting
     GL_LINE_SMOOTH_HINT setting
     GL_POLYGON_SMOOTH_HINT setting
     GL_FOG_HINT setting
      
    GL_LIGHTING_BITGL_COLOR_MATERIAL enable bit
     GL_COLOR_MATERIAL_FACE value
     Color material parameters that are tracking the current color
     Ambient scene color
     GL_LIGHT_MODEL_LOCAL_VIEWER value
     GL_LIGHT_MODEL_TWO_SIDE setting
     GL_LIGHTING enable bit
     Enable bit for each light
     Ambient, diffuse, and specular intensity for each light
     Direction, position, exponent, and cutoff angle for each light
     Constant, linear, and quadratic attenuation factors for each light
     Ambient, diffuse, specular, and emissive color for each material
     Ambient, diffuse, and specular color indices for each material
     Specular exponent for each material
     GL_SHADE_MODEL setting
      
    GL_LINE_BITGL_LINE_SMOOTH flag
     GL_LINE_STIPPLE enable bit
     Line stipple pattern and repeat counter
     Line width
      
    GL_LIST_BITGL_LIST_BASE setting
      
    GL_PIXEL_MODE_BITGL_RED_BIAS and GL_RED_SCALE settings
     GL_GREEN_BIAS and GL_GREEN_SCALE values
     GL_BLUE_BIAS and GL_BLUE_SCALE
     GL_ALPHA_BIAS and GL_ALPHA_SCALE
     GL_DEPTH_BIAS and GL_DEPTH_SCALE
     GL_INDEX_OFFSET and GL_INDEX_SHIFT values
     GL_MAP_COLOR and GL_MAP_STENCIL flags
     GL_ZOOM_X and GL_ZOOM_Y factors
     GL_READ_BUFFER setting
      
    GL_POINT_BITGL_POINT_SMOOTH flag
     Point size
      
    GL_POLYGON_BITGL_CULL_FACE enable bit
     GL_CULL_FACE_MODE value
     GL_FRONT_FACE indicator
     GL_POLYGON_MODE setting
     GL_POLYGON_SMOOTH flag
     GL_POLYGON_STIPPLE enable bit
     GL_POLYGON_OFFSET_FILL flag
     GL_POLYGON_OFFSET_LINE flag
     GL_POLYGON_OFFSET_POINT flag
     GL_POLYGON_OFFSET_FACTOR
     GL_POLYGON_OFFSET_UNITS
      
    GL_POLYGON_STIPPLE_BITPolygon stipple image
      
    GL_SCISSOR_BITGL_SCISSOR_TEST flag
     Scissor box
      
    GL_STENCIL_BUFFER_BITGL_STENCIL_TEST enable bit
     Stencil function and reference value
     Stencil value mask
     Stencil fail, pass, and depth buffer pass actions
     Stencil buffer clear value
     Stencil buffer writemask
      
    GL_TEXTURE_BITEnable bits for the four texture coordinates
     Border color for each texture image
     Minification function for each texture image
     Magnification function for each texture image
     Texture coordinates and wrap mode for each texture image
     Color and mode for each texture environment
     Enable bits GL_TEXTURE_GEN_xx is S, T, R, and Q
     GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
     glTexGen plane equations for S, T, R, and Q
     Current texture bindings (for example, GL_TEXTURE_BINDING_2D)
      
    GL_TRANSFORM_BITCoefficients of the six clipping planes
     Enable bits for the user-definable clipping planes
     GL_MATRIX_MODE value
     GL_NORMALIZE flag
     GL_RESCALE_NORMAL flag
      
    GL_VIEWPORT_BITDepth range (near and far)
     Viewport origin and extent

    glPopAttrib restores the values of the state variables saved with the last

    glPushAttrib command. Those not saved are left unchanged.

    It is an error to push attributes onto a full stack, or to pop attributes off an empty stack. In either case, the error flag is set and no other change is made to GL state.

    Initially, the attribute stack is empty.

    Notes

    Not all values for GL state can be saved on the attribute stack. For example, render mode state, and select and feedback state cannot be saved. Client state must be saved with glPushClientAttrib.

    The depth of the attribute stack depends on the implementation, but it must be at least 16.

    When the GL_ARB_multitexture extension is supported, pushing and popping texture state apples to all supported texture units.

    Errors

    GL_STACK_OVERFLOW is generated if glPushAttrib is called while the attribute stack is full.

    GL_STACK_UNDERFLOW is generated if glPopAttrib is called while the attribute stack is empty.

    GL_INVALID_OPERATION is generated if glPushAttrib or glPopAttrib is executed between the execution of glBegin and the corresponding execution of glEnd.

    Associated Gets

    glGet with argument GL_ATTRIB_STACK_DEPTH

    glGet with argument GL_MAX_ATTRIB_STACK_DEPTH

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  • 原文地址:https://www.cnblogs.com/oiramario/p/1711114.html
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