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  • BZOJ 1251 序列终结者

    splay

    splay的一道练习。。。忘记把虚拟头节点的m值设成-INF WA了一下午。。。

    #include <bits/stdc++.h>
    #define INF 0x3f3f3f3f
    #define full(a, b) memset(a, b, sizeof a)
    using namespace std;
    typedef long long ll;
    inline int lowbit(int x){ return x & (-x); }
    inline int read(){
        int X = 0, w = 0; char ch = 0;
        while(!isdigit(ch)) { w |= ch == '-'; ch = getchar(); }
        while(isdigit(ch)) X = (X << 3) + (X << 1) + (ch ^ 48), ch = getchar();
        return w ? -X : X;
    }
    inline int gcd(int a, int b){ return a % b ? gcd(b, a % b) : b; }
    inline int lcm(int a, int b){ return a / gcd(a, b) * b; }
    template<typename T>
    inline T max(T x, T y, T z){ return max(max(x, y), z); }
    template<typename T>
    inline T min(T x, T y, T z){ return min(min(x, y), z); }
    template<typename A, typename B, typename C>
    inline A fpow(A x, B p, C lyd){
        A ans = 1;
        for(; p; p >>= 1, x = 1LL * x * x % lyd)if(p & 1)ans = 1LL * x * ans % lyd;
        return ans;
    }
    const int N = 50005;
    int t;
    struct Node{
        int val, size, lazy, flip, m;
        Node *son[2], *fa;
    }a[N], *null, *NI, *root;
    
    Node *newNode(Node *fa, int val){
        Node *node = &a[t++];
        node->val = val, node->m = val, node->fa = fa;
        node->size = 1, node->lazy = 0, node->flip = 0;
        node->son[0] = node->son[1] = null;
        return node;
    }
    
    void push_up(Node *node){
        if(node == NI) return;
        node->size = node->son[0]->size + node->son[1]->size + 1;
        node->m = max(node->son[0]->m, node->son[1]->m, node->val);
    }
    
    void push_down(Node *node){
        if(node->son[0] != null)
            node->son[0]->lazy += node->lazy, node->son[0]->val += node->lazy, node->son[0]->m += node->lazy;
        if(node->son[1] != null)
            node->son[1]->lazy += node->lazy, node->son[1]->val += node->lazy, node->son[1]->m += node->lazy;
        node->lazy = 0;
        if(node->flip){
            node->son[0]->flip ^= 1, node->son[1]->flip ^= 1;
            swap(node->son[0]->son[0], node->son[0]->son[1]);
            swap(node->son[1]->son[0], node->son[1]->son[1]);
            node->flip = 0;
        }
    }
    
    void rotate(Node *x, int p){
        Node *y = x->fa;
        push_down(y), push_down(x);
        y->son[p^1] = x->son[p];
        if(x->son[p] != null) x->son[p]->fa = y;
        y->fa->son[y->fa->son[1] == y] = x;
        x->fa = y->fa;
        x->son[p] = y;
        y->fa = x;
        push_up(y);
    }
    
    void splay(Node *node, Node *goal){
        if(node == goal) return;
        while(node->fa != goal){
            Node *fa = node->fa, *gfa = fa->fa;
            if(gfa == goal){
                rotate(node, fa->son[0] == node);
                break;
            }
            int p = gfa->son[1] == fa;
            if((fa->son[1] == node) == p){
                rotate(fa, p^1);
                rotate(node, p^1);
            }
            else{
                rotate(node, p);
                rotate(node, p^1);
            }
        }
        push_up(node);
        if(goal == NI) root = node;
    }
    
    void splay(int k, Node *goal){
        Node *node = root;
        push_down(node);
        int n = node->son[0]->size;
        // k + 1
       while(1){
            if(k < n) node = node->son[0];
            else{
                if(k == n) break;
                else k -= n + 1, node = node->son[1];
            }
            push_down(node);
            n = node->son[0]->size;
        }
        splay(node, goal);
    }
    
    Node *buildTree(Node *fa, int l, int r){
        if(l > r) return null;
        Node *node = newNode(fa, 0);
        int mid = (l + r) >> 1;
        node->son[0] = buildTree(node, l, mid - 1);
        node->son[1] = buildTree(node, mid + 1, r);
        push_up(node);
        return node;
    }
    
    void add(int l, int r, int v){
        splay(l - 1, NI);
        splay(r + 1, root);
        Node *key = root->son[1]->son[0];
        key->lazy += v, key->m += v, key->val += v;
    }
    
    void reserve(int l, int r){
        splay(l - 1, NI);
        splay(r + 1, root);
        Node *key = root->son[1]->son[0];
        key->flip ^= 1;
        swap(key->son[0], key->son[1]);
        push_up(key), push_up(root->son[1]), push_up(root);
    }
    
    int query(int l, int r){
        splay(l - 1, NI);
        splay(r + 1, root);
        return root->son[1]->son[0]->m;
    }
    
    int main(){
    
        null = &a[t++], null->m = -INF,  NI = &a[t++], NI->m = -INF;
        root = newNode(NI, -INF); root->son[0] = null;
        root->son[1] = newNode(root, -INF); root->son[1]->son[1] = null;
        int n = read(), m = read();
        root->son[1]->son[0] = buildTree(root->son[1], 1, n);
        while(m --){
            int opt = read();
            if(opt == 1){
                int l = read(), r = read(), v = read();
                add(l, r, v);
            }
            else if(opt == 2){
                int l = read(), r = read();
                reserve(l, r);
            }
            else if(opt == 3){
                int l = read(), r = read();
                printf("%d
    ", query(l, r));
            }
            //inOrder(root);puts("");
        }
        return 0;
    }
    
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  • 原文地址:https://www.cnblogs.com/onionQAQ/p/10643078.html
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