Rigidbody with multiple colliders
adding colliders changes the center of mass and rotation behaviour of a rigidbody. To set those manualy to the center of the object use:
void Start()
{
rigidbody = GetComponent<Rigidbody>();
rigidbody.centerOfMass = Vector3.zero;
rigidbody.inertiaTensorRotation = new Quaternion(0, 0, 0, 1);
}
Ref: https://forum.unity.com/threads/rigidbody-with-multiple-colliders.524352/