// Application.streamingAssetsPath 获取StreamingAssets文件夹的物理路径
IEnumerator Start() { string Url ="file://"+Application.streamingAssetsPath + "/1.jpg"; WWW www = new WWW(Url); yield return www; if (www.error != null) Debug.Log(www.error.ToString()+"...ERROR"); Texture2D t2d = www.texture; gameObject.renderer.material.mainTexture = t2d; // Debug.Log(Url); }