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  • opencv实践::透视变换

    问题描述 
    拍摄或者扫描图像不是规则的矩形,会对后期处理产生不 好影响,需要通过透视变换校正得到正确形状。
    解决思路 
    通过二值分割 + 形态学方法 + Hough直线 +透视变换

    #include <opencv2/opencv.hpp>
    #include <iostream>
    #include <math.h>
    
    using namespace cv;
    using namespace std;
    
    int main(int argc, char** argv) {
        Mat src = imread("D:/case6.png");
        if (src.empty()) {
            printf("could not load image...
    ");
            return 0;
        }
        namedWindow("input image", CV_WINDOW_AUTOSIZE);
        imshow("input image", src);
    
        // 二值处理 取反
        Mat gray_src, binary, dst;
        cvtColor(src, gray_src, COLOR_BGR2GRAY);
        threshold(gray_src, binary, 0, 255, THRESH_BINARY_INV | THRESH_OTSU);
        //imshow("binary image", binary);
    
        // 形态学操作
        Mat kernel = getStructuringElement(MORPH_RECT, Size(5, 5), Point(-1, -1));
        morphologyEx(binary, dst, MORPH_CLOSE, kernel, Point(-1, -1), 3);
        //imshow("morphology", dst);
    
        // 轮廓发现
        bitwise_not(dst, dst, Mat());
        vector<vector<Point>> contours;
        vector<Vec4i> hireachy;
        findContours(dst, contours, hireachy, CV_RETR_TREE, CHAIN_APPROX_SIMPLE, Point());
    
        // 轮廓绘t制
        int width = src.cols;
        int height = src.rows;
        Mat drawImage = Mat::zeros(src.size(), CV_8UC3);
        for (size_t t = 0; t < contours.size(); t++) {
            Rect rect = boundingRect(contours[t]);
            if (rect.width > width / 2 && rect.width < width - 5) {
                drawContours(drawImage, contours, static_cast<int>(t), Scalar(0, 0, 255), 2, 8, hireachy, 0, Point());
            }
        }
        //imshow("contours", drawImage);
    
        vector<Vec4i> lines;
        Mat contoursImg;
        int accu = min(width*0.5, height*0.5);
        cvtColor(drawImage, contoursImg, COLOR_BGR2GRAY);
        HoughLinesP(contoursImg, lines, CV_HOUGH_PROBABILISTIC, CV_PI / 200.0, accu, accu, 0);
        Mat linesImage = Mat::zeros(src.size(), CV_8UC3);
        for (size_t t = 0; t < lines.size(); t++) {
            Vec4i ln = lines[t];
            line(linesImage, Point(ln[0], ln[1]), Point(ln[2], ln[3]), Scalar(0, 0, 255), 2, 8, 0);
        }
        printf("number of lines : %d
    ", lines.size());
        //imshow("lines image", linesImage);
    
    
        // 寻找与定位上下左右四条直线
        int deltah = 0;
        Vec4i topLine, bottomLine;
        Vec4i leftLine, rightLine;
        for (int i = 0; i < lines.size(); i++) {
            Vec4i ln = lines[i];
            deltah = abs(ln[3] - ln[1]);
            if (ln[3] < height / 2.0 && ln[1] < height / 2.0 && deltah < accu - 1) {
                if (topLine[3] > ln[3] && topLine[3] > 0) {
                    topLine = lines[i];
                }
                else {
                    topLine = lines[i];
                }
            }
            if (ln[3] > height / 2.0 && ln[1] > height / 2.0 && deltah < accu - 1) {
                bottomLine = lines[i];
            }
            if (ln[0] < width / 2.0 && ln[2] < width / 2.0) {
                leftLine = lines[i];
            }
            if (ln[0] > width / 2.0 && ln[2] > width / 2.0) {
                rightLine = lines[i];
            }
        }
        cout << "top line : p1(x, y) = " << topLine[0] << "," << topLine[1] << " p2(x, y) = " << topLine[2] << "," << topLine[3] << endl;
        cout << "bottom line : p1(x, y) = " << bottomLine[0] << "," << bottomLine[1] << " p2(x, y) = " << bottomLine[2] << "," << bottomLine[3] << endl;
        cout << "left line : p1(x, y) = " << leftLine[0] << "," << leftLine[1] << " p2(x, y) = " << leftLine[2] << "," << leftLine[3] << endl;
        cout << "right line : p1(x, y) = " << rightLine[0] << "," << rightLine[1] << " p2(x, y) = " << rightLine[2] << "," << rightLine[3] << endl;
        
        // 拟合四条直线方程,求直线相交的点
        float k1, c1;
        k1 = float(topLine[3] - topLine[1]) / float(topLine[2] - topLine[0]);
        c1 = topLine[1] - k1 * topLine[0];
        float k2, c2;
        k2 = float(bottomLine[3] - bottomLine[1]) / float(bottomLine[2] - bottomLine[0]);
        c2 = bottomLine[1] - k2 * bottomLine[0];
        float k3, c3;
        k3 = float(leftLine[3] - leftLine[1]) / float(leftLine[2] - leftLine[0]);
        c3 = leftLine[1] - k3 * leftLine[0];
        float k4, c4;
        k4 = float(rightLine[3] - rightLine[1]) / float(rightLine[2] - rightLine[0]);
        c4 = rightLine[1] - k4 * rightLine[0];
    
        // 四条直线交点
        Point p1; // 左上角
        p1.x = static_cast<int>((c1 - c3) / (k3 - k1));
        p1.y = static_cast<int>(k1*p1.x + c1);
        Point p2; // 右上角
        p2.x = static_cast<int>((c1 - c4) / (k4 - k1));
        p2.y = static_cast<int>(k1*p2.x + c1);
        Point p3; // 左下角
        p3.x = static_cast<int>((c2 - c3) / (k3 - k2));
        p3.y = static_cast<int>(k2*p3.x + c2);
        Point p4; // 右下角
        p4.x = static_cast<int>((c2 - c4) / (k4 - k2));
        p4.y = static_cast<int>(k2*p4.x + c2);
        cout << "p1(x, y)=" << p1.x << "," << p1.y << endl;
        cout << "p2(x, y)=" << p2.x << "," << p2.y << endl;
        cout << "p3(x, y)=" << p3.x << "," << p3.y << endl;
        cout << "p4(x, y)=" << p4.x << "," << p4.y << endl;
    
        // 显示四个点坐标
        circle(linesImage, p1, 2, Scalar(255, 0, 0), 2, 8, 0);
        circle(linesImage, p2, 2, Scalar(255, 0, 0), 2, 8, 0);
        circle(linesImage, p3, 2, Scalar(255, 0, 0), 2, 8, 0);
        circle(linesImage, p4, 2, Scalar(255, 0, 0), 2, 8, 0);
        line(linesImage, Point(topLine[0], topLine[1]), Point(topLine[2], topLine[3]), Scalar(0, 255, 0), 2, 8, 0);
        //imshow("four corners", linesImage);
    
        // 透视变换
        vector<Point2f> src_corners(4);
        src_corners[0] = p1;
        src_corners[1] = p2;
        src_corners[2] = p3;
        src_corners[3] = p4;
    
        vector<Point2f> dst_corners(4);
        dst_corners[0] = Point(0, 0);
        dst_corners[1] = Point(width, 0);
        dst_corners[2] = Point(0, height);
        dst_corners[3] = Point(width, height);
    
        // 获取透视变换矩阵
        Mat resultImage;
        Mat warpmatrix = getPerspectiveTransform(src_corners, dst_corners);
        warpPerspective(src, resultImage, warpmatrix, resultImage.size(), INTER_LINEAR);
        namedWindow("Final Result", CV_WINDOW_AUTOSIZE);
        imshow("Final Result", resultImage);
    
        waitKey(0);
        return 0;
    }



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  • 原文地址:https://www.cnblogs.com/osbreak/p/11670432.html
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