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  • 白烟,测试。

    这个是海上风力比较大的时候,也许是因为海水内的盐分比较多,当细小的水花被打散成更细的时候会出现这种浓雾。测试的效果还不好,不过可以大概看出一二了。烟雾的渲染细节是个问题,虽然我现在还没开始渲染,可是对Maya流体的细节度还是比较了解的。希望能在Maya里面调出令人满意的效果,就不用再折腾过去Max里用FumeFx做了。  


    When there's a gale blowing on the ocean, all the finest particle produces by the water drops make that white smoke. The result isn't good enough, but the outline is shown. Details needs to crank up a lot, maya doesn't handle the texture well, the base resolution is not enough for now. If it goes well, I won't have to switch to fumefx!

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  • 原文地址:https://www.cnblogs.com/ovspianist/p/1865380.html
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