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  • 一个有意思的 hta 程序 (html application)

    哈哈,刚才同事给我讲了一个hta 程序,他自己说最近在学html5 开发坦克大战,不错,这种好奇心, 好学的精神值得我这个程序员学习,感觉他的视野面比我这个程序员还广,有点小惭愧。

    什么是hta 呢?(其实说白了,就是html+javascript +css)只不过,宿主环境不是浏览器,而是桌面程序!!

    百度百科:

    HTA是HTML Application的缩写(HTML应用程序),是软件开发的新概念,直接将HTML保存成HTA的格式,就是一个独立的应用软件,与VB、C++等程序语言所设计的软件界面没什么差别

    HTA属性

    编辑
    HTA与普通的网页结构差不多,所以设计出来很容易,当然HTA还有许多自己独特的属性:

    程序的权限

    HTA虽然用HTML、JS和CSS编写,却比普通网页权限大得多。它具有桌面程序的所有权限(读写文件、操作注册表等)。HTA本来就是被设计为桌面程序的。

    语法的要求

    HTA对语法的要求比HTML还要松,甚至连<html>、<body>等标记都可以省略:
    下面是一个hta写的迷宫游戏:
    <HTML>
    <HEAD>
    <TITLE>勇闯迷宫   作:VBS脚本之家</TITLE>
    <META http-equiv=Content-Type content="text/html; charset=gb2312">
    </HEAD>
    <BODY>
    <BASEFONT face=verdana size=2>
    <SCRIPT>
    function ShowMenu(bMenu) {
    document.all.idFinder.style.display = (bMenu) ? "none" : "block"
    document.all.idMenu.style.display = (bMenu) ? "block" : "none"
    idML.className = (bMenu) ? "cOn" : "cOff"
    idRL.className = (bMenu) ? "cOff" : "cOn"
    return false
    }
    </SCRIPT>
    
    <STYLE>A.cOn {
    	FONT-WEIGHT: bolder; TEXT-DECORATION: none
    }
    #article {
    	PADDING-RIGHT: 15pt; PADDING-LEFT: 5pt; BACKGROUND: white; PADDING-BOTTOM: 0px; FONT: 12pt Verdana, geneva, arial, sans-serif; COLOR: black; PADDING-TOP: 10pt
    }
    #article P.start {
    	TEXT-INDENT: 0pt
    }
    #article P {
    	MARGIN-TOP: 0pt; FONT-SIZE: 10pt; TEXT-INDENT: 12pt
    }
    #article #author {
    	MARGIN-BOTTOM: 5pt; TEXT-INDENT: 0pt; FONT-STYLE: italic
    }
    #pageList P {
    	PADDING-TOP: 10pt
    }
    #article H3 {
    	FONT-WEIGHT: bold
    }
    #article DL {
    	FONT-SIZE: 10pt
    }
    UL {
    	FONT-SIZE: 10pt
    }
    OL {
    	FONT-SIZE: 10pt
    }
    </STYLE>
    
    <SCRIPT>
    <!--
    function addList(url,desc) {
    if ((navigator.appName=="Netscape") || (parseInt(navigator.appVersion)>=4)) {
    var w=window.open("","_IDHTML_LIST_","top=0,left=0,width=475,height=150,history=no,menubar=no,status=no,resizable=no")
    var d=w.document
    if (!w._init) {
    d.open()
    d.write("<TITLE>Loading...</TITLE><EM>Loading...</EM>")
    d.close()
    
    w.opener=self
    window.status="Personal Assistant (Adding): " + desc
    } else {
    window.status=w.addOption(url,desc)
    w.focus()
    }
    }
    else
    alert("Your browser does not support the personal assistant.")
    return false
    }
    </SCRIPT>
    
    <STYLE type=text/css>#board TD {
    	FONT-SIZE: 2pt; WIDTH: 15pt; HEIGHT: 15pt
    }
    TD.foot {
    	FONT-SIZE: 10pt
    }
    #board TD.start {
    	BORDER-TOP: black 2px solid; FONT-SIZE: 8pt; BACKGROUND: yellow; BORDER-LEFT: black 2px solid; COLOR: red; TEXT-ALIGN: center
    }
    #board TD.end {
    	FONT-SIZE: 8pt; COLOR: green; TEXT-ALIGN: center
    }
    #message {
    	PADDING-RIGHT: 0pt; PADDING-LEFT: 0pt; PADDING-BOTTOM: 0pt; MARGIN: 0pt; PADDING-TOP: 0pt; TEXT-ALIGN: center
    }
    </STYLE>
    
    <SCRIPT language=JavaScript>
        var maze = new Array()
        var sides = new Array("Border-Top", "Border-Right")
        for (var rows=0; rows<13; rows++)
          maze[rows] = new Array()
        maze[0][0] = new Array(1,1,1,1,1,1,1,1,1,1,1,1)
        maze[0][1] = new Array(0,0,1,0,1,0,0,0,0,1,0,1)
        maze[1][0] = new Array(1,0,0,0,1,0,1,1,1,0,1,1)
        maze[1][1] = new Array(0,1,1,0,0,1,1,0,0,1,0,1)
        maze[2][0] = new Array(1,0,1,0,1,0,0,1,1,0,1,1)
        maze[2][1] = new Array(0,0,0,0,1,1,1,0,0,0,0,1)
        maze[3][0] = new Array(0,1,1,1,1,1,0,0,0,0,1,1)
        maze[3][1] = new Array(1,0,0,1,0,0,0,1,1,0,0,1)
        maze[4][0] = new Array(0,0,0,0,0,0,1,1,1,1,1,1)
        maze[4][1] = new Array(1,1,1,1,1,0,0,0,0,0,1,1)
        maze[5][0] = new Array(0,0,0,0,1,0,1,1,1,1,0,0)
        maze[5][1] = new Array(1,1,1,1,1,1,0,0,0,1,0,1)
        maze[6][0] = new Array(0,0,0,0,0,0,1,1,0,1,0,1)
        maze[6][1] = new Array(1,1,1,1,1,1,0,0,0,1,0,1)
        maze[7][0] = new Array(1,0,1,0,0,0,1,0,1,1,0,1)
        maze[7][1] = new Array(1,1,1,0,1,0,0,1,0,1,1,1)
        maze[8][0] = new Array(0,0,0,1,0,0,1,1,0,0,0,0)
        maze[8][1] = new Array(0,1,0,1,1,0,0,0,1,1,0,1)
        maze[9][0] = new Array(0,0,0,0,0,1,1,1,1,0,1,1)
        maze[9][1] = new Array(1,1,1,1,0,0,0,0,0,1,1,1)
        maze[10][0] = new Array(0,0,0,0,0,1,1,1,1,1,0,0)
        maze[10][1] = new Array(1,1,1,0,1,0,0,0,0,1,0,1)
        maze[11][0] = new Array(0,0,1,1,1,1,1,1,1,0,0,0)
        maze[11][1] = new Array(1,0,1,0,0,0,0,0,0,0,1,1)
        maze[12][0] = new Array(0,0,0,0,0,1,1,1,1,0,1,0)
        maze[12][1] = new Array(1,1,0,1,0,0,0,1,0,0,1,1)
    
        function testNext(nxt) {
          if ((board.rows[start.rows].cells[start.cols].style.backgroundColor=="blue") && (nxt.style.backgroundColor=='blue')) {
            message.innerText="I see you changed your mind."
            board.rows[start.rows].cells[start.cols].style.backgroundColor=""
            return false
          }
          return true
        }
    
        function moveIt() {
          if (!progress) return
          switch (event.keyCode) {
            case 37: // left
              if (maze[start.rows][1][start.cols-1]==0) {
                if (testNext(board.rows[start.rows].cells[start.cols-1]))
                  message.innerText="Going west..."
                start.cols--
                document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
              } else
              message.innerText="Ouch... you can't go west."
    
              break;
            case 38: // up
              if (maze[start.rows][0][start.cols]==0) {
                if (testNext(board.rows[start.rows-1].cells[start.cols]))
                  message.innerText="Going north..."
                start.rows--
                document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
              } else
              message.innerText="Ouch... you can't go north."
    
              break;
            case 39: // right
    
              if (maze[start.rows][1][start.cols]==0) {
                if (testNext(board.rows[start.rows].cells[start.cols+1]))
                  message.innerText="Going east..."
                start.cols++
                document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
              }
              else
              message.innerText="Ouch... you can't go east."
    
              break;
            case 40: //down
              if (maze[start.rows+1]==null) return
              if (maze[start.rows+1][0][start.cols]==0) {
                if (testNext(board.rows[start.rows+1].cells[start.cols]))
                  message.innerText="Going south..."
                start.rows++
                document.all.board.rows[start.rows].cells[start.cols].style.backgroundColor="blue"
              } else
              message.innerText="Ouch... you can't go south."
    
              break;
          }
          if (document.all.board.rows[start.rows].cells[start.cols].innerText=="end") {
            message.innerText="You Win!"
            progress=false
          }
        }
    </SCRIPT>
    
    <P align=center>请使用键盘上的→←↑↓键进行游戏</P><BR>
    <P>
    <TABLE id=board cellSpacing=0 cellPadding=0 align=center>
      <SCRIPT language=JavaScript>
        for (var row = 0; row<maze.length; row++) {
          document.write("<TR>")
    
          for (var col = 0; col<maze[row][0].length; col++) {
            document.write("<TD STYLE='")
            for (var cell = 0; cell<2; cell++) {
              if (maze[row][cell][col]==1)
                document.write(sides[cell]+": 2px black solid;")
            }
            if ((0==col) && (0!=row))
              document.write("border-left: 2px black solid;")
            if (row==maze.length-1)
              document.write("border-bottom: 2px black solid;")
            if ((0==row) && (0==col))
              document.write(" background-color:yellow;' class=start>start</TD>")
            else
             if ((row==maze.length-1) && (col==maze[row][0].length-1))
               document.write("' class=end>end</TD>")
             else
              document.write("'> </TD>")
          }
          document.write("</TR>")
        }
        var start = new Object
        start.rows = 0
        start.cols = 0
        progress=true
        document.onkeydown = moveIt;
      </SCRIPT>
      <TBODY></TBODY></TABLE>
    <P id=message>
    </P></BASEFONT>
    </BODY>
    </HTML>
    

      运行效果是这样的:

    还有一个俄罗斯方块的游戏哦,其实也是html+ javascript + css 实现的呢 :)

    源码如下:

    <HTML>
    <HEAD>
    
    <title>Tetris</title>
    <script>window.resizeTo(410,450)</script>
    <style>
    <!--
    .MB
    {
        BACKGROUND-COLOR: firebrick;
        CURSOR: default;
        HEIGHT: 22px;
        WIDTH: 22px
    }
    .SB
    {
        BACKGROUND-COLOR: slategray;
        CURSOR: default;
        HEIGHT: 22px;
        WIDTH: 22px
    }
    .BK
    {
        BACKGROUND-COLOR: white;
        CURSOR: default;
        HEIGHT: 22px;
        WIDTH: 22px
    }
    .GT
    {
        BORDER-BOTTOM: deepskyblue thin solid;
        BORDER-LEFT: deepskyblue thin solid;
        BORDER-RIGHT: deepskyblue thin solid;
        BORDER-TOP: deepskyblue thin solid;
        CURSOR: default
    }
    -->
    </style>
    <script>
    <!--
    var BX=new Array(4);
    var BY=new Array(4);
    var PX=new Array(4);
    var PY=new Array(4);
    var mTimer
    var firstView
    var gameState = 0;
    
    function beginGame()
    {
        gameState=0;
        speed=1;
        outTime=1100-speed*100;
        score=0;
        if(gameState!=0)return;
        firstView=true;
        for(j=0;j<16;j++)
            for(i=0;i<10;i++)
                setClass(i,j,"BK");
        randBar();
        gameState=1;
        Play.disabled=true;
        window.clearInterval(mTimer);
        mTimer=window.setInterval("moveBar()",outTime);
    }
    
    function keyControl()
    {
        if(gameState!=1)return;
        switch(event.keyCode){
            case 37:{    //left
                for(i=0;i<4;i++)if(BX[i]==0)return;
                for(i=0;i<4;i++)if(getClass(BX[i]-1,BY[i])=="SB")return;
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
                for(i=0;i<4;i++)BX[i]=BX[i]-1;
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
                break;}
            case 38:{    //up
                var preMBarX=new Array(4);
                var preMBarY=new Array(4);
                var cx=Math.round((BX[0]+BX[1]+BX[2]+BX[3])/4);
                var cy=Math.round((BY[0]+BY[1]+BY[2]+BY[3])/4);
                for(i=0;i<4;i++){
                    preMBarX[i]=Math.round(cx-cy+BY[i]);
                    preMBarY[i]=Math.round(cx+cy-BX[i]);
                    if(preMBarX[i]<0 || preMBarX[i]>9 || preMBarY[i]<0 || preMBarY[i]>15)return;
                    if(getClass(preMBarX[i],preMBarY[i])=="SB")return;
                }
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
                for(i=0;i<4;i++){
                    BX[i]=preMBarX[i];
                    BY[i]=preMBarY[i];
                }
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
                break;}
            case 39:{    //right
                for(i=0;i<4;i++)if(BX[i]==9)return;
                for(i=0;i<4;i++)if(getClass(BX[i]+1,BY[i])=="SB")return;
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
                for(i=0;i<4;i++)BX[i]=BX[i]+1;
                for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
                break;}
            case 40:{    //down
                moveBar();
                break;}
        }
    }
    
    function delLine()
    {
        for(i=0;i<4;i++)setClass(BX[i],BY[i],"SB");
        for(j=0;j<16;j++){
            dLine=true;
            for(i=0;i<10;i++){
                if(getClass(i,j)!="SB"){
                    dLine=false;
                    break;
                }
            }
            if(dLine){
                score=score+100;
                for(k=j;k>0;k--)
                    for(l=0;l<10;l++)
                        setClass(l,k,getClass(l,k-1));
                for(l=0;l<10;l++)setClass(l,0,"BK");
            }
        }
        randBar();
        speed=Math.floor(score/3000)+1;
        outTime=1100-speed*100;
        scoreBar.innerHTML="Score : " + score;
        speedBar.innerHTML="Speed : " + speed;
        window.clearInterval(mTimer);
        mTimer=window.setInterval("moveBar()",outTime);
    }
    
    function getClass(x,y){return GameBar.children[y].children[x].className;}
    function setClass(x,y,cName){GameBar.children[y].children[x].className=cName;}
    
    function moveBar()
    {
        if(gameState!=1)return;
        dropLine=true;
        for(i=0;i<4;i++)if(BY[i]==15)dropLine=false;
        if(dropLine)for(i=0;i<4;i++)if(getClass(BX[i],BY[i]+1)=="SB")dropLine=false;
        if(!dropLine){
            window.clearInterval(mTimer);
            delLine();
            return;
        }
        for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
        for(i=0;i<4;i++)BY[i]=BY[i]+1;
        for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
    }
    
    function pauseGame()
    {
        if(gameState==0)return;
        if(event.srcElement.value=="Pause"){
            gameState=2;
            event.srcElement.value="Continue";
            window.clearInterval(mTimer);
        }
        else{
            gameState=1;
            event.srcElement.value="Pause";
            mTimer=window.setInterval("moveBar()",outTime);
        }
    }
    
    function fMnu(){return false;}
    document.oncontextmenu=fMnu;
    
    function preview()
    {
        if(previewWnd.style.display!="none")
            previewWnd.style.display="none";
        else
            previewWnd.style.display="block";
    }
    
    function replayGame()
    {
        if(gameState!=1)return;
        if(!confirm("Really want to re-start the game?"))return;
        gameState=0;
        window.clearInterval(mTimer);
        beginGame();
    }
    function randBar()
    {
        randNum=Math.floor(Math.random()*20)+1;
        if(!firstView)
            for(i=0;i<4;i++){
                BX[i]=PX[i];
                BY[i]=PY[i];
            }
        switch(randNum){
            case 1:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=4;
                PY[1]=1;
                PX[2]=5;
                PY[2]=1;
                PX[3]=6;
                PY[3]=1;
                break;}
            case 2:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=4;
                PY[2]=1;
                PX[3]=4;
                PY[3]=2;
                break;}
            case 3:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=6;
                PY[2]=0;
                PX[3]=6;
                PY[3]=1;
                break;}
            case 4:{
                PX[0]=5;
                PY[0]=0;
                PX[1]=5;
                PY[1]=1;
                PX[2]=5;
                PY[2]=2;
                PX[3]=4;
                PY[3]=2;
                break;}
            case 5:{
                PX[0]=6;
                PY[0]=0;
                PX[1]=6;
                PY[1]=1;
                PX[2]=4;
                PY[2]=1;
                PX[3]=5;
                PY[3]=1;
                break;}
            case 6:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=4;
                PY[1]=1;
                PX[2]=4;
                PY[2]=2;
                PX[3]=5;
                PY[3]=2;
                break;}
            case 7:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=4;
                PY[1]=1;
                PX[2]=5;
                PY[2]=0;
                PX[3]=6;
                PY[3]=0;
                break;}
            case 8:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=5;
                PY[2]=1;
                PX[3]=5;
                PY[3]=2;
                break;}
            case 9:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=5;
                PY[2]=1;
                PX[3]=6;
                PY[3]=1;
                break;}
            case 10:{
                PX[0]=5;
                PY[0]=0;
                PX[1]=5;
                PY[1]=1;
                PX[2]=4;
                PY[2]=1;
                PX[3]=4;
                PY[3]=2;
                break;}
            case 11:{
                PX[0]=4;
                PY[0]=1;
                PX[1]=5;
                PY[1]=1;
                PX[2]=5;
                PY[2]=0;
                PX[3]=6;
                PY[3]=0;
                break;}
            case 12:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=4;
                PY[1]=1;
                PX[2]=5;
                PY[2]=1;
                PX[3]=5;
                PY[3]=2;
                break;}
            case 13:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=6;
                PY[2]=0;
                PX[3]=5;
                PY[3]=1;
                break;}
            case 14:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=4;
                PY[1]=1;
                PX[2]=4;
                PY[2]=2;
                PX[3]=5;
                PY[3]=1;
                break;}
            case 15:{
                PX[0]=5;
                PY[0]=0;
                PX[1]=5;
                PY[1]=1;
                PX[2]=4;
                PY[2]=1;
                PX[3]=6;
                PY[3]=1;
                break;}
            case 16:{
                PX[0]=5;
                PY[0]=0;
                PX[1]=5;
                PY[1]=1;
                PX[2]=5;
                PY[2]=2;
                PX[3]=4;
                PY[3]=1;
                break;}
            case 17:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=4;
                PY[2]=1;
                PX[3]=5;
                PY[3]=1;
                break;}
            case 18:{
                PX[0]=4;
                PY[0]=0;
                PX[1]=5;
                PY[1]=0;
                PX[2]=4;
                PY[2]=1;
                PX[3]=5;
                PY[3]=1;
                break;}
            case 19:{
                PX[0]=3;
                PY[0]=0;
                PX[1]=4;
                PY[1]=0;
                PX[2]=5;
                PY[2]=0;
                PX[3]=6;
                PY[3]=0;
                break;}
            case 20:{
                PX[0]=5;
                PY[0]=0;
                PX[1]=5;
                PY[1]=1;
                PX[2]=5;
                PY[2]=2;
                PX[3]=5;
                PY[3]=3;
                break;}
        }
        if(firstView){
            firstView=false;
            randBar();
            return;
        }
        for(i=0;i<4;i++){
            for(j=0;j<4;j++){
                previewBar.children[j].children[i].className="BK";
            }
        }
        for(i=0;i<4;i++)previewBar.children[PY[i]].children[PX[i]-3].className="MB";
        for(i=0;i<4;i++){
            if(getClass(BX[i],BY[i])!="BK"){
                alert("Game Over!");
                window.clearInterval(mTimer);
                Play.disabled=false;
                gameState=0;
                return;
            }
        }
        for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
    }
    // -->
    </script>
    </HEAD>
    
    <BODY bgcolor="#EAF0F8" onkeydown="return keyControl();" topmargin="10" leftmargin="10" rightmargin="10" bottommargin="0" scroll=no>
    <table border="0" width="100%" cellspacing="0" cellpadding="0" height="100%"><tr><td width="100%" height="100%" align="center">
    <table cellspacing=2 cellpadding=0 class=gt border=0 bordercolor="#EAF0F8" bgcolor="#EAF0F8">
    <tr>
    <td valign="top">
    	<table cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" style="">
    	<Tbody id=GameBar>
    	<tr><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> 
    	</td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
    	</td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> 
    	</td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> 
    	</td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> 
    	</td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> 
    	</td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
    	</tbody>
    	</table>
    </td>
    <td valign="top" align="center" style="padding: 10 10 0 10" bgcolor="#466285">
    	<table cellspacing=0 cellpadding=0 border=0>
        <tr><td><font size=5 color=red face=consolas>Tetris</font></td></tr>
    	</table>
    	<table id="previewWnd" cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" bgcolor="#EAF0F8" style="margin-top:15">
    	<Tbody id="previewBar">
    	<tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
    	</tbody>
    	</table>
    	<table cellspacing=3 cellpadding=0 border=0 style="margin-top:15">
    	    <tr><td><input type=button id="Play" style="font-family:Tahoma; font-size:9pt; 100px" value="Play" onclick="return beginGame();"></td></tr>
    	    <tr><td><input type=button id="Pause" style="font-family:Tahoma; font-size:9pt; 100px" value="Pause" onclick="return pauseGame();"></td></tr>
    	    <tr><td><input type=button id="Preview" style="font-family:Tahoma; font-size:9pt; 100px" value="Preview" onclick="preview();"></td></tr>
    	    <tr><td><input type=button id="Replay" style="font-family:Tahoma; font-size:9pt; 100px" value="Replay" onclick="replayGame();"></td></tr>
    	</table>
    	<table cellspacing=3 cellpadding=0 border=0 style="font-family:Tahoma; font-size:9pt; font-weight: bold; margin-top:10">
    	    <tr><td id=scoreBar style="color:#FFFFFF">Score : 0</td></tr>
    	    <tr><td id=speedBar style="color:#FFFFFF">Speed : 1</td></tr>
    	</table>
    </td>
    </tr>
    </table>
    </td></tr></table>
    </BODY>
    </HTML>
    <script>
    function unSel()
    {
        document.execCommand("Unselect");
        window.setTimeout("unSel()",100);
    }
    unSel();
    
    
    </script> 
    

      

     
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  • 原文地址:https://www.cnblogs.com/oxspirt/p/6031608.html
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