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  • pyqt5——俄罗斯方块游戏

    本章我们要制作一个俄罗斯方块游戏。

    Tetris

    译注:称呼:方块是由四个小方格组成的

    俄罗斯方块游戏是世界上最流行的游戏之一。是由一名叫Alexey Pajitnov的俄罗斯程序员在1985年制作的,从那时起,这个游戏就风靡了各个游戏平台。

    俄罗斯方块归类为下落块迷宫游戏。游戏有7个基本形状:S、Z、T、L、反向L、直线、方块,每个形状都由4个方块组成,方块最终都会落到屏幕底部。所以玩家通过控制形状的左右位置和旋转,让每个形状都以合适的位置落下,如果有一行全部被方块填充,这行就会消失,并且得分。游戏结束的条件是有形状接触到了屏幕顶部。

    方块展示:

    PyQt5是专门为创建图形界面产生的,里面一些专门为制作游戏而开发的组件,所以PyQt5是能制作小游戏的。

    制作电脑游戏也是提高自己编程能力的一种很好的方式。

    开发

    没有图片,所以就自己用绘画画出来几个图形。每个游戏里都有数学模型的,这个也是。

    开工之前:

    • QtCore.QBasicTimer()创建一个游戏循环
    • 模型是一直下落的
    • 模型的运动是以小块为基础单位的,不是按像素
    • 从数学意义上来说,模型就是就是一串数字而已

    代码由四个类组成:Tetris, Board, Tetrominoe和Shape。Tetris类创建游戏,Board是游戏主要逻辑。Tetrominoe包含了所有的砖块,Shape是所有砖块的代码。

    #!/usr/bin/python3
    # -*- coding: utf-8 -*-
    
    """
    ZetCode PyQt5 tutorial 
    This is a Tetris game clone.
    
    Author: Jan Bodnar
    Website: zetcode.com 
    Last edited: August 2017
    """
    
    from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
    from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
    from PyQt5.QtGui import QPainter, QColor 
    import sys, random
    
    class Tetris(QMainWindow):
        
        def __init__(self):
            super().__init__()
            
            self.initUI()
            
            
        def initUI(self):    
            '''initiates application UI'''
    
            self.tboard = Board(self)
            self.setCentralWidget(self.tboard)
    
            self.statusbar = self.statusBar()        
            self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
            
            self.tboard.start()
            
            self.resize(180, 380)
            self.center()
            self.setWindowTitle('Tetris')        
            self.show()
            
    
        def center(self):
            '''centers the window on the screen'''
            
            screen = QDesktopWidget().screenGeometry()
            size = self.geometry()
            self.move((screen.width()-size.width())/2, 
                (screen.height()-size.height())/2)
            
    
    class Board(QFrame):
        
        msg2Statusbar = pyqtSignal(str)
        
        BoardWidth = 10
        BoardHeight = 22
        Speed = 300
    
        def __init__(self, parent):
            super().__init__(parent)
            
            self.initBoard()
            
            
        def initBoard(self):     
            '''initiates board'''
    
            self.timer = QBasicTimer()
            self.isWaitingAfterLine = False
            
            self.curX = 0
            self.curY = 0
            self.numLinesRemoved = 0
            self.board = []
    
            self.setFocusPolicy(Qt.StrongFocus)
            self.isStarted = False
            self.isPaused = False
            self.clearBoard()
            
            
        def shapeAt(self, x, y):
            '''determines shape at the board position'''
            
            return self.board[(y * Board.BoardWidth) + x]
    
            
        def setShapeAt(self, x, y, shape):
            '''sets a shape at the board'''
            
            self.board[(y * Board.BoardWidth) + x] = shape
            
    
        def squareWidth(self):
            '''returns the width of one square'''
            
            return self.contentsRect().width() // Board.BoardWidth
            
    
        def squareHeight(self):
            '''returns the height of one square'''
            
            return self.contentsRect().height() // Board.BoardHeight
            
    
        def start(self):
            '''starts game'''
            
            if self.isPaused:
                return
    
            self.isStarted = True
            self.isWaitingAfterLine = False
            self.numLinesRemoved = 0
            self.clearBoard()
    
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
            self.newPiece()
            self.timer.start(Board.Speed, self)
    
            
        def pause(self):
            '''pauses game'''
            
            if not self.isStarted:
                return
    
            self.isPaused = not self.isPaused
            
            if self.isPaused:
                self.timer.stop()
                self.msg2Statusbar.emit("paused")
                
            else:
                self.timer.start(Board.Speed, self)
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
            self.update()
    
            
        def paintEvent(self, event):
            '''paints all shapes of the game'''
            
            painter = QPainter(self)
            rect = self.contentsRect()
    
            boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
    
            for i in range(Board.BoardHeight):
                for j in range(Board.BoardWidth):
                    shape = self.shapeAt(j, Board.BoardHeight - i - 1)
                    
                    if shape != Tetrominoe.NoShape:
                        self.drawSquare(painter,
                            rect.left() + j * self.squareWidth(),
                            boardTop + i * self.squareHeight(), shape)
    
            if self.curPiece.shape() != Tetrominoe.NoShape:
                
                for i in range(4):
                    
                    x = self.curX + self.curPiece.x(i)
                    y = self.curY - self.curPiece.y(i)
                    self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                        boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                        self.curPiece.shape())
    
                        
        def keyPressEvent(self, event):
            '''processes key press events'''
            
            if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
                super(Board, self).keyPressEvent(event)
                return
    
            key = event.key()
            
            if key == Qt.Key_P:
                self.pause()
                return
                
            if self.isPaused:
                return
                    
            elif key == Qt.Key_Left:
                self.tryMove(self.curPiece, self.curX - 1, self.curY)
                
            elif key == Qt.Key_Right:
                self.tryMove(self.curPiece, self.curX + 1, self.curY)
                
            elif key == Qt.Key_Down:
                self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
                
            elif key == Qt.Key_Up:
                self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
                
            elif key == Qt.Key_Space:
                self.dropDown()
                
            elif key == Qt.Key_D:
                self.oneLineDown()
                
            else:
                super(Board, self).keyPressEvent(event)
                    
    
        def timerEvent(self, event):
            '''handles timer event'''
            
            if event.timerId() == self.timer.timerId():
                
                if self.isWaitingAfterLine:
                    self.isWaitingAfterLine = False
                    self.newPiece()
                else:
                    self.oneLineDown()
                    
            else:
                super(Board, self).timerEvent(event)
    
                
        def clearBoard(self):
            '''clears shapes from the board'''
            
            for i in range(Board.BoardHeight * Board.BoardWidth):
                self.board.append(Tetrominoe.NoShape)
    
            
        def dropDown(self):
            '''drops down a shape'''
            
            newY = self.curY
            
            while newY > 0:
                
                if not self.tryMove(self.curPiece, self.curX, newY - 1):
                    break
                    
                newY -= 1
    
            self.pieceDropped()
            
    
        def oneLineDown(self):
            '''goes one line down with a shape'''
            
            if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
                self.pieceDropped()
                
    
        def pieceDropped(self):
            '''after dropping shape, remove full lines and create new shape'''
            
            for i in range(4):
                
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.setShapeAt(x, y, self.curPiece.shape())
    
            self.removeFullLines()
    
            if not self.isWaitingAfterLine:
                self.newPiece()
                
    
        def removeFullLines(self):
            '''removes all full lines from the board'''
            
            numFullLines = 0
            rowsToRemove = []
    
            for i in range(Board.BoardHeight):
                
                n = 0
                for j in range(Board.BoardWidth):
                    if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                        n = n + 1
    
                if n == 10:
                    rowsToRemove.append(i)
    
            rowsToRemove.reverse()
            
    
            for m in rowsToRemove:
                
                for k in range(m, Board.BoardHeight):
                    for l in range(Board.BoardWidth):
                            self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    
            numFullLines = numFullLines + len(rowsToRemove)
    
            if numFullLines > 0:
                
                self.numLinesRemoved = self.numLinesRemoved + numFullLines
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
                    
                self.isWaitingAfterLine = True
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.update()
                
    
        def newPiece(self):
            '''creates a new shape'''
            
            self.curPiece = Shape()
            self.curPiece.setRandomShape()
            self.curX = Board.BoardWidth // 2 + 1
            self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
            
            if not self.tryMove(self.curPiece, self.curX, self.curY):
                
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.timer.stop()
                self.isStarted = False
                self.msg2Statusbar.emit("Game over")
    
    
    
        def tryMove(self, newPiece, newX, newY):
            '''tries to move a shape'''
            
            for i in range(4):
                
                x = newX + newPiece.x(i)
                y = newY - newPiece.y(i)
                
                if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                    return False
                    
                if self.shapeAt(x, y) != Tetrominoe.NoShape:
                    return False
    
            self.curPiece = newPiece
            self.curX = newX
            self.curY = newY
            self.update()
            
            return True
            
    
        def drawSquare(self, painter, x, y, shape):
            '''draws a square of a shape'''        
            
            colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                          0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
    
            color = QColor(colorTable[shape])
            painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, 
                self.squareHeight() - 2, color)
    
            painter.setPen(color.lighter())
            painter.drawLine(x, y + self.squareHeight() - 1, x, y)
            painter.drawLine(x, y, x + self.squareWidth() - 1, y)
    
            painter.setPen(color.darker())
            painter.drawLine(x + 1, y + self.squareHeight() - 1,
                x + self.squareWidth() - 1, y + self.squareHeight() - 1)
            painter.drawLine(x + self.squareWidth() - 1, 
                y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
    
    
    class Tetrominoe(object):
        
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7
    
    
    class Shape(object):
        
        coordsTable = (
            ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
            ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
            ((0, -1),    (0, 0),     (1, 0),     (1, 1)),
            ((0, -1),    (0, 0),     (0, 1),     (0, 2)),
            ((-1, 0),    (0, 0),     (1, 0),     (0, 1)),
            ((0, 0),     (1, 0),     (0, 1),     (1, 1)),
            ((-1, -1),   (0, -1),    (0, 0),     (0, 1)),
            ((1, -1),    (0, -1),    (0, 0),     (0, 1))
        )
    
        def __init__(self):
            
            self.coords = [[0,0] for i in range(4)]
            self.pieceShape = Tetrominoe.NoShape
    
            self.setShape(Tetrominoe.NoShape)
            
    
        def shape(self):
            '''returns shape'''
            
            return self.pieceShape
            
    
        def setShape(self, shape):
            '''sets a shape'''
            
            table = Shape.coordsTable[shape]
            
            for i in range(4):
                for j in range(2):
                    self.coords[i][j] = table[i][j]
    
            self.pieceShape = shape
            
    
        def setRandomShape(self):
            '''chooses a random shape'''
            
            self.setShape(random.randint(1, 7))
    
            
        def x(self, index):
            '''returns x coordinate'''
            
            return self.coords[index][0]
    
            
        def y(self, index):
            '''returns y coordinate'''
            
            return self.coords[index][1]
    
            
        def setX(self, index, x):
            '''sets x coordinate'''
            
            self.coords[index][0] = x
    
            
        def setY(self, index, y):
            '''sets y coordinate'''
            
            self.coords[index][1] = y
    
            
        def minX(self):
            '''returns min x value'''
            
            m = self.coords[0][0]
            for i in range(4):
                m = min(m, self.coords[i][0])
    
            return m
    
            
        def maxX(self):
            '''returns max x value'''
            
            m = self.coords[0][0]
            for i in range(4):
                m = max(m, self.coords[i][0])
    
            return m
    
            
        def minY(self):
            '''returns min y value'''
            
            m = self.coords[0][1]
            for i in range(4):
                m = min(m, self.coords[i][1])
    
            return m
    
            
        def maxY(self):
            '''returns max y value'''
            
            m = self.coords[0][1]
            for i in range(4):
                m = max(m, self.coords[i][1])
    
            return m
    
            
        def rotateLeft(self):
            '''rotates shape to the left'''
            
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
    
            result = Shape()
            result.pieceShape = self.pieceShape
            
            for i in range(4):
                
                result.setX(i, self.y(i))
                result.setY(i, -self.x(i))
    
            return result
    
            
        def rotateRight(self):
            '''rotates shape to the right'''
            
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
    
            result = Shape()
            result.pieceShape = self.pieceShape
            
            for i in range(4):
                
                result.setX(i, -self.y(i))
                result.setY(i, self.x(i))
    
            return result
    
    
    if __name__ == '__main__':
        
        app = QApplication([])
        tetris = Tetris()    
        sys.exit(app.exec_())
    

    游戏很简单,所以也就很好理解。程序加载之后游戏也就直接开始了,可以用P键暂停游戏,空格键让方块直接落到最下面。游戏的速度是固定的,并没有实现加速的功能。分数就是游戏中消除的行数。

    self.tboard = Board(self)
    self.setCentralWidget(self.tboard)
    

    创建了一个Board类的实例,并设置为应用的中心组件。

    self.statusbar = self.statusBar()        
    self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
    

    创建一个statusbar来显示三种信息:消除的行数,游戏暂停状态或者游戏结束状态。msg2Statusbar是一个自定义的信号,用在(和)Board类(交互),showMessage()方法是一个内建的,用来在statusbar上显示信息的方法。

    self.tboard.start()
    

    初始化游戏:

    class Board(QFrame):
        
        msg2Statusbar = pyqtSignal(str)
    ...    
    

    创建了一个自定义信号msg2Statusbar,当我们想往statusbar里显示信息的时候,发出这个信号就行了。

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300
    

    这些是Board类的变量。BoardWidthBoardHeight分别是board的宽度和高度。Speed是游戏的速度,每300ms出现一个新的方块。

    ...
    self.curX = 0
    self.curY = 0
    self.numLinesRemoved = 0
    self.board = []
    ...
    

    initBoard()里初始化了一些重要的变量。self.board定义了方块的形状和位置,取值范围是0-7。

    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]
    

    shapeAt()决定了board里方块的的种类。

    def squareWidth(self):
        return self.contentsRect().width() // Board.BoardWidth
    

    board的大小可以动态的改变。所以方格的大小也应该随之变化。squareWidth()计算并返回每个块应该占用多少像素--也即Board.BoardWidth

    def pause(self):
        '''pauses game'''
    
        if not self.isStarted:
            return
    
        self.isPaused = not self.isPaused
    
        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")
    
        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
        self.update()
    

    pause()方法用来暂停游戏,停止计时并在statusbar上显示一条信息。

    def paintEvent(self, event):
        '''paints all shapes of the game'''
    
        painter = QPainter(self)
        rect = self.contentsRect()
    ...
    

    渲染是在paintEvent()方法里发生的QPainter负责PyQt5里所有低级绘画操作。

    for i in range(Board.BoardHeight):
        for j in range(Board.BoardWidth):
            shape = self.shapeAt(j, Board.BoardHeight - i - 1)
            
            if shape != Tetrominoe.NoShape:
                self.drawSquare(painter,
                    rect.left() + j * self.squareWidth(),
                    boardTop + i * self.squareHeight(), shape)
    

    渲染游戏分为两步。第一步是先画出所有已经落在最下面的的图,这些保存在self.board里。可以使用shapeAt()查看这个这个变量。

    if self.curPiece.shape() != Tetrominoe.NoShape:
        
        for i in range(4):
            
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                self.curPiece.shape())
    

    第二步是画出更在下落的方块。

    elif key == Qt.Key_Right:
        self.tryMove(self.curPiece, self.curX + 1, self.curY)
    

    keyPressEvent()方法获得用户按下的按键。如果按下的是右方向键,就尝试把方块向右移动,说尝试是因为有可能到边界不能移动了。

    elif key == Qt.Key_Up:
        self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
    

    上方向键是把方块向左旋转一下

    elif key == Qt.Key_Space:
        self.dropDown()
    

    空格键会直接把方块放到底部

    elif key == Qt.Key_D:
        self.oneLineDown()
    

    D键是加速一次下落速度。

    def tryMove(self, newPiece, newX, newY):
        
        for i in range(4):
            
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
                
            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False
    
        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True
    

    tryMove()是尝试移动方块的方法。如果方块已经到达board的边缘或者遇到了其他方块,就返回False。否则就把方块下落到想要

    def timerEvent(self, event):
        
        if event.timerId() == self.timer.timerId():
            
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
                
        else:
            super(Board, self).timerEvent(event)
    

    在计时器事件里,要么是等一个方块下落完之后创建一个新的方块,要么是让一个方块直接落到底(move a falling piece one line down)。

    def clearBoard(self):
        
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)
    

    clearBoard()方法通过Tetrominoe.NoShape清空broad

    def removeFullLines(self):
        
        numFullLines = 0
        rowsToRemove = []
    
        for i in range(Board.BoardHeight):
            
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1
    
            if n == 10:
                rowsToRemove.append(i)
    
        rowsToRemove.reverse()
        
    
        for m in rowsToRemove:
            
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    
        numFullLines = numFullLines + len(rowsToRemove)
     ...
    

    如果方块碰到了底部,就调用removeFullLines()方法,找到所有能消除的行消除它们。消除的具体动作就是把符合条件的行消除掉之后,再把它上面的行下降一行。注意移除满行的动作是倒着来的,因为我们是按照重力来表现游戏的,如果不这样就有可能出现有些方块浮在空中的现象。

    def newPiece(self):
        
        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
        
        if not self.tryMove(self.curPiece, self.curX, self.curY):
            
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")
    

    newPiece()方法是用来创建形状随机的方块。如果随机的方块不能正确的出现在预设的位置,游戏结束。

    class Tetrominoe(object):
        
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7
    

    Tetrominoe类保存了所有方块的形状。我们还定义了一个NoShape的空形状。

    Shape类保存类方块内部的信息。

    class Shape(object):
        
        coordsTable = (
            ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
            ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
            ...
        )
    ...    
    

    coordsTable元组保存了所有的方块形状的组成。是一个构成方块的坐标模版。

    self.coords = [[0,0] for i in range(4)]
    

    上面创建了一个新的空坐标数组,这个数组将用来保存方块的坐标。

    坐标系示意图:

    上面的图片可以帮助我们更好的理解坐标值的意义。比如元组(0, -1), (0, 0), (-1, 0), (-1, -1)代表了一个Z形状的方块。这个图表就描绘了这个形状。

    def rotateLeft(self):
        
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
    
        result = Shape()
        result.pieceShape = self.pieceShape
        
        for i in range(4):
            
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))
    
        return result
    

    rotateLeft()方法向右旋转一个方块。正方形的方块就没必要旋转,就直接返回了。其他的是返回一个新的,能表示这个形状旋转了的坐标。

    程序展示:

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  • 原文地址:https://www.cnblogs.com/paisenpython/p/10250988.html
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