前提:最近要求做一个在winform端做一个音频文件播放的功能,至此,总结最近搜寻的相关资料。
一、微软提供了三种方式来播放音频文件
1、通过System.Media.SoundPlayer来播放
2、通过Com组件,添加axWindowsMediaPlayer控件播放。
3、通过ApI函数mcisendstring播放
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二:使用
1、通过System.Media.SoundPlayer
首先,在Com类型库中添加Windows Media Player组件的引用
添加的引用之后,就可以直接使用了
代码如下:
private void button2_Click(object sender, EventArgs e) {
string path=@"D:/test.wav"; System.Media.SoundPlayer player = new System.Media.SoundPlayer(); player.SoundLocation = path; player.LoadAsync(); player.PlaySync(); }
注意,这种方式,只支持波形文件的播放,波形文件主要包括wav格式的文件,其余的格式文件都不支持。
2、通过Com组件,添加axWindowsMediaPlayer控件播放。
首先,需要在工具箱中添加Com组件,具体步骤,找到工具箱,在工具箱的空白位置,右键,选择“选择项”,点击“Com”组件,选择 Windows Media Player,如果所示
选择之后,在工具箱中就会显示Windows Media Player,如图所示
将“Windows Media Player”控件拖到Form表单中,就显示了Windows Media Player播放器,如图所示
添加代码如下:
private void button1_Click(object sender, EventArgs e) { axWindowsMediaPlayer1.URL = @"D:/Test.mp3"; axWindowsMediaPlayer1.settings.autoStart = true; }
注意:这种方式支持的文件格式比较多,主要包括:mp3、wav、mp4,wmv格式。
url参数可以直接访问服务器端的文件,前缀要添加http://;例如 string path="http://192.168.168.12:6666/JTERPAduio/Test.mp3";
3、通过ApI函数mcisendstring播放
封装Play类
using System; using System.Runtime.InteropServices; using System.Text; using System.IO; using System.Windows.Forms; namespace WindowsFormsApplication1 { class AudioPlay { // // TODO: 在此处添加构造函数逻辑 // //定义API函数使用的字符串变量 [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] private string Name = ""; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] private string durLength = ""; [MarshalAs(UnmanagedType.LPTStr, SizeConst = 128)] private string TemStr = ""; int ilong; //定义播放状态枚举变量 public enum State { mPlaying = 1, mPuase = 2, mStop = 3 }; //结构变量 public struct structMCI { public bool bMut; public int iDur; public int iPos; public int iVol; public int iBal; public string iName; public State state; }; public structMCI mc = new structMCI(); //取得播放文件属性 public string FileName { get { return mc.iName; } set { //ASCIIEncoding asc = new ASCIIEncoding(); try { TemStr = ""; TemStr = TemStr.PadLeft(127, Convert.ToChar(" ")); Name = Name.PadLeft(260, Convert.ToChar(" ")); mc.iName = value; ilong = APIClass.GetShortPathName(mc.iName, Name, Name.Length); Name = GetCurrPath(Name); //Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media"; Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media"; ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length, 0); ilong = APIClass.mciSendString(Name, TemStr, TemStr.Length, 0); ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length, 0); mc.state = State.mStop; } catch { } } } //播放 public void play() { TemStr = ""; TemStr = TemStr.PadLeft(127, Convert.ToChar(" ")); APIClass.mciSendString("play media", TemStr, TemStr.Length, 0); mc.state = State.mPlaying; } //停止 public void StopT() { TemStr = ""; TemStr = TemStr.PadLeft(128, Convert.ToChar(" ")); ilong = APIClass.mciSendString("close media", TemStr, 128, 0); ilong = APIClass.mciSendString("close all", TemStr, 128, 0); mc.state = State.mStop; } public void Puase() { TemStr = ""; TemStr = TemStr.PadLeft(128, Convert.ToChar(" ")); ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0); mc.state = State.mPuase; } private string GetCurrPath(string name) { if (name.Length < 1) return ""; name = name.Trim(); name = name.Substring(0, name.Length - 1); return name; } //总时间 public int Duration { get { durLength = ""; durLength = durLength.PadLeft(128, Convert.ToChar(" ")); APIClass.mciSendString("status media length", durLength, durLength.Length, 0); durLength = durLength.Trim(); if (durLength == "") return 0; return (int)(Convert.ToDouble(durLength) / 1000f); } } //当前时间 public int CurrentPosition { get { durLength = ""; durLength = durLength.PadLeft(128, Convert.ToChar(" ")); APIClass.mciSendString("status media position", durLength, durLength.Length, 0); mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f); return mc.iPos; } } } public class APIClass { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern int GetShortPathName( string lpszLongPath, string shortFile, int cchBuffer ); [DllImport("winmm.dll", EntryPoint = "mciSendString", CharSet = CharSet.Auto)] public static extern int mciSendString( string lpstrCommand, string lpstrReturnString, int uReturnLength, int hwndCallback ); } }
调用也非常简单:
private void button3_Click(object sender, EventArgs e) { AudioPlayer cm = new AudioPlayer (); cm.FileName =@"D:/mp3222.mp3"; cm.play(); }
注意:
1、这种方式支持mp3格式,其余的格式没有测试。
2、在AudioPlayer类中,通过APIClass.GetShortPathName(mc.iName, Name, Name.Length)方法根据长路径获得短路径,但这种方法不能获得服务器的短路径,所以,目前不知道根据这种方法播放服务器端的文件。但是可以通过将服务器端的文件加载的本地,在通知这种方式来播放本地文件。
总结:这三种方法都没法实现amr文件的播放,可以通过第三方插件(libvlc播放器是个不错的选择)的方式实现,但没有深入研究过,有大神也可以知道下,至今播放amr文件没有很好的解决方案。因为手机上传过来的文件,大多是amr文件。