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  • Cocos2d-x CCProgressTimer

    CCProgressTimer,创建使用这个节点可以大致实现两个作用的效果:

    其一:在游戏中几乎大部分的游戏启动界面都是游戏加载画面,那么用到的一般是进度条提示加载进度,其使用的就是CCProgressTimer。

    其二:在游戏中需要对精灵的出现等动作制作一些渐显的效果。

    (1)类型一般就是两种:

    typedef enum {
        /// Radial Counter-Clockwise
        kCCProgressTimerTypeRadial,
        /// Bar
        kCCProgressTimerTypeBar,
    } CCProgressTimerType;


    (2)类型1:radial(环形)

    CCSize wSize = CCDirector::sharedDirector()->getWinSize();
        progressTimer = CCProgressTimer::create(CCSprite::create("progress.gif"));
        progressTimer->setType(kCCProgressTimerTypeRadial);
        // 默认的情况下,环形渐变的方向是:顺时针
        // 改变其渐变的方向 Makes the ridial CCW (逆时针)
        progressTimer->setReverseProgress(true);
        progressTimer->setPosition(wSize.width/2,wSize.height/2);
        this->addChild(progressTimer);


    (3)类型2:bar  (条形:包括vertical 和 horizontal)

    渐变的方向问题:

    vertical竖直方法包括从上到下和从下到上;

    horizontal水平方向包括从左到右和从右到左。

    这里涉及到两个设置参数:

    首先是setMidpoint设置起点

    /**
         *    Midpoint is used to modify the progress start position.
         *    If you're using radials type then the midpoint changes the center point
         *    If you're using bar type the the midpoint changes the bar growth
         *        it expands from the center but clamps to the sprites edge so:
         *        you want a left to right then set the midpoint all the way to ccp(0,y)
         *        you want a right to left then set the midpoint all the way to ccp(1,y)
         *        you want a bottom to top then set the midpoint all the way to ccp(x,0)
         *        you want a top to bottom then set the midpoint all the way to ccp(x,1)
         */


    其次是setBarChangeRate设置变化rate

    /**
         *    This allows the bar type to move the component at a specific rate
         *    Set the component to 0 to make sure it stays at 100%.
         *    For example you want a left to right bar but not have the height stay 100%
         *    Set the rate to be ccp(0,1); and set the midpoint to = ccp(0,.5f);
         */


    如果不用变化的方向,则设置该方向为0,否则设置为1。

    CCSize wSize = CCDirector::sharedDirector()->getWinSize();
        progressTimer = CCProgressTimer::create(CCSprite::create("progress.gif"));
        progressTimer->setType(kCCProgressTimerTypeBar);
        
        //从左到右
        progressTimer->setMidpoint(ccp(0, 0.5));
        progressTimer->setBarChangeRate(ccp(1, 0));
        
        //从右到左
    //    progressTimer->setMidpoint(ccp(1, 0.5));
    //    progressTimer->setBarChangeRate(ccp(1, 0));
        
        //从上到下
    //    progressTimer->setMidpoint(ccp(0.5, 1));
    //    progressTimer->setBarChangeRate(ccp(0, 1));
        
        //从下到上
    //    progressTimer->setMidpoint(ccp(0.5, 0));
    //    progressTimer->setBarChangeRate(ccp(0, 1));
        
        progressTimer->setPosition(wSize.width/2,wSize.height/2);
        this->addChild(progressTimer);


    (4) 执行变化

    ①、如果是要实现精灵渐变的显示效果:

    创建CCProgressTo或者是CCProgressFromTo动作,让CCProgressTimer执行。
    CCProgressTo和CCProgressFromTo的区别是:

    前者:Progress to percentage(初始化有两个参数)(float duration, float fPercent)

    后者:Progress from a percentage to another percentage(初始化有三个参数)(float duration, float fFromPercentage, float fToPercentage)

    CCProgressTo *progressTo = CCProgressTo::create(2.0, 100);
        //等价于:
        //CCProgressFromTo *progressFromTo = CCProgressFromTo::create(2.0, 0, 100);
        progressTimer->runAction(CCRepeatForever::create(progressTo));


    ②、如果是要实现加载进度条的效果:

    需要重载update方法,在这个方法中实现进度条percentage的变化。

    this->scheduleUpdate();
    void HelloWorld::update(float dt)
    {
        float percentage = progressTimer->getPercentage();
        
        if (percentage < 100) {
            percentage += 1;
            progressTimer->setPercentage(percentage);
        }
    }


    关于CCProgressTimer的更加详细的使用 demo可以参看引擎中sample中的ActionProgressTest。

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  • 原文地址:https://www.cnblogs.com/pangblog/p/3294031.html
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