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  • PCB genesis连孔加除毛刺孔(圆孔与槽孔)实现方法(二)

    一.为什么 连孔加除毛刺孔

            原因是 PCB板材中含有玻璃纤维, 毛刺产生位置在于2个孔相交位置,由于此处钻刀受力不均导致纤维切削不断形成毛刺 ,为了解决这个问题:在钻完2个连孔后,在相交处再钻一个孔,并钻进去一点(常规进去1-2mil),这样就可以将纤维毛刺去除 

        PCB同行业毛刺问题处理办法 钻孔孔内毛刺问题分析改善报告

    二.如何判断除毛刺孔是加1个还是2个呢?

         在PCB行业工程加除毛刺孔是加1个孔还是2个孔,没有太明确的定义,只要满足毛刺去除即可.

         我们先看下面这个示例(采用此加1个除毛刺孔,会呈现此效果,2边削切宽度不一样)为了防止此切削宽度不一致现象,所以需采用增加2个除毛刺孔。

          这边测试后得出一个判断条件(但不一定适合所有工厂),加1个除毛刺孔条件需满足: (1.槽半径小于三分之二大圆半径时,增加1个毛刺孔   2.槽宽>=0.8mm,增加1个毛刺孔),否则需加2个毛刺孔

        

    三.连孔加除毛刺孔实现原理

       除毛刺孔,这里列举几个关键参数,如下图所示(因为求解的参数太多,画图不好呈现,具体请看下方的代码)

        1.加1 个孔

       

        2.加2个孔

    四.C#简易代码实现:

    1.加除毛刺孔代码

                #region 加除毛刺孔  mcdrl  
                gLayer glayer = g.getFEATURES($"{"drl"}", g.STEP, g.JOB, "mm", true);
                gP hole = glayer.Plist[0];
                gL line = glayer.Llist[0];
                gA arc = calc2.p_2A(hole);
                List<gP> gpList = calc2.l2a_IntersectHole(line, arc,1.3,0.076);
                addCOM.pad(gpList);
                #endregion
    View Code

    2.计算函数

            /// <summary>
            /// 求线段与弧2个交点
            /// </summary>
            /// <param name="L1"></param>
            /// <param name="L2"></param>
            /// <param name="HoleScale">当加1个孔时 是开口宽度1.3倍</param>
            /// <param name="CutInner">切入板内0.05mm</param>
            /// <returns></returns>
            public List<gP> l2a_IntersectHole(gL l, gA a, double HoleScale = 1.3, double CutInner = 0.05)
            {
                List<gP> gpList = new List<gP>();
                double Lwidth = l.width * 0.001;
                gL lineL, lineR;
                l_offset(l, Lwidth * 0.5, out lineL, out lineR);
                gPoint gpL = new gPoint();
                gPoint gpR = new gPoint();
                int isIntersectL = 0, isIntersectR = 0;
                double A_Radius = p2p_di(a.pc, a.ps);
                gL l1 = l2a_Intersect(lineL, a, ref gpL, ref isIntersectL);
                gL l2 = l2a_Intersect(lineR, a, ref gpR, ref isIntersectR);
                gL gpL1 = new gL(l1.ps, l2.ps, 100);
                double gpL1di = l_Length(gpL1);
                gL gpL2 = new gL(l1.pe, l2.pe, 100);
                double gpL2di = l_Length(gpL2);
                if (isIntersectL + isIntersectR < 2)
                    gpL1di = 1000;
                //钻1个孔条件
                if (gpL1di < A_Radius * 0.667 && gpL1di >= 0.8)  //当小于Slot槽宽要小于0.667倍大圆半径,且Slot槽需大于0.8
                {
                    if (p2p_di(lineL.ps, a.pc) >= A_Radius && p2p_di(lineR.ps, a.pc) >= A_Radius)
                    {
                        double Hole_Radius = ((int)(Math.Ceiling(((gpL1di + CutInner) * HoleScale * 1000) / 50)) * 50) * 0.0005;
                        gP gpL1P = l2a_CentereExtend(gpL1, a, Hole_Radius - CutInner);
                        gpList.Add(new gP(gpL1P.p, (Hole_Radius) * 2000));
                    }
                    if (p2p_di(lineL.pe, a.pc) >= A_Radius && p2p_di(lineR.pe, a.pc) >= A_Radius)
                    {
                        double Hole_Radius = ((int)(Math.Ceiling(((gpL2di + CutInner) * HoleScale * 1000) / 50)) * 50) * 0.0005;
                        gP gpL2P = l2a_CentereExtend(gpL2, a, Hole_Radius - CutInner);
                        gpList.Add(new gP(gpL2P.p, (Hole_Radius) * 2000));
                    }
                }
                else //钻2个孔
                {
                    double Radius = (isIntersectL + isIntersectR < 2) ? Lwidth * 0.5 : gpL1di * 0.5;
                    double multiLval = multi(lineL.ps, lineL.pe, a.pc);
                    double multiRval = multi(lineR.ps, lineR.pe, a.pc);
                    bool isSameSide = (multiLval >= 0 && multiRval >= 0) || (multiLval <= 0 && multiRval <= 0);
                    int line1L_Position = 1, line1R_Position = 1; ;
                    if (isSameSide)
                    {
                        if (Math.Abs(multiLval) > Math.Abs(multiRval))
                            line1R_Position = 4;
                        else
                            line1L_Position = 4;
                    }
                    if (isIntersectL == 1)
                    {
                        gL_di line1L = l2a__Round(lineL, a, 0.05, 0.5, 1, line1L_Position);
                        if (line1L.isIntersect)
                        {
                            gPoint pointLP1 = p_val_ang(line1L.pc, Radius - CutInner, line1L.ang_direction);
                            gpList.Add(new gP(pointLP1, Radius * 2000));
                        }
                        gL_di line1R = l2a__Round(lineL, a, 0.05, 0.5, 2, line1L_Position);
                        if (line1R.isIntersect)
                        {
                            gPoint pointLP2 = p_val_ang(line1R.pc, Radius - CutInner, line1R.ang_direction);
                            gpList.Add(new gP(pointLP2, Radius * 2000));
                        }
                    }
                    if (isIntersectR == 1)
                    {
                        gL_di line2L = l2a__Round(lineR, a, 0.05, 0.5, 1, line1R_Position);
                        if (line2L.isIntersect)
                        {
                            gPoint pointRP3 = p_val_ang(line2L.pc, Radius - CutInner, line2L.ang_direction);
                            gpList.Add(new gP(pointRP3, Radius * 2000));
                        }
                        gL_di line2R = l2a__Round(lineR, a, 0.05, 0.5, 2, line1R_Position);
                        if (line2R.isIntersect)
                        {
                            gPoint pointRP4 = p_val_ang(line2R.pc, Radius - CutInner, line2R.ang_direction);
                            gpList.Add(new gP(pointRP4, Radius * 2000));
                        }
                    }
                }
                return gpList;
            }
            /// <summary>
            /// 线Line偏移  out 左与右偏移线Line
            /// </summary>
            /// <param name="l"></param>
            /// <param name="offset_val">偏移数值</param>
            /// <param name="left_l">out 左偏移线L</param>
            /// <param name="rithg_l">out 右偏移线L</param>
            public void l_offset(gL l, double offset_val, out gL left_l, out gL rithg_l)
            {
                left_l = l;
                rithg_l = l;
                double angle_ = p_ang(l.ps, l.pe);
                left_l.ps = p_val_ang(l.ps, offset_val, angle_ + 90);
                left_l.pe = p_val_ang(l.pe, offset_val, angle_ + 90);
                rithg_l.ps = p_val_ang(l.ps, offset_val, angle_ - 90);
                rithg_l.pe = p_val_ang(l.pe, offset_val, angle_ - 90);
            }
            /// <summary>
            /// 返回两点之间欧氏距离
            /// </summary>
            /// <param name="p1"></param>
            /// <param name="p2"></param>
            /// <returns></returns>
            public double p2p_di(gPoint p1, gPoint p2)
            {
                return Math.Sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
            }
    
            /// <summary>
            /// 求线段与弧2个交点
            /// </summary>
            /// <param name="l"></param>
            /// <param name="a"></param>
            /// <param name="gp">垂足</param>
            /// <param name="isIntersectType">1本身相交  0本身不相交  (相对于圆而言)</param>
            /// <returns></returns>
            public gL l2a_Intersect(gL l, gA a, ref gPoint gp, ref int isIntersectType)
            {
                gp = p2l_toP(a.pc, l);
                double pc2gpDi = p2p_di(gp, a.pc);
                double Radius = p2p_di(a.pc, a.ps);
                isIntersectType = Radius >= pc2gpDi ? 1 : 0;
                double val = Math.Sqrt(Math.Pow(Radius, 2) - Math.Pow(pc2gpDi, 2));
                double ang = p_ang(gp, l.ps);
                bool isIsNaN = false;
                if (double.IsNaN(ang))
                {
                    isIsNaN = true;
                    ang = p_ang(gp, l.pe);
                }
                gPoint leftP = p_val_ang(gp, val, ang);
                gPoint rightP = p_val_ang(gp, val, ang - 180);
                if (isIsNaN)
                    return new gL(rightP, leftP, 100);
                else
                    return new gL(leftP, rightP, 100);
            }
            /// <summary>
            /// 求线Line长度
            /// </summary>
            /// <param name="l"></param>
            /// <param name="is_calc_width"></param>
            /// <returns></returns>
            public double l_Length(gL l, bool is_calc_width = false)
            {
                if (is_calc_width)
                    return Math.Sqrt((l.ps.x - l.pe.x) * (l.ps.x - l.pe.x) + (l.ps.y - l.pe.y) * (l.ps.y - l.pe.y)) + l.width / 1000;
                else
                    return Math.Sqrt((l.ps.x - l.pe.x) * (l.ps.x - l.pe.x) + (l.ps.y - l.pe.y) * (l.ps.y - l.pe.y));
            }
            /// <summary>
            /// 求叉积   判断【点P与线L】位置关系【小于0】在右边   【大于0】在左边   【等于0】共线
            /// </summary>
            /// <param name="ps"></param>
            /// <param name="pe"></param>
            /// <param name="p"></param>
            /// <returns>【小于0】在右边   【大于0】在左边   【等于0】共线</returns>
            public double multi(gPoint ps, gPoint pe, gPoint p)
            {
                return ((ps.x - p.x) * (pe.y - p.y) - (pe.x - p.x) * (ps.y - p.y));
            }
            /// <summary>
            /// 求线段与弧段倒圆角    //2个交点时处理   相交时检测最近点所有位置   孔大于开口处理   孔小于开口处理
            /// </summary>
            /// <param name="l"></param>
            /// <param name="a"></param>
            /// <param name="Radius">内角孔  半径 </param>
            /// <param name="tolerance">连接位公差  暂先忽略</param>
            /// <param name="l2aType">【0】 自动选取最近点  【1】左(垂足点到PC)  【2】右(垂足点到PC) </param>
            /// <param name="l2aPosition">【0】 自动选取最长线段为夹角  【1】圆内,近芯  【2】圆外,近芯 【3】圆外,远芯  【4】圆内,远芯  </param>
            /// <returns></returns>
            public gL_di l2a__Round(gL l, gA a, double Radius, double tolerance = 0.5, int l2aTypeLR = 0, int l2aPosition = 0)
            {
                gL_di gldi = new gL_di();
                d1 calc1 = new d1();
                gPoint gp = p2l_toP(a.pc, l);
                double ang = p_ang(gp, a.pc);
                double aRdi = p2p_di(a.pc, a.ps);
                double gp2pcDi = p2p_di(gp, a.pc);
                gPoint gpMin = new gPoint(); //由于会产生2个交点,取最近一个交点
                double val = 0; //弦长 的一半
                bool isDisjoint = false;
                if (aRdi > gp2pcDi) //线在弧内
                {
                    //求交点
                    val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps), 2) - Math.Pow(p2p_di(gp, a.pc), 2));
                    gPoint leftP = p_val_ang(gp, val, ang + 90);
                    gPoint rightP = p_val_ang(gp, val, ang - 90);
                    //sxi 2018-9-11 此判断通地最近距离判断最近交点 不太准确,后续修正
                    if (l2aTypeLR == 1)
                        gpMin = leftP;
                    else if (l2aTypeLR == 2)
                        gpMin = rightP;
                    else
                    {
                        if ((p2p_di(leftP, a.ps) + p2p_di(leftP, a.pe) > p2p_di(rightP, a.ps) + p2p_di(rightP, a.pe)))
                        {
                            gpMin = rightP;
                            l2aTypeLR = 2;
                        }
                        else
                        {
                            gpMin = leftP;
                            l2aTypeLR = 1;
                        }
                    }
                }
                else//线在弧外
                {
                    isDisjoint = true;
                    gpMin = gp;
                    if (multi(gp, a.pc, l.ps) + multi(gp, a.pc, l.pe) > 0)
                    {
                        l2aTypeLR = 1;
                    }
                    else
                    {
                        l2aTypeLR = 2;
                    }
                }
    
    
                gldi.pc = gpMin;
                int Lindex = p2p_di_minP(gpMin, l.ps, l.pe);
                int Aindex = p2p_di_minP(gpMin, a.ps, a.pe);
                if (Lindex == 0)
                {
                    gldi.p1 = l.ps;
                    gldi.p1_Ptype = Ptype.ps;
                }
                else if (Lindex == 1)
                {
                    gldi.p1 = l.pe;
                    gldi.p1_Ptype = Ptype.pe;
                }
                if (Aindex == 0)
                {
                    gldi.p2 = a.ps;
                    gldi.p2_Ptype = Ptype.ps;
                }
                else if (Aindex == 1)
                {
                    gldi.p2 = a.pe;
                    gldi.p2_Ptype = Ptype.pe;
                }
                if (l2aPosition == 0)
                    l2aPosition = 1;
    
                //求弧
                if (!isDisjoint) //线在弧内
                {
                    if (l2aPosition == 1) //  左上↖                    
                        val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps) - Radius, 2) - Math.Pow(p2p_di(gp, a.pc) - Radius, 2));
                    else if (l2aPosition == 2)  //右上↗
                        val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps) + Radius, 2) - Math.Pow(p2p_di(gp, a.pc) - Radius, 2));
                    else if (l2aPosition == 3)  //右下↘  
                        val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps) + Radius, 2) - Math.Pow(p2p_di(gp, a.pc) + Radius, 2));
                    else if (l2aPosition == 4)  //左下↙  
                        val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps) - Radius, 2) - Math.Pow(p2p_di(gp, a.pc) + Radius, 2));
                }
                else
                {
                    val = Math.Sqrt(Math.Pow(p2p_di(a.pc, a.ps) + Radius, 2) - Math.Pow(p2p_di(gp, a.pc) - Radius, 2));
                    l2aPosition = 1;
                }
    
                double angTB = ang;
                gL gl;
                if ((l2aPosition == 3) || (l2aPosition == 4)) //线外
                {
                    angTB = p_ang_invert(ang);
                    gl = p_val_angL(gp, Radius, angTB, val * 2);
                    gPoint gpTemp = gl.ps;
                    gl.ps = gl.pe;
                    gl.pe = gpTemp;
                }
                else
                {
                    gl = p_val_angL(gp, Radius, angTB, val * 2);
                }
    
                gPoint gpPc = (l2aTypeLR == 2) ? gl.pe : gl.ps;
                double angL = p_ang(a.pc, gpPc);
                if ((l2aPosition == 2) || (l2aPosition == 3) || isDisjoint) //圆外
                {
                    angL = p_ang_invert(angL);
                }
                gA ga = new gA();
                ga.pc = gpPc;
                if (l2aTypeLR == 2) //
                {
                    gPoint maxP = multi(gp, a.pc, l.ps) < multi(gp, a.pc, l.pe) ? l.ps : l.pe;
                    double lineRdi = p2p_di(a.pc, maxP);
                    gldi.isIntersect = lineRdi > aRdi; //不包含线在圆外检测判断
    
                    if (((l2aPosition == 1) || (l2aPosition == 3)) && !isDisjoint)
                    {
                        ga.ps = p_val_ang(gpPc, Radius, angL);//弧切点
                        ga.pe = p_val_ang(gp, val, ang - 90);//线切点
                    }
                    else
                    {
                        ga.ps = p_val_ang(gp, val, ang - 90);//线切点 
                        ga.pe = p_val_ang(gpPc, Radius, angL);//弧切点
                    }
                }
                else if (l2aTypeLR == 1)//
                {
                    gPoint maxP = multi(gp, a.pc, l.ps) > multi(gp, a.pc, l.pe) ? l.ps : l.pe;
                    double lineRdi = p2p_di(a.pc, maxP);
                    gldi.isIntersect = lineRdi > aRdi;//不包含线在圆外检测判断
                    if (((l2aPosition == 1) || (l2aPosition == 3)) && !isDisjoint)
                    {
                        ga.ps = p_val_ang(gp, val, ang + 90);  //线切点
                        ga.pe = p_val_ang(gpPc, Radius, angL);//弧切点
                    }
                    else
                    {
                        ga.ps = p_val_ang(gpPc, Radius, angL);//弧切点  
                        ga.pe = p_val_ang(gp, val, ang + 90);  //线切点
                    }
                }
                gldi.a = ga;
                gldi.State = 1; ; //线段  目前仅支持:线在弧内,弧段与线间距不检测  
                return gldi;
            }
            /// <summary>
            /// 求增量坐标
            /// </summary>
            /// <param name="ps">起点</param>
            /// <param name="val">增量值</param>
            /// <param name="ang_direction">角度</param>
            /// <returns></returns>
            public gPoint p_val_ang(gPoint ps, double val, double ang_direction)
            {
                gPoint pe;
                pe.x = ps.x + val * Math.Cos(ang_direction * Math.PI / 180);
                pe.y = ps.y + val * Math.Sin(ang_direction * Math.PI / 180);
                return pe;
            }
            /// <summary>
            /// 弦长不变,更新新圆半径,并求出新圆中心点
            /// </summary>
            /// <param name="l">弦长</param>
            /// <param name="a">圆弧</param>
            /// <param name="Cval">新圆半径</param>
            /// <returns></returns>
            public gP l2a_CentereExtend(gL l, gA a, double Cval)
            {
                double gpdi = l_Length(l);
                gPoint gpcenter = l_centerP(l);
                double gpang = p_ang(gpcenter, a.pc);
                double A_Radius = p2p_di(a.pc, a.ps);
                double Bval = (gpdi * 0.5);
                double Aval = Math.Sqrt(Cval * Cval - Bval * Bval);
                gPoint gpPoint = p_val_ang(gpcenter, Aval, gpang);
                return new gP(gpPoint, Cval * 2000);
            }
    View Code

    3.Point,PAD;Line;Arc数据结构

        /// <summary>
        /// Line 数据类型
        /// </summary>
        public struct gL
        {
            public gL(double ps_x, double ps_y, double pe_x, double pe_y, double width_)
            {
                this.ps = new gPoint(ps_x, ps_y);
                this.pe = new gPoint(pe_x, pe_y);
                this.negative = false;
                this.symbols = "r";
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gL(gPoint ps_, gPoint pe_, double width_)
            {
                this.ps = ps_;
                this.pe = pe_;
                this.negative = false;
                this.symbols = "r";
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gL(gPoint ps_, gPoint pe_, string symbols_, double width_)
            {
                this.ps = ps_;
                this.pe = pe_;
                this.negative = false;
                this.symbols = symbols_;
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gPoint ps;
            public gPoint pe;
            public bool negative;//polarity-- positive  negative
            public string symbols;
            public string attribut;
            public double width;
            public static gL operator +(gL l1, gPoint move_p)
            {
                l1.ps += move_p;
                l1.pe += move_p;
                return l1;
            }
            public static gL operator +(gL l1, gP move_p)
            {
                l1.ps += move_p.p;
                l1.pe += move_p.p;
                return l1;
            }
            public static gL operator -(gL l1, gPoint move_p)
            {
                l1.ps -= move_p;
                l1.pe -= move_p;
                return l1;
            }
            public static gL operator -(gL l1, gP move_p)
            {
                l1.ps -= move_p.p;
                l1.pe -= move_p.p;
                return l1;
            }
        }
        /// <summary>
        /// ARC 数据类型
        /// </summary>
        public struct gA
        {
            public gA(double ps_x, double ps_y, double pc_x, double pc_y, double pe_x, double pe_y, double width_, bool ccw_)
            {
                this.ps = new gPoint(ps_x, ps_y);
                this.pc = new gPoint(pc_x, pc_y);
                this.pe = new gPoint(pe_x, pe_y);
                this.negative = false;
                this.ccw = ccw_;
                this.symbols = "r";
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gA(gPoint ps_, gPoint pc_, gPoint pe_, double width_, bool ccw_ = false)
            {
                this.ps = ps_;
                this.pc = pc_;
                this.pe = pe_;
                this.negative = false;
                this.ccw = ccw_;
                this.symbols = "r";
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gPoint ps;
            public gPoint pe;
            public gPoint pc;
            public bool negative;//polarity-- positive  negative
            public bool ccw; //direction-- cw ccw
            public string symbols;
            public string attribut;
            public double width;
            public static gA operator +(gA arc1, gPoint move_p)
            {
                arc1.ps += move_p;
                arc1.pe += move_p;
                arc1.pc += move_p;
                return arc1;
            }
            public static gA operator +(gA arc1, gP move_p)
            {
                arc1.ps += move_p.p;
                arc1.pe += move_p.p;
                arc1.pc += move_p.p;
                return arc1;
            }
            public static gA operator -(gA arc1, gPoint move_p)
            {
                arc1.ps -= move_p;
                arc1.pe -= move_p;
                arc1.pc -= move_p;
                return arc1;
            }
            public static gA operator -(gA arc1, gP move_p)
            {
                arc1.ps -= move_p.p;
                arc1.pe -= move_p.p;
                arc1.pc -= move_p.p;
                return arc1;
            }
        }
        /// <summary>
        /// PAD  数据类型
        /// </summary>
        public struct gP
        {
            public gP(double x_val, double y_val, double width_)
            {
                this.p = new gPoint(x_val, y_val);
                this.negative = false;
                this.angle = 0;
                this.mirror = false;
                this.symbols = "r";
                this.attribut = string.Empty;
                this.width = width_;
            }
            public gPoint p;
            public bool negative;//polarity-- positive  negative
            public double angle;
            public bool mirror;
            public string symbols;
            public string attribut;
            public double width;
            public static gP operator +(gP p1, gP p2)
            {
                p1.p += p2.p;
                return p1;
            }
            public static gP operator -(gP p1, gP p2)
            {
                p1.p -= p2.p;
                return p1;
            }
        }
        /// <summary>
        /// 点  数据类型 (XY)
        /// </summary>
        public struct gPoint
        {
            public gPoint(gPoint p_)
            {
                this.x = p_.x;
                this.y = p_.y;
            }
            public gPoint(double x_val, double y_val)
            {
                this.x = x_val;
                this.y = y_val;
            }
            public double x;
            public double y;
            public static gPoint operator +(gPoint p1, gPoint p2)
            {
                p1.x += p2.x;
                p1.y += p2.y;
                return p1;
            }
            public static gPoint operator -(gPoint p1, gPoint p2)
            {
                p1.x -= p2.x;
                p1.y -= p2.y;
                return p1;
            }
        }
    View Code

    五.在Genesis或Incam中如何判断是否为连孔

         判断2个孔是否为连孔,可以自己写算法实现啦,当然更多人还是会选择奥宝提供DrillChecklist分析出来的的结果来判断是否为连孔.因为你自己写的算法效率没有奥宝的效率高呀

     

    六.实现效果

     

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  • 原文地址:https://www.cnblogs.com/pcbren/p/9967014.html
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