1). 并行设备的硬件寄存器(如:状态寄存器)
2). 一个中断服务子程序中会访问到的非自动变量(Non-automatic variables)
3). 多线程应用中被几个任务共享的变量
回答不出这个问题的人是不会被雇佣的。我认为这是区分C程序员和嵌入式系统程序员的最基本的问题。嵌入式系统程序员经常同硬件、中断、RTOS等等打交道,所用这些都要求volatile变量。不懂得volatile内容将会带来灾难。
假设被面试者正确地回答了这是问题(嗯,怀疑这否会是这样),我将稍微深究一下,看一下这家伙是不是直正懂得volatile完全的重要性。
1). 一个参数既可以是const还可以是volatile吗?解释为什么。
2). 一个指针可以是volatile 吗?解释为什么。
3). 下面的函数有什么错误:
int square(volatile int *ptr)
{
return *ptr * *ptr;
}
下面是答案:
1). 是的。一个例子是只读的状态寄存器。它是volatile因为它可能被意想不到地改变。它是const因为程序不应该试图去修改它。
2). 是的。尽管这并不很常见。一个例子是当一个中服务子程序修该一个指向一个buffer的指针时。
3). 这段代码的有个恶作剧。这段代码的目的是用来返指针*ptr指向值的平方,但是,由于*ptr指向一个volatile型参数,编译器将产生类似下面的代码:
int square(volatile int *ptr)
{
int a,b;
a = *ptr;
b = *ptr;
return a * b;
}
由于*ptr的值可能被意想不到地该变,因此a和b可能是不同的。结果,这段代码可能返不是你所期望的平方值!正确的代码如下:
long square(volatile int *ptr)
{
int a;
a = *ptr;
return a * a;
}
Volatile 关键字告诉编译器不要持有变量的临时性拷贝。一般用在多线程程序中,以避免在其中一个线程操作该变量时,将其拷贝入寄存器。请看以下情形:
A线程将变量复制入寄存器,然后进入循环,反复检测寄存器的值是否满足一定条件(它期待B线程改变变量的值。
在此种情况下,当B线程改变了变量的值时,已改变的值对其在寄存器的值没有影响。所以A线程进入死循环。
volatile 就是在此种情况下使用。
What does volatile
do?
This is probably best explained by comparing the effects that volatile
and synchronized
have on a method. volatile
is a field modifier, while synchronized
modifies code blocks and methods. So we can specify three variations of a simple accessor using those two keywords:
int i1; int geti1() {return i1;}
volatile int i2; int geti2() {return i2;}
int i3; synchronized int geti3() {return i3;}
geti1()
accesses the value currently stored in i1
in the current thread. Threads can have local copies of variables, and the data does not have to be the same as the data held in other threads. In particular, another thread may have updated i1
in it's thread, but the value in the current thread could be different from that updated value. In fact Java has the idea of a "main" memory, and this is the memory that holds the current "correct" value for variables. Threads can have their own copy of data for variables, and the thread copy can be different from the "main" memory. So in fact, it is possible for the "main" memory to have a value of 1 for i1
, for thread1 to have a value of 2 for i1
and for thread2 to have a value of 3 for i1
if thread1 and thread2 have both updated i1
but those updated value has not yet been propagated to "main" memory or other threads.
On the other hand, geti2()
effectively accesses the value of i2
from "main" memory. A volatile
variable is not allowed to have a local copy of a variable that is different from the value currently held in "main" memory. Effectively, a variable declared volatile
must have it's data synchronized across all threads, so that whenever you access or update the variable in any thread, all other threads immediately see the same value. Of course, it is likely that volatile
variables have a higher access and update overhead than "plain" variables, since the reason threads can have their own copy of data is for better efficiency.
Well if volatile
already synchronizes data across threads, what is synchronized
for? Well there are two differences. Firstlysynchronized
obtains and releases locks on monitors which can force only one thread at a time to execute a code block, if both threads use the same monitor (effectively the same object lock). That's the fairly well known aspect to synchronized
. But synchronized
also synchronizes memory. In fact synchronized
synchronizes the whole of thread memory with "main" memory. So executing geti3()
does the following:
- The thread acquires the lock on the monitor for object
this
(assuming the monitor is unlocked, otherwise the thread waits until the monitor is unlocked). - The thread memory flushes all its variables, i.e. it has all of its variables effectively read from "main" memory (JVMs can use dirty sets to optimize this so that only "dirty" variables are flushed, but conceptually this is the same. See section 17.9 of the Java language specification).
- The code block is executed (in this case setting the return value to the current value of
i3
, which may have just been reset from "main" memory). - (Any changes to variables would normally now be written out to "main" memory, but for
geti3()
we have no changes.) - The thread releases the lock on the monitor for object
this
.
So where volatile
only synchronizes the value of one variable between thread memory and "main" memory, synchronized
synchronizes the value of all variables between thread memory and "main" memory, and locks and releases a monitor to boot. Clearly synchronized
is likely to have more overhead than volatile.