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  • OpenGL鼠标和键盘控制总结

    void special(int key, int x, int y)
    {
         char *name;
     
         switch (key) {
                case GLUT_KEY_F1:
                    name = "F1";
               break;
               case GLUT_KEY_F2:
                   name = "F2";
               break;
               case GLUT_KEY_F3:
                   name = "F3";
               break;
               case GLUT_KEY_F4:
                   name = "F4";
               break;
               case GLUT_KEY_F5:
                   name = "F5";
               break;
               case GLUT_KEY_F6:
                   name = "F6";
               break;
               case GLUT_KEY_LEFT:
                   name = "Left";
               break;
               case GLUT_KEY_UP:
                  name = "Up";
               break;
               case GLUT_KEY_RIGHT:
                  name = "Right";
               break;
               case GLUT_KEY_DOWN:
                  name = "Down";
               break;
               case GLUT_KEY_PAGE_UP:
                  name = "Page up";
               break;
               case GLUT_KEY_PAGE_DOWN:
                  name = "Page down";
               break;
               case GLUT_KEY_HOME:
                  name = "Home";
               break;
               case GLUT_KEY_END:
                   name = "End";
               break;
               case GLUT_KEY_INSERT:
                  name = "Insert";
               break;
               default:
                  name = "UNKONW";
               break;
          }
          printf("special: %s %d,%d\n", name, x, y);
    }
    static void Key(unsigned char key, int x, int y)
    {
          switch (key) {
                case 't':
                           printf("t\n");
                break;
                case 27:
                           printf("exit\n");
               exit(0);
          }
    }
     
    void mouse(int button, int state, int x, int y)
    {
           switch (button) {
                case GLUT_LEFT_BUTTON:
                          if (state == GLUT_DOWN)
                                     printf("GLUT_LEFT_BUTTON\n");
               break;
               case GLUT_MIDDLE_BUTTON:
                          if (state == GLUT_DOWN)
                                     printf("GLUT_MIDDLE_BUTTON\n");
               break;
               case GLUT_RIGHT_BUTTON:
                          if (state == GLUT_DOWN)
                                     printf("GLUT_RIGHT_BUTTON\n");
               break;
               default:
     
               break;
          }
    }
     
    以上函数调用方法为:
    glutKeyboardFunc(Key);
    glutSpecialFunc(special);
    glutMouseFunc(mouse);
    Nothing is impossible, if you set your mind to it !
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  • 原文地址:https://www.cnblogs.com/penny1141/p/2470109.html
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