namespace GameApp { //exposes the tow instances of Point using DisneyAnimation_2DGraphics; using DreamWorksAnimation_3DGraphics; // OK:Create unique identifiers for each instance using Point2D = DisneyAnimation_2DGraphics.Point; using Point3D = DreamWorksAnimation_3DGraphics.Point; class myClass { Point2D thisPoint; Point3D thatPoint; } }