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  • HTML5游戏开发系列教程8(译)

    原文地址:http://www.script-tutorials.com/html5-game-development-lesson-8/

          这是我们最新一篇HTML5游戏开发系列文章。我们将继续使用canvas来进行HTML5游戏开发系列的文章。这次我将展示在你的项目中,如何使用Box2D的创建物体。Box2D是一个非常流行的开源物理引擎对于那些需要模拟2D物体的应用来说。在游戏开发中,2D物理引擎是个非常热门的话题。有了物理引擎的帮助,再设定环境和简单的规则,我们可以很容易的创建好玩的游戏。

    准备:

         首先,你应该这里下载Box2d库。

    第一步:HTML

         这次我们必须引用所有必需的库文件到我们项目中。

         index.html

     1 <!DOCTYPE html>
     2 <html lang="en">
     3     <head>
     4         <meta charset="utf-8" />
     5         <title>HTML5 Game Development - Lesson 8 | Script Tutorials</title>
     6         <link href="css/main.css" rel="stylesheet" type="text/css" />
     7 
     8         <script src="js/protoclass.js"></script>
     9         <script src="js/jquery-1.6.min.js"></script>
    10 
    11         <!-- box2djs 文档上说,加载顺序很重要,所以直接从box2d提供的index.html中copy过来-->
    12         <script src='js/box2d/common/b2Settings.js'></script>
    13         <script src='js/box2d/common/math/b2Vec2.js'></script>
    14         <script src='js/box2d/common/math/b2Mat22.js'></script>
    15         <script src='js/box2d/common/math/b2Math.js'></script>
    16         <script src='js/box2d/collision/b2AABB.js'></script>
    17         <script src='js/box2d/collision/b2Bound.js'></script>
    18         <script src='js/box2d/collision/b2BoundValues.js'></script>
    19         <script src='js/box2d/collision/b2Pair.js'></script>
    20         <script src='js/box2d/collision/b2PairCallback.js'></script>
    21         <script src='js/box2d/collision/b2BufferedPair.js'></script>
    22         <script src='js/box2d/collision/b2PairManager.js'></script>
    23         <script src='js/box2d/collision/b2BroadPhase.js'></script>
    24         <script src='js/box2d/collision/b2Collision.js'></script>
    25         <script src='js/box2d/collision/Features.js'></script>
    26         <script src='js/box2d/collision/b2ContactID.js'></script>
    27         <script src='js/box2d/collision/b2ContactPoint.js'></script>
    28         <script src='js/box2d/collision/b2Distance.js'></script>
    29         <script src='js/box2d/collision/b2Manifold.js'></script>
    30         <script src='js/box2d/collision/b2OBB.js'></script>
    31         <script src='js/box2d/collision/b2Proxy.js'></script>
    32         <script src='js/box2d/collision/ClipVertex.js'></script>
    33         <script src='js/box2d/collision/shapes/b2Shape.js'></script>
    34         <script src='js/box2d/collision/shapes/b2ShapeDef.js'></script>
    35         <script src='js/box2d/collision/shapes/b2BoxDef.js'></script>
    36         <script src='js/box2d/collision/shapes/b2CircleDef.js'></script>
    37         <script src='js/box2d/collision/shapes/b2CircleShape.js'></script>
    38         <script src='js/box2d/collision/shapes/b2MassData.js'></script>
    39         <script src='js/box2d/collision/shapes/b2PolyDef.js'></script>
    40         <script src='js/box2d/collision/shapes/b2PolyShape.js'></script>
    41         <script src='js/box2d/dynamics/b2Body.js'></script>
    42         <script src='js/box2d/dynamics/b2BodyDef.js'></script>
    43         <script src='js/box2d/dynamics/b2CollisionFilter.js'></script>
    44         <script src='js/box2d/dynamics/b2Island.js'></script>
    45         <script src='js/box2d/dynamics/b2TimeStep.js'></script>
    46         <script src='js/box2d/dynamics/contacts/b2ContactNode.js'></script>
    47         <script src='js/box2d/dynamics/contacts/b2Contact.js'></script>
    48         <script src='js/box2d/dynamics/contacts/b2ContactConstraint.js'></script>
    49         <script src='js/box2d/dynamics/contacts/b2ContactConstraintPoint.js'></script>
    50         <script src='js/box2d/dynamics/contacts/b2ContactRegister.js'></script>
    51         <script src='js/box2d/dynamics/contacts/b2ContactSolver.js'></script>
    52         <script src='js/box2d/dynamics/contacts/b2CircleContact.js'></script>
    53         <script src='js/box2d/dynamics/contacts/b2Conservative.js'></script>
    54         <script src='js/box2d/dynamics/contacts/b2NullContact.js'></script>
    55         <script src='js/box2d/dynamics/contacts/b2PolyAndCircleContact.js'></script>
    56         <script src='js/box2d/dynamics/contacts/b2PolyContact.js'></script>
    57         <script src='js/box2d/dynamics/b2ContactManager.js'></script>
    58         <script src='js/box2d/dynamics/b2World.js'></script>
    59         <script src='js/box2d/dynamics/b2WorldListener.js'></script>
    60         <script src='js/box2d/dynamics/joints/b2JointNode.js'></script>
    61         <script src='js/box2d/dynamics/joints/b2Joint.js'></script>
    62         <script src='js/box2d/dynamics/joints/b2JointDef.js'></script>
    63         <script src='js/box2d/dynamics/joints/b2DistanceJoint.js'></script>
    64         <script src='js/box2d/dynamics/joints/b2DistanceJointDef.js'></script>
    65         <script src='js/box2d/dynamics/joints/b2Jacobian.js'></script>
    66         <script src='js/box2d/dynamics/joints/b2GearJoint.js'></script>
    67         <script src='js/box2d/dynamics/joints/b2GearJointDef.js'></script>
    68         <script src='js/box2d/dynamics/joints/b2MouseJoint.js'></script>
    69         <script src='js/box2d/dynamics/joints/b2MouseJointDef.js'></script>
    70         <script src='js/box2d/dynamics/joints/b2PrismaticJoint.js'></script>
    71         <script src='js/box2d/dynamics/joints/b2PrismaticJointDef.js'></script>
    72         <script src='js/box2d/dynamics/joints/b2PulleyJoint.js'></script>
    73         <script src='js/box2d/dynamics/joints/b2PulleyJointDef.js'></script>
    74         <script src='js/box2d/dynamics/joints/b2RevoluteJoint.js'></script>
    75         <script src='js/box2d/dynamics/joints/b2RevoluteJointDef.js'></script>
    76 
    77         <script src="js/script.js"></script>
    78     </head>
    79     <body>
    80         <header>
    81             <h2>HTML5 Game Development - Lesson 8</h2>
    82             <a href="http://www.script-tutorials.com/html5-game-development-lesson-8/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
    83         </header>
    84         <div class="container">
    85             <canvas id="game" width="800" height="600"></canvas>
    86         </div>
    87     </body>
    88 </html>
    View Code

    第二步:CSS

         css/main.css

         这次就不打算显示出CSS文件的内容了,因为仅仅只是些页面布局样式。你可以在源代码包里找到该文件。

    第三步:JS

         js/jquery-2.0.0.min.js  和 js/protoclass.js

         上面两个js文件都在源代码包里。下面的js文件是最重要的,是我们游戏的主要代码。

         js/script.js

      1 var canvas, ctx;
      2 var canvasWidth;
      3 var canvasHeight;
      4 var world;
      5 var iBorder = 5;
      6 
      7 //随机产生介于x和y之间的数
      8 function getRand(x, y) {
      9     return Math.floor(Math.random() * y) + x;
     10 }
     11 
     12 $(function() {
     13     world = createWorld();
     14 
     15     canvas = document.getElementById('game');
     16     ctx = canvas.getContext('2d');
     17     canvasWidth = parseInt(canvas.width);
     18     canvasHeight = parseInt(canvas.height);
     19 
     20     createGround(canvasWidth / 2, canvasHeight - iBorder, canvasWidth / 2, iBorder, 0);
     21     createGround(iBorder, canvasHeight / 2, iBorder, canvasHeight / 2, 0);   //左边界
     22     createGround(canvasWidth - iBorder, canvasHeight / 2, iBorder, canvasHeight / 2, 0);  //右边界
     23 
     24     addObjects();
     25 
     26     frame();
     27 });
     28 
     29 function addObjects() {
     30     var iVar = getRand(1, 2);
     31 
     32     if (iVar == 1) {  //圆圈
     33         var x = getRand(100, 600);
     34         var y = 0;
     35         var r = getRand(10, 40);
     36         createCircleAt(x, y, r);
     37     } else if(iVar == 2) {  //方块
     38         var x = getRand(100, 600);
     39         var y = 0;
     40         var w = getRand(5, 40);
     41         var h = getRand(5, 40);
     42         createBoxAt(x, y, w, h);
     43     }
     44 
     45     setTimeout(addObjects, 500);
     46 }
     47 
     48 function frame() {
     49     world.Step(1.0 / 60, 1);
     50     ctx.clearRect(0, 0, canvasWidth, canvasHeight);
     51 
     52     drawWorld(world, ctx);
     53 
     54     setTimeout(frame, 10);
     55 }
     56 
     57 function createWorld() {
     58     //创建世界边界
     59     var worldAABB = new b2AABB();
     60     worldAABB.minVertex.Set(-1000, -1000);  //上限
     61     worldAABB.maxVertex.Set(1000, 1000);    //下限
     62 
     63     //确定重力
     64     var gravity = new b2Vec2(0, 200);
     65 
     66     //不允许引擎睡眠
     67     var doSleep = false;
     68 
     69     return new b2World(worldAABB, gravity, doSleep);
     70 }
     71 
     72 function createGround(x, y, width, height, rotation) {
     73     var groundSd = new b2BoxDef();
     74     groundSd.extents.Set(width, height);
     75     groundSd.restitution = 0.4;   //弹性
     76 
     77     var groundBd = new b2BodyDef();
     78     groundBd.AddShape(groundSd);
     79     groundBd.position.Set(x, y);
     80     groundBd.rotation = rotation * Math.PI / 180;  //角度
     81     return world.CreateBody(groundBd);
     82 }
     83 
     84 function createBoxAt(x, y, w, h) {
     85     var boxSd = new b2BoxDef();
     86     boxSd.density = 1.0;  //密度
     87     boxSd.friction = 1.0;   //摩擦力
     88     boxSd.restitution = .5;   //弹性
     89     boxSd.extents.Set(w, h);
     90 
     91     var boxBd = new b2BodyDef();
     92     boxBd.AddShape(boxSd);
     93     boxBd.position.Set(x, y);
     94     return world.CreateBody(boxBd);
     95 }
     96 
     97 function createCircleAt(x, y, r) {
     98     var boxSd = new b2CircleDef();
     99     boxSd.density = 1.0;
    100     boxSd.friction = 1.0;
    101     boxSd.restitution = .5;
    102     boxSd.radius = r;
    103 
    104     var boxBd = new b2BodyDef();
    105     boxBd.AddShape(boxSd);
    106     boxBd.position.Set(x, y);
    107     return world.CreateBody(boxBd);
    108 }
    109 
    110 function drawWorld(world, context) {
    111     //循环的绘制出世界里的物体
    112     for (var b = world.m_bodyList; b != null; b = b.m_next) {
    113         for (var s = b.GetShapeList(); s != null; s = s.GetNext()) {
    114             drawShape(s, context);
    115         }
    116     }
    117 }
    118 
    119 function drawShape(shape, context) {
    120     context.strokeStyle = '#0000ff';
    121     context.fillStyle = 'rgba(100, 100, 255, 0.8)';
    122     context.beginPath();
    123 
    124     switch (shape.m_type) {
    125         case b2Shape.e_circleShape:
    126             var circle = shape;
    127             var pos = circle.m_position;
    128             var r = circle.m_radius;
    129             var segments = 16.0;
    130             var theta = 0.0;
    131             var dtheta = 2.0 * Math.PI / segments;
    132             context.moveTo(pos.x + r, pos.y);
    133             for (var i = 0; i < segments; i++) {
    134                 var d = new b2Vec2(r * Math.cos(theta), r * Math.sin(theta));
    135                 var v = b2Math.AddVV(pos, d);
    136                 context.lineTo(v.x, v.y);
    137                 theta += dtheta;
    138             }
    139             context.lineTo(pos.x + r, pos.y);
    140             context.moveTo(pos.x, pos.y);
    141             var ax = circle.m_R.col1;
    142             var pos2 = new b2Vec2(pos.x + r * ax.x, pos.y + r * ax.y);
    143             context.lineTo(pos2.x, pos2.y);
    144             break;
    145         case b2Shape.e_polyShape:
    146             var poly = shape;
    147             var tV = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[0]));
    148             context.moveTo(tV.x, tV.y);
    149             for (var i = 0; i < poly.m_vertexCount; i++) {
    150                 var v = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[i]));
    151                 context.lineTo(v.x, v.y);
    152             }
    153             context.lineTo(tV.x, tV.y);
    154             break;
    155     }
    156     context.fill();
    157     context.stroke();
    158 }

    我已经在很多地方添加了注释,希望这些代码很容易理解。

    结论:

    就是这样了,你已经用HTML5和Box2D完成了这次的教程,恭喜!

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  • 原文地址:https://www.cnblogs.com/pigzhu/p/3234255.html
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