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  • C#播放资源文件中的声音

    1.在windows程序下,可使用如下代码播放

    ResourceManager rm = new ResourceManager( "WindowsFormsApplication1.Form1" , Assembly.GetExecutingAssembly() );
    SoundPlayer sndplayr = new SoundPlayer( rm.GetStream( "ErrorSound" ) );
    sndplayr.Play();

    其中 WindowsFormsApplication1为命名空间,Form1为资源文件所在类,ErrorSound为声音在资源文件中的Name。

    2.在wince程序下,可使用如下代码播放

    enum Flags
    {
    SND_SYNC = 0x0000 , /* play synchronously (default) */
    SND_ASYNC = 0x0001 , /* play asynchronously */
    SND_NODEFAULT = 0x0002 , /* silence (!default) if sound not found */
    SND_MEMORY = 0x0004 , /* pszSound points to a memory file */
    SND_LOOP = 0x0008 , /* loop the sound until next sndPlaySound */
    SND_NOSTOP = 0x0010 , /* don't stop any currently playing sound */
    SND_NOWAIT = 0x00002000 , /* don't wait if the driver is busy */
    SND_ALIAS = 0x00010000 , /* name is a registry alias */
    SND_ALIAS_ID = 0x00110000 , /* alias is a predefined ID */
    SND_FILENAME = 0x00020000 , /* name is file name */
    SND_RESOURCE = 0x00040004 /* name is resource name or atom */
    }

    [DllImport( "CoreDll.DLL" , EntryPoint = "PlaySound" , SetLastError = true )]
    private extern static int PlaySound( byte[] szSound , IntPtr hMod , int flags );

    public static void PlayResourceSound( string baseName , string AssemblyName )
    {
    ResourceManager rm = new ResourceManager( baseName , Assembly.GetExecutingAssembly() );
    byte[] bytData = (byte[])( rm.GetObject( AssemblyName ) );
    PlaySound( bytData , IntPtr.Zero , (int)( Flags.SND_ASYNC | Flags.SND_MEMORY ) );
    }

    直接使用PlayResourceSound播放,第一个参数就是上面的"WindowsFormsApplication1.Form1",第二个参数就是上面的"ErrorSound"

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  • 原文地址:https://www.cnblogs.com/punkrocker/p/2032599.html
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