<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <style> * { margin: 0; padding: 0; border: 0; font-size: 0; } </style> </head> <body > <div> <canvas id="myCanvas1" > 您的浏览器不支持Canvas,请升级浏览器 </canvas> <canvas id="myCanvas2" style="position: relative;left: -13.4px;"> 您的浏览器不支持Canvas,请升级浏览器 </canvas> <canvas id="myCanvas3" style="position: relative;left: -26.8px;"> 您的浏览器不支持Canvas,请升级浏览器 </canvas> </div> <input type="range" id="slider" min="-300" max="300" step="0.8" value="0" oninput="change()" οnchange="change()" /> <script> var r=50; var c1= canvas('myCanvas1'); var c2= canvas('myCanvas2'); var c3= canvas('myCanvas3'); function change(){ var value =document.getElementById("slider").value; //将信息显示 console.log(value); c1.style.webkitTransform = 'rotate('+value+'deg)'; c2.style.webkitTransform = 'rotate('+value+'deg)'; c3.style.webkitTransform = 'rotate('+value+'deg)'; } function canvas(c){ var canv = document.getElementById(c); var ctx1 = canv.getContext('2d'); // ctx1.canvas.width = 2*r; //js获取宽高 ctx1.canvas.height = 2*r; ctx1.beginPath(); ctx1.moveTo(r, 0); //起点 ctx1.lineTo(r-(r/2)*1.732, r+r/2); // 0.268 ctx1.lineTo(r+(r/2)*1.732, r+r/2); ctx1.lineTo(r, 0); ctx1.stroke(); ctx1.beginPath(); ctx1.arc(r, r, r, 0, Math.PI * 2, true); ctx1.closePath(); ctx1.stroke(); return canv; } </script> </body> </html>