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  • python小游戏之贪吃蛇

      本程序需要安装pygame,请自行百度安装......

      废话不多说,直接上代码

    import pygame,sys,time,random
    from pygame.locals import *
    # 定义颜色变量
    redColour = pygame.Color(255,0,0)
    blackColour = pygame.Color(0,0,0)
    whiteColour = pygame.Color(255,255,255)
    greyColour = pygame.Color(150,150,150)
    
    # 定义gameOver函数
    def gameOver(playSurface):
        gameOverFont = pygame.font.Font('arial.ttf',72)
        gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
        gameOverRect = gameOverSurf.get_rect()
        gameOverRect.midtop = (320, 10)
        playSurface.blit(gameOverSurf, gameOverRect)
        pygame.display.flip()
        time.sleep(5)
        pygame.quit()
        sys.exit()
    
    # 定义main函数
    def main():
        # 初始化pygame
        pygame.init()
        fpsClock = pygame.time.Clock()
        # 创建pygame显示层
        playSurface = pygame.display.set_mode((640,480))
        pygame.display.set_caption('Raspberry Snake')
    
        # 初始化变量
        snakePosition = [100,100]
        snakeSegments = [[100,100],[80,100],[60,100]]
        raspberryPosition = [300,300]
        raspberrySpawned = 1
        direction = 'right'
        changeDirection = direction
        while True:
            # 检测例如按键等pygame事件
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == KEYDOWN:
                    # 判断键盘事件
                    if event.key == K_RIGHT or event.key == ord('d'):
                        changeDirection = 'right'
                    if event.key == K_LEFT or event.key == ord('a'):
                        changeDirection = 'left'
                    if event.key == K_UP or event.key == ord('w'):
                        changeDirection = 'up'
                    if event.key == K_DOWN or event.key == ord('s'):
                        changeDirection = 'down'
                    if event.key == K_ESCAPE:
                        pygame.event.post(pygame.event.Event(QUIT))
            # 判断是否输入了反方向
            if changeDirection == 'right' and not direction == 'left':
                direction = changeDirection
            if changeDirection == 'left' and not direction == 'right':
                direction = changeDirection
            if changeDirection == 'up' and not direction == 'down':
                direction = changeDirection
            if changeDirection == 'down' and not direction == 'up':
                direction = changeDirection
            # 根据方向移动蛇头的坐标
            if direction == 'right':
                snakePosition[0] += 20
            if direction == 'left':
                snakePosition[0] -= 20
            if direction == 'up':
                snakePosition[1] -= 20
            if direction == 'down':
                snakePosition[1] += 20
            # 增加蛇的长度
            snakeSegments.insert(0,list(snakePosition))
            # 判断是否吃掉了树莓
            if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
                raspberrySpawned = 0
            else:
                snakeSegments.pop()
            # 如果吃掉树莓,则重新生成树莓
            if raspberrySpawned == 0:
                x = random.randrange(1,32)
                y = random.randrange(1,24)
                raspberryPosition = [int(x*20),int(y*20)]
                raspberrySpawned = 1
            # 绘制pygame显示层
            playSurface.fill(blackColour)
            for position in snakeSegments:
                pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
                pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
    
            # 刷新pygame显示层
            pygame.display.flip()
            # 判断是否死亡
            if snakePosition[0] > 620 or snakePosition[0] < 0:
                gameOver(playSurface)
            if snakePosition[1] > 460 or snakePosition[1] < 0:
                for snakeBody in snakeSegments[1:]:
                    if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                        gameOver(playSurface)
            # 控制游戏速度
            fpsClock.tick(15)
    
    if __name__ == "__main__":
        main()
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  • 原文地址:https://www.cnblogs.com/qicun/p/9599937.html
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